| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
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Otherwise, code generation fails. This has become necessary since some
shaders are wrapped in control flow.
Fixes: 081ac6e5c6d2 ("radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)")
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <[email protected]>
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v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <[email protected]>
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VS with streamout is always a HW VS.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: remove enum desc_type from radeonsi (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: set num_instruction to 2, i.e. 1 + END (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: use LLVM values instead of function parameter indices
Reviewed-by: Marek Olšák <[email protected]>
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Aligns the code a bit more with ac/nir, and simplifies the setup of
ac_shader_abi.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers more freedom in how exactly they want to lower I/O,
e.g. first lowering I/O to temporaries.
Reviewed-by: Marek Olšák <[email protected]>
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It's a duplicate of glsl_type::count_attribute_slots.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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X/GLX can't handle them. This removes almost 500 GLX visuals that were
incorrectly exposed.
Add an optional getCapability callback for querying what the loader can do.
I'm not splitting this patch, because it's already too small.
v2: also add the callback to __DRIimageLoaderExtension
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: 17.2 <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Commit 877128505431adaf817dc8069172ebe4a1cdf5d8 misspelled Hellstrom.
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This fixes corruption with bindless textures in Dawn Of War 3.
The do_update_surf_dirtiness mechanism was complicated and dirty_level_mask
was only updated after the first draw call. The problem is bindless textures
are checked for decompression every draw call and we would only decompress
after the first draw call. The solution is to set dirtiness after the last
draw call to the framebuffer, so the (unconditional) decompression of
bindless textures happens at the right time.
Cc: 17.2 <[email protected]>
Tested-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The host doesn't understand this yet, so drop it for now.
Fixes: virgl regressions.
Fixes: af22adee4f (tgsi: add precise flag to tgsi_instruction)
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed: Marek Olšák <[email protected]>
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Reviewed: Marek Olšák <[email protected]>
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Reviewed: Marek Olšák <[email protected]>
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