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* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-206-106/+81
* st/nine: Back User Clip Planes to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back ps to nine_contextAxel Davy2016-12-204-30/+59
* st/nine: Back ds to nine_contextAxel Davy2016-12-203-14/+31
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-206-107/+267
* st/nine: Refactor LightEnableAxel Davy2016-12-203-24/+40
* st/nine: Refactor SetLightAxel Davy2016-12-203-20/+35
* st/nine: Put ff data in a separate structureAxel Davy2016-12-205-36/+38
* st/nine: Back viewport to nine_contextAxel Davy2016-12-204-10/+39
* st/nine: Back scissor to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back RT to nine_contextAxel Davy2016-12-204-25/+54
* st/nine: Back current index buffer to nine_contextAxel Davy2016-12-203-7/+44
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-204-226/+411
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-204-38/+82
* st/nine: Back vs to nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-207-27/+55
* st/nine: Move stream freq data to nine_contextAxel Davy2016-12-204-19/+46
* st/nine: Move vtxbuf to nine_contextAxel Davy2016-12-204-31/+86
* st/nine: Move stream_usage_mask to nine_contextAxel Davy2016-12-202-4/+5
* st/nine: Back textures into nine_contextAxel Davy2016-12-208-21/+40
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-206-28/+68
* st/nine: Track changed.texture only for stateblocksAxel Davy2016-12-205-10/+4
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-209-251/+388
* st/nine: Move core of device clear to nine_stateAxel Davy2016-12-203-141/+160
* st/nine: Introduce nine_contextAxel Davy2016-12-207-148/+163
* st/nine: Implement WFOG properlyAxel Davy2016-12-201-7/+35
* st/nine: Fix ff texture coordinate selectionAxel Davy2016-12-201-4/+5
* st/nine: Convert redundant check to assert in ff psAxel Davy2016-12-201-2/+3
* st/nine: Fix two special cases in ff psAxel Davy2016-12-201-0/+20
* st/nine: Remove useless code in ff psAxel Davy2016-12-201-5/+0
* st/nine: Fix ff cases when stages should be disabledAxel Davy2016-12-201-6/+16
* st/nine: Always initialize current in ff psAxel Davy2016-12-201-24/+1
* st/nine: Fix check for ff specularAxel Davy2016-12-201-2/+7
* st/nine: Do not saturate illumination coefficients in ffAxel Davy2016-12-201-4/+0
* st/nine: Fix ff COLOR0 w component computationAxel Davy2016-12-201-21/+10
* st/nine: Fix specular enable for alphaAxel Davy2016-12-201-1/+1
* st/nine: Ignore MULTISAMPLEMASK when RT is not multisampledAxel Davy2016-12-202-3/+3
* st/nine: Add new driconf options to control DISCARD behaviourAxel Davy2016-12-203-2/+21
* st/nine: Rework buffer presentation pathAxel Davy2016-12-201-48/+132
* st/nine: Fix a leak in Swapchain dtorAxel Davy2016-12-202-16/+16
* st/nine: Silent warnings with guid_strAxel Davy2016-12-203-0/+12
* st/nine: Do not generate gallium NOP on d3d NOPAxel Davy2016-12-201-1/+8
* st/nine: Fix leak in user constant upload pathAxel Davy2016-12-202-29/+39
* st/nine: Correctly release sw cursor imageAxel Davy2016-12-201-0/+1
* st/nine: Handle when cursor stride is not what is expectedAxel Davy2016-12-202-2/+19
* st/nine: Avoid crash on empty Draw*UpAxel Davy2016-12-201-0/+2
* st/nine: Capture texturestage states in pixel stateblocksAxel Davy2016-12-201-1/+4
* st/nine: Add missing changed states to pixel stateblocksAxel Davy2016-12-201-1/+4
* st/nine: Add some debug info in stateblocksAxel Davy2016-12-201-0/+5
* st/nine: Remove useless check in surface9 ctorAxel Davy2016-12-201-4/+0