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* gallivm: Cleanup the rest of the flow module.José Fonseca2010-10-093-211/+39
* gallivm: Simplify if/then/else implementation.José Fonseca2010-10-095-91/+34
* gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca2010-10-091-34/+56
* gallivm: Remove support for Phi generation.José Fonseca2010-10-093-225/+0
* gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca2010-10-091-36/+26
* gallivm: Don't generate Phis for execution mask.José Fonseca2010-10-094-17/+32
* gallivm: Special bri-linear computation path for unmodified rho.José Fonseca2010-10-091-20/+91
* gallivm: Less code duplication in log computation.José Fonseca2010-10-092-35/+88
* util: Defined M_SQRT2 when not available.José Fonseca2010-10-091-0/+5
* gallivm: Handle code have ret correctly.José Fonseca2010-10-091-2/+4
* llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca2010-10-091-42/+44
* llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell2010-10-092-146/+107
* llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell2010-10-093-103/+193
* llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-098-35/+80
* gallivm: simpler uint8->float conversionsKeith Whitwell2010-10-091-0/+10
* gallivm: prefer blendvb for integer argumentsKeith Whitwell2010-10-091-2/+4
* gallivm: specialized x8z24 depthtest pathKeith Whitwell2010-10-092-31/+94
* llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell2010-10-091-2/+2
* llvmpipe: store zero into all alloca'd valuesKeith Whitwell2010-10-091-0/+1
* llvmpipe: use alloca for fs color outputsKeith Whitwell2010-10-091-4/+12
* llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-093-14/+34
* llvmpipe: Prevent z > 1.0José Fonseca2010-10-091-6/+14
* gallivm: Do size computations simultanously for all dimensions (AoS).José Fonseca2010-10-094-92/+177
* llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin2010-10-091-2/+2
* gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger2010-10-091-4/+4
* gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger2010-10-091-23/+30
* gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger2010-10-091-3/+7
* gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger2010-10-091-12/+9
* gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger2010-10-091-6/+11
* gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger2010-10-091-5/+1
* gallivm: faster iround implementation for sse2Roland Scheidegger2010-10-091-1/+53
* gallivm: fix trunc/itrunc commentRoland Scheidegger2010-10-091-6/+6
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* gallivm: Remove unnecessary header.Vinson Lee2010-10-081-1/+0
* gallivm: Help for combined extraction and broadcasting.José Fonseca2010-10-083-15/+102
* llvmpipe: First minify the texture size, then broadcast.José Fonseca2010-10-083-32/+42
* gallivm: Move into the as much of the second level code as possible.José Fonseca2010-10-085-219/+120
* gallivm: Warn when doing inefficient integer comparisons.José Fonseca2010-10-081-2/+18
* gallivm: Avoid control flow for two-sided stencil test.José Fonseca2010-10-081-92/+58
* llvmpipe: fix off-by-one in tri_16Keith Whitwell2010-10-081-1/+1
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-087-148/+161
* llvmpipe: clean up setup_tri a littleKeith Whitwell2010-10-081-27/+26
* gallivm: round rather than truncate in new 4x4f->1x16ub conversion pathKeith Whitwell2010-10-081-17/+42
* gallivm: Use the wrappers for SSE pack intrinsics.José Fonseca2010-10-081-15/+3
* gallivm: special case conversion 4x4f to 1x16ubKeith Whitwell2010-10-081-0/+84
* llvmpipe: avoid overflow in triangle cullingKeith Whitwell2010-10-081-40/+39
* llvmpipe: fail gracefully on oom in scene creationKeith Whitwell2010-10-086-42/+92
* gallivm: Implement brilinear filtering.José Fonseca2010-10-081-1/+89