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* nvc0: fix submission of VertexID and EdgeFlag in push modeChristoph Bumiller2012-01-129-21/+84
| | | | NOTE: This is a candidate for the 8.0 branch.
* mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitionsBrian Paul2012-01-121-0/+5
| | | | | | | | We include both imports.h and u_math.h in the state tracker. This leads to multiple, conflicting definitions of ffs() with MSVC. Use FFS_DEFINED to skip the ffs() in u_math.h. Reviewed-by: José Fonseca <[email protected]>
* sofpipe: remove extraneous semicolonBrian Paul2012-01-121-1/+1
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* r600g: don't advertise integers yet on r600.Dave Airlie2012-01-121-2/+0
| | | | | | | | Still some work to be done before this is finished. This is a candidate for 8.0 branch. Signed-off-by: Dave Airlie <[email protected]>
* st/xa: Bump version to 1.0.0 according to the READMEThomas Hellstrom2012-01-122-4/+4
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* svga: Fix user clip planes.José Fonseca2012-01-122-4/+3
| | | | | | | | Dirty flags also need to be updated in face of recent interface change. Fixes regression in compiz. Reviewed-by: Brian Paul <[email protected]>
* softpipe: bump max texture array layers to 256.Dave Airlie2012-01-121-1/+1
| | | | | | This as per GL3 specification. Signed-off-by: Dave Airlie <[email protected]>
* gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the deviceThomas Hellstrom2012-01-121-3/+6
| | | | | | | | Some hardware versions rely on it to render correctly. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* rbug: Silence warningJakob Bornecrantz2012-01-111-1/+2
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: don't reference count svga_sampler_view's textureBrian Paul2012-01-111-2/+12
| | | | | | | | | | | | | | | | svga_sampler_view contains a pointer to a pipe_resource (base class of svga_texture) and svga_texture contains a pointer to an svga_sampler_view. This circular dependency prevented the objects from ever being freed when they pointed to each other. Make the svga_sampler_view::texture pointer a "weak reference" (no reference counting) to break the dependency. This is safe to do because the pipe_resource/texture always has a longer lifespan than the sampler view so when svga_sampler_view stops referencing the texture, the texture's refcount never hits zero. Fixes a memory leak seen with google earth and other apps. Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/wgl: Return NULL for NULL HDCs in wglGetExtensionsStringARB.José Fonseca2012-01-111-1/+3
| | | | | | | WGL_ARB_extensions_string states that wglGetExtensionsStringARB should return NULL for invalid HDCs. And some applications rely on it. Reviewed-By: "Keith Whitwell" <[email protected]>
* llvmpipe: disable native integersDave Airlie2012-01-111-1/+8
| | | | | | llvmpipe shouldn't be reporting native integer support. Signed-off-by: Dave Airlie <[email protected]>
* st/glx/xlib: call register_with_display() in glXChooseFBConfig()Brian Paul2012-01-111-0/+3
| | | | | | | | | This is the same fix as the previous commit, except it's for the gallium glx/xlib state tracker. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Adam Jackson <[email protected]>
* nv50/ir: handle TGSI_OPCODE_ISSGChristoph Bumiller2012-01-111-3/+8
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* nv50/ir: handle TGSI_TEXTURE_SHADOWCUBEChristoph Bumiller2012-01-111-0/+1
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* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-112-3/+13
| | | | | | | Prevent any state from carrying over to a new translation in cases where we assume that data is still zero from initial calloc (these would require us to do individual zeroing before translation which would be more code).
* wayland-drm: Drop the non-premul formats, use format codes from drm_fourcc.hKristian Høgsberg2012-01-115-32/+16
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* draw: Store the new pre_clip_pos member as well.José Fonseca2012-01-111-6/+16
| | | | | Again, not much testing nor peer review, but should be better than what's now.
* softpipe: route correct coordinates for shadow cube sampling.Dave Airlie2012-01-111-1/+2
| | | | | | This fixes the shadow cube map sampling on softpipe. Signed-off-by: Dave Airlie <[email protected]>
* tgsi: add TGSI_TEXTURE_SHADOWCUBEMAPDave Airlie2012-01-114-1/+6
| | | | | | | | This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <[email protected]>
* llvmpipe: Update for TGSI_INTERPOLATE_COLOR.José Fonseca2012-01-111-7/+3
| | | | | Not thoroughly tested nor reviewed. But should at least prevent the assertion failure.
* tgsi: add ISSG supportDave Airlie2012-01-113-1/+17
| | | | | | | This adds integer version of SSG that GLSL 1.30 can produce. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: enable clamping controlDave Airlie2012-01-112-3/+8
| | | | | | | | This enables fragment clamping in softpipe, it passes more tests than it did previously with no regressions, There are still a couple of failures in the SNORM types to investigate. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: fix texel fetch swizzlesDave Airlie2012-01-111-26/+43
| | | | | | | This fixes a number of texelFetch swizzle tests, and consoldiates the swizzle handling in a new function. Signed-off-by: Dave Airlie <[email protected]>
* i915g: Fix bugs in the shader optimizer.Stéphane Marchesin2012-01-111-46/+80
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* softpipe: fix llvm buildDave Airlie2012-01-113-3/+3
| | | | | | Thanks to Wubbbi on #dri-devel for pointing it out. Signed-off-by: Dave Airlie <[email protected]>
* draw: clipdistance support (v2)Dave Airlie2012-01-117-17/+79
| | | | | | | | | | Add support for using the clipdistance instead of clip plane. Passes all piglit clipdistance tests. v2: fixup some comments from Brian in review. Signed-off-by: Dave Airlie <[email protected]>
* tgsi_scan: add support to count number of output clip distancesDave Airlie2012-01-112-0/+5
| | | | | | Just add support to the scanner to count the number of clip distances. Signed-off-by: Dave Airlie <[email protected]>
* draw/softpipe: add clip vertex support. (v2)Dave Airlie2012-01-119-18/+58
| | | | | | | | | | | | | | | | softpipe always clipped using the position vector, however for unclipped vertices it stored the position in window coordinates, however when position and clipping are separated, we need to store the clip-space position and the clip-space vertex clip, so we can interpolate both separately. This means we have to take the clip space position and store it to use later. This allows softpipe to pass all the clip-vertex piglit tests. v2: fix llvm draw regression, the structure being passed into llvm needed updating, remove some hardcoded ints that should have been enums while there. Signed-off-by: Dave Airlie <[email protected]>
* tgsi/softpipe: add VertexID support.Dave Airlie2012-01-113-6/+19
| | | | | | | | | | This required changing the system value semantics, so we stored a system value per vertex, instance id is the only other system value we currently support, so I span it across the channels. This passes the 3 vertexid-* piglit tests + lots of instanceid tests. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: allow softpipe to set shader params depending on runtime llvm (v3)Dave Airlie2012-01-113-9/+18
| | | | | | | | | | | | | If draw isn't using llvm we can support vertex texture and integers, These will be fixed up later, but for now allow this check to happen at run-time. v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about. v3: use debug option, restructure to store in screen, as suggested by Jakob. Signed-off-by: Dave Airlie <[email protected]>
* nv50: fix clip state validationChristoph Bumiller2012-01-101-3/+4
| | | | | | | | | | | | Don't create clip outputs if no clip planes are enabled. Move clip validation after program validation: we were calling linkage validation in case the VP needed rebuilding before the FP was validated. The vertex program needs to be built first because when ClipDistance is used we'll want to only enable those outputs that are also written.
* draw: remove unused 'so' variable in draw_pt_so_emit()Brian Paul2012-01-101-2/+0
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* util: use memset() to initialize surface, sampler_view templatesBrian Paul2012-01-102-7/+16
| | | | | | | | | | | | These initialization functions weren't initializing all the fields so some had undefined values. The callers of these functions sometimes use a structure assignment to initialize new objects from these templates so we'd just propagate the undefined values. That made for some confusing info when debugging, plus it could lead to bugs. v2: fix surf pointer mix-up: "&surf" -> "surf" Jakob Bornecrantz <[email protected]>
* svga: Drop execbuf throttlingJakob Bornecrantz2012-01-105-36/+1
| | | | | | | | This code isn't used anymore in preference for DRI2 client side swap buffers throttling or throttling done inside the xa or xorg driver. Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: Add somewhat sensible fallback and silence warningJakob Bornecrantz2012-01-101-3/+2
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: Silence warningJakob Bornecrantz2012-01-101-7/+0
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: Silence warningJakob Bornecrantz2012-01-101-0/+3
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: Silence warningJakob Bornecrantz2012-01-101-0/+1
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* svga: IgnoresJakob Bornecrantz2012-01-101-0/+2
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* draw: Silence warningJakob Bornecrantz2012-01-101-12/+0
| | | | | | | | This peice of code has been here since the inital commit (c5c5cd71) and the code that used instance_id_index was removed in (caede752) by José. Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* target-helpers: If neither softpipe or llvmpipe is used just return the screenJakob Bornecrantz2012-01-101-0/+2
| | | | | | | So the targets can drop the sw_wrapper winsys when no sw driver is being used. Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by Brian Paul <[email protected]>
* draw/softpipe: EXT_transform_feedback support (v2)Dave Airlie2012-01-1015-217/+185
| | | | | | | | | | | This replaces the current code with an implementation compatible with the new gallium interface. I've left some of the remains of the interface intact so llvmpipe keeps building correctly, and I'll take a look at fixing llvmpipe up later. v2: fixup as per Brian's review Signed-off-by: Dave Airlie <[email protected]>
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-106-5/+18
| | | | | | | | | | | | This introduces an unspecified interpolation paramter that is only allowed for color semantics, so a specified GLSL interpolation will override the ShadeModel specified interpolation, but not vice-versa. This fixes a lot of the interpolation tests in piglit. v2: rename from unspecified to color Signed-off-by: Dave Airlie <[email protected]>
* nvc0: fix FP header clip distance maskChristoph Bumiller2012-01-101-5/+5
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* nvc0/ir: TXF array index already is an integerChristoph Bumiller2012-01-101-3/+6
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* nv50/ir: handle TGSI_SEMANTIC_VERTEXIDChristoph Bumiller2012-01-104-8/+8
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* nv50/ir/tgsi: translate SNE as unordered comparisonChristoph Bumiller2012-01-101-0/+1
| | | | Fixes isnan().
* nv50/ir/ra: don't coalesce contraint-movesChristoph Bumiller2012-01-101-0/+4
| | | | | | | | This could lead to incorrect code when fixed regs are involved. Surprisingly, the increased freedom actually leads to lower register usage in some cases. Still want to find a better way to treat constraints though ...
* nvc0: enable shader watchdog timerChristoph Bumiller2012-01-102-0/+8
| | | | Prevent infinite loops in shaders from locking up the GPU.