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* llvmpipe: stop crashing when one of the so targets is nullZack Rusin2013-04-271-2/+5
| | | | | | | Fixes a crash when one of the so targets is null. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw/so: indicate overflow when buffer is missingZack Rusin2013-04-271-0/+4
| | | | | | | | | | We were crashing if one of the buffers wasn't set, we should just treat it as an overflow. It's useful when using so statistics because it allows one to figure out how much data would be generated by so without actually writing any of it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* gallivm: fix indirect addressing of temps in soa modeZack Rusin2013-04-271-0/+11
| | | | | | | | | | we weren't adding the soa offsets when constructing the indices for the gather functions. That meant that we were always returning the data in the first vertex/primitive/pixel in the SoA structure and not correctly fetching from all structures. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* tgsi/ureg: Add a function to return the number of outputsZack Rusin2013-04-262-0/+15
| | | | | | | | We already hold the variable, just weren't providing access to it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw/so: Fix overflow calculationsZack Rusin2013-04-261-3/+8
| | | | | | | | | | We weren't taking the buffer offset, destination offset or the stride into consideration so we were frequently writing into an overflown buffer. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw/llvm: fix viewport transformationsZack Rusin2013-04-261-4/+5
| | | | | | | | | | | | | This was a very serious bug. We were always doing the viewport transformations on the first output of the vertex shader. That means that every application that was storing position in anything but OUT[0] was outputing untransformed vertices and had broken output for whatever it was storing at OUT[0]. Correctly take into consideration where the vertex position is actually stored. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: increase the number of available stream output declsZack Rusin2013-04-261-1/+2
| | | | | | | | | | There can be more stream output decls than shader outputs because individual components from them can be split and distributed among different so buffers. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: implement so_overflow queryZack Rusin2013-04-263-0/+15
| | | | | | Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: replace LP_MAX_THREADS with screen->num_threads in query codeBrian Paul2013-04-261-2/+4
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: bump LP_MAX_THREADS to 16Brian Paul2013-04-261-1/+1
| | | | | | | On the mesa-users list, Burlen Loring reported a speed-up with 16 cores and his test/app. Reviewed-by: Roland Scheidegger <[email protected]>
* r600/uvd: stop advertising MPEG4 on UVD 2.x chips v2Christian König2013-04-264-2/+18
| | | | | | | | | That is just not supported by the hardware. v2: fix compare Signed-off-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* radeon/uvd: stop using anonymous unionsChristian König2013-04-264-39/+39
| | | | Signed-off-by: Christian König <[email protected]>
* Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."José Fonseca2013-04-261-16/+10
| | | | | | | | After more thought/discussion, it seems it is better to handle this sort of stuff in the state tracker. So this reverts commit 12096f334b82340dc165ed15e6f8f44d4cf94df4, except the variant->key -> key shorthands.
* ilo: add the driver to the build systemChia-I Wu2013-04-267-0/+159
| | | | | Add ilo to targets/egl-static and add a new target dri-ilo. Update autoconf and automake rules.
* ilo: compile VS/GS/FS with the toy compilerChia-I Wu2013-04-266-20/+4460
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* ilo: add a toy shader compilerChia-I Wu2013-04-2614-1/+8669
| | | | | | | | | This is a simple shader compiler that performs almost zero optimizations. The generated code is usually much larger comparing to that generated by i965. The generated code also requires many more registers. Function-wise, it lacks register spilling and does not support most TGSI indirections. Other than those, it works alright.
* ilo: hook up pipe context GPGPU functionsChia-I Wu2013-04-261-1/+12
| | | | This just adds a stub.
* ilo: hook up pipe context video functionsChia-I Wu2013-04-261-2/+28
| | | | This just hooks them up with auxiliary/vl layer.
* ilo: add support for time/occlusion/primitive queriesChia-I Wu2013-04-263-5/+293
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* ilo: hook up pipe context 3D functionsChia-I Wu2013-04-264-5/+287
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* ilo: add GEN7 support for 3D pipelineChia-I Wu2013-04-267-2/+954
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* ilo: add 3D pipeline for GEN6Chia-I Wu2013-04-266-0/+3034
| | | | | The 3D pipeline is a high-level interface to emit 3D commands and states. It uses GEN6 GPE to do the real work.
* ilo: add GEN7 GPEChia-I Wu2013-04-263-0/+2367
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* ilo: add GEN6 GPEChia-I Wu2013-04-265-0/+5270
| | | | | GEN6 GPE (Graphics Processing Engine) is a low-level interface to emit 3D commands and states.
* ilo: hook up pipe context query functionsChia-I Wu2013-04-262-5/+208
| | | | None of the query types are supported yet.
* ilo: hook up pipe context transfer functionsChia-I Wu2013-04-261-4/+239
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* ilo: hook up pipe context blit functionsChia-I Wu2013-04-263-5/+269
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* ilo: hook up pipe context state functionsChia-I Wu2013-04-264-61/+1148
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* ilo: add functions to manage shadersChia-I Wu2013-04-264-0/+899
| | | | | This commits add shader cache, shader state, shader variant, and etc. It does not add the shader compiler though.
* ilo: hook up pipe context flush functionChia-I Wu2013-04-262-1/+79
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* ilo: add command parserChia-I Wu2013-04-263-0/+649
| | | | The command parser manages batch buffers and command submissions.
* ilo: hook up pipe screen resource functionsChia-I Wu2013-04-262-5/+856
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* ilo: hook up pipe screen format functionsChia-I Wu2013-04-262-2/+683
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* ilo: hook up pipe_screen param and fence functionsChia-I Wu2013-04-263-11/+606
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* ilo: add debug flags settable through ILO_DEBUGChia-I Wu2013-04-262-0/+28
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* ilo: new pipe driver for Intel GEN6+Chia-I Wu2013-04-2628-0/+4887
| | | | | This commit adds some boilerplate code. The header files found under include/ are copied from i965.
* winsys/intel: new winsys for intelChia-I Wu2013-04-265-0/+946
| | | | | This is a wrapper for libdrm_intel to allow the pipe driver to stay OS agnostic.
* gallivm: Fix trivial out-of-bounds indirection in lp_build_cube_lookup().José Fonseca2013-04-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | Courtesy of clang: src/gallium/auxiliary/gallivm/lp_bld_sample.c:1483:10: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds] tmp[2] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02); ^ ~ src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here LLVMValueRef ddx_ddy[2], tmp[2], rho_vec; ^ src/gallium/auxiliary/gallivm/lp_bld_sample.c:1487:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds] rho_vec = lp_build_add(coord_bld, rho_vec, tmp[2]); ^ ~ src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here LLVMValueRef ddx_ddy[2], tmp[2], rho_vec; ^ src/gallium/auxiliary/gallivm/lp_bld_sample.c:1491:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds] rho_vec = lp_build_max(coord_bld, rho_vec, tmp[2]); ^ ~ src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here LLVMValueRef ddx_ddy[2], tmp[2], rho_vec; ^
* winsys/radeon: consolidate tracing into winsys v2Jerome Glisse2013-04-2516-95/+68
| | | | | | | | | | | | This move the tracing timeout and printing into winsys and add an debug environement variable for it (R600_DEBUG=trace_cs). Lot of file touched because of winsys API changes. v2: Do not write lockup file if ib uniq id does not match last one Signed-off-by: Jerome Glisse <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600g/compute: Removed unused and untested codeTom Stellard2013-04-255-776/+66
| | | | | | | | There was a lot of code in evergreen_compute_internal.c that was not being used at all and most of it was duplicating code from other parts of the driver. Reviewed-by: Alex Deucher <[email protected]>
* r600g/compute: Use a constant buffer to store kernel parameters v2Tom Stellard2013-04-252-16/+30
| | | | | | | | | v2: - Fix usage of set_constant_buffer() - Fix typo in comment Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600g: Add evergreen_emit_cs_constant_buffers() v2Tom Stellard2013-04-253-11/+36
| | | | | | | | v2: - Bump R600_NUM_ATOMS Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600g/compute: Don't use radeon_winsys::buffer_wait() after dispatching a kernelTom Stellard2013-04-251-6/+0
| | | | | | | The state tracker should be responsible for waiting for the kernel to finish. Reviewed-by: Alex Deucher <[email protected]>
* r600g/compute: Fix input buffer size calculationTom Stellard2013-04-251-1/+1
| | | | | | Buffer size should be in bytes not dwords. Reviewed-by: Alex Deucher <[email protected]>
* freedreno: use writecombine buffersRob Clark2013-04-251-1/+2
| | | | | | | Better than uncached for writes, which are common for vertex buffer upload, etc. Signed-off-by: Rob Clark <[email protected]>
* freedreno: don't patch and re-emit same shader as muchRob Clark2013-04-255-64/+65
| | | | | | | | New textures or vertex buffers don't always require patching and re-emitting the shaders. So do a better job of figuring out when we actually have to patch the shader. Signed-off-by: Rob Clark <[email protected]>
* draw: Yield zeros for LLVM fetches of non-existing vertex elements.José Fonseca2013-04-251-21/+28
| | | | | | | If a bug in an app/stater-tacker causes vertex buffer to fetch vertex elements that are not bound, simply return zeros instead of crashing. Reviewed-by: Brian Paul <[email protected]>
* trace: Only close trace files on exit.José Fonseca2013-04-253-18/+4
| | | | | | Many applications don't exit cleanly, others may create and destroy a screen multiple times, so we only write </trace> tag and close at exit time.
* graw: Set the vertex shader constant buffer.José Fonseca2013-04-251-1/+1
| | | | We were setting the fragment shader, which wasn't needed.
* graw: Simple utilities to dump and disassemble TGSI tokens.José Fonseca2013-04-253-0/+97
| | | | | Useful for core dumps, where calling tgsi_dump() from gdb is not an alternative.