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* st/va: properly use brackets in vlVaAcquireBufferHandle's switchJulien Isorce2015-11-061-5/+4
* st/va: properly indent buffer.c, config.c, image.c and picture.cJulien Isorce2015-11-064-56/+56
* freedreno/a4xx: fix blend colorRob Clark2015-11-061-5/+9
* freedreno: update generated headersRob Clark2015-11-066-43/+54
* freedreno: add a305 supportGuillaume Charifi2015-11-061-0/+1
* freedreno/ir3: Use nir_foreach_variableBoyan Ding2015-11-061-3/+3
* nvc0: reintroduce BGRA4 format supportIlia Mirkin2015-11-062-3/+1
* st/va: fix memory leak on error in vlVaCreateSurfaces2Julien Isorce2015-11-051-3/+9
* st/va: indent vlVaQuerySurfaceAttributes and vlVaCreateSurfaces2Julien Isorce2015-11-051-283/+283
* llvmpipe: disable texture cacheRoland Scheidegger2015-11-051-1/+1
* nouveau: send back a debug message when waiting for a fence to completeIlia Mirkin2015-11-0510-16/+30
* nv50,nvc0: provide debug messages with shader compilation statsIlia Mirkin2015-11-0511-9/+28
* nouveau: add support for sending debug messages via KHR_debugIlia Mirkin2015-11-055-0/+26
* st/clover: provide a path for drivers to call through to pfn_notifyIlia Mirkin2015-11-054-4/+36
* gallium: expose a debug message callback settable by context ownerIlia Mirkin2015-11-056-0/+82
* nouveau: relax fence emit space assertIlia Mirkin2015-11-043-3/+3
* vc4: When the create ioctl fails, free our cache and try again.Eric Anholt2015-11-041-5/+24
* vc4: Print the rounded shader size in debug output.Eric Anholt2015-11-041-1/+1
* vc4: Fix dumping the size of BOs allocated/cached.Eric Anholt2015-11-041-2/+2
* svga: implement 'white_fragments' option for VGPU10 fragment shadersBrian Paul2015-11-041-5/+30
* u_vbuf: minor code reformatting / line wrappingBrian Paul2015-11-041-4/+8
* u_vbuf: add some const qualifiersBrian Paul2015-11-041-2/+2
* svga: use new enum indices_mode typeBrian Paul2015-11-042-2/+4
* util/indices: replace #define tokens with enum typeBrian Paul2015-11-043-86/+91
* gallivm: fix sampling for s3tc srgb formats when using texture cacheRoland Scheidegger2015-11-041-1/+3
* llvmpipe: add cache for compressed texturesRoland Scheidegger2015-11-0419-18/+730
* llvmpipe: use simple coeffs calc for 128bit vectorsOded Gabbay2015-11-041-1/+6
* gallium/radeon: allow returning SDMA fences from pipe->flushMarek Olšák2015-11-041-8/+56
* gallium/radeon: always return the last SDMA fence on SDMA flush if neededMarek Olšák2015-11-042-4/+8
* nvc0: add missing compute parameters required by cloverSamuel Pitoiset2015-11-031-1/+10
* nvc0: handle NULL pointer in nvc0_get_compute_param()Samuel Pitoiset2015-11-031-24/+21
* nv50: use correct heaps for FP and GP code segmentsSamuel Pitoiset2015-11-011-2/+2
* nouveau: get rid of tabsIlia Mirkin2015-10-3119-607/+607
* virgl/vtest: fix extra mallocDave Airlie2015-10-311-1/+1
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
* gallium/swrast: fixup build breakage and warningsDave Airlie2015-10-316-1/+6
* gallium/swrast: fix front buffer blitting. (v2)Dave Airlie2015-10-317-12/+89
* winsys/virgl: rework line wrapping/indentEmil Velikov2015-10-304-92/+124
* virgl: unwrap the includesEmil Velikov2015-10-3019-56/+72
* winsys/virgl: remove temporary ret variableEmil Velikov2015-10-301-9/+3
* winsys/virgl: always memset prior to ioctlEmil Velikov2015-10-301-4/+8
* winsys/virgl: use MALLOC to match FREEEmil Velikov2015-10-301-1/+1
* winsys/virgl: remove calloc/malloc castsEmil Velikov2015-10-302-5/+3
* winsys/virgl: throw in some inline wrappersEmil Velikov2015-10-304-10/+40
* virgl: introduce virgl_query() inline wrapperEmil Velikov2015-10-301-5/+10
* virgl: use virgl_screen/surface upcast wrappersEmil Velikov2015-10-305-6/+11
* virgl: introduce and use virgl_transfer/texture/resource inline wrappersEmil Velikov2015-10-307-24/+34
* virgl: add virgl_context/sampler_view/so_target() upcast wrappersEmil Velikov2015-10-307-65/+82
* winsys/virgl/drm: drop unneeded forward declarationEmil Velikov2015-10-301-2/+0
* virgl: remove sw_winsys pointer from virgl_screenEmil Velikov2015-10-303-3/+0