| Commit message (Collapse) | Author | Age | Files | Lines |
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The current convenience function GetEnv feeds the results of getenv
directly into std::string(). That is a bad idea, since the variable
may be unset, thus we feed NULL into the C++ construct.
The latter of which is not allowed and leads to a crash.
v2: Better variable name, implicit char* -> std::string conversion (Eric)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101832
Fixes: a25093de718 ("swr/rast: Implement JIT shader caching to disk")
Cc: Tim Rowley <[email protected]>
Cc: Laurent Carlier <[email protected]>
Cc: Bernhard Rosenkraenzer <[email protected]>
[Emil Velikov: make an actual commit from the misc diff]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Laurent Carlier <[email protected]> (v1)
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Similar to the way width/pitch alignment works, it seems like we need to
do similar for height. Otherwise the BLIT from system memory to GMEM
can over-fetch beyond the end of the buffer, triggering a fault.
I'm not sure if there is a better solution yet. Possibly we could fall
back to pre-a5xx style DRAW packets for cases where BLIT might over-
fetch. (We in theory have that problem already with rendering to higher
mipmap levels, although fortunately those tend to use GMEM bypass.)
This fixes issues reported with glamor.
Reported-by: [email protected]
Cc: 17.2 <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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They are just copies of the rasterizer state.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: rebase fixes
Reviewed-by: Marek Olšák <[email protected]>
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v2: change GET_MAX_SCISSOR to SI_MAX_SCISSOR
Reviewed-by: Marek Olšák <[email protected]>
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It only affects pre-SI chips.
Reviewed-by: Marek Olšák <[email protected]>
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This is purely a file-move + #include fixup + build system changes.
Other cleanups will follow in subsequent commits.
Reviewed-by: Marek Olšák <[email protected]>
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The hardware registers store the half-size/width in 12.4 fixed point
format, so 8192 is the maximum.
Fixes dEQP-GLES3.functional.rasterization.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Together with the previous patches, this fixes
dEQP-GLES31.functional.primitive_bounding_box.wide_points.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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This is a bit conservative, but a more precise solution requires access
to the rasterizer state. This is something to tackle after the fork between
r600 and radeonsi.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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We'll use it in the scissors / clip / guardband state.
v2: avoid a performance regression on r600 when applied to
(pre-fork) stable branches
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Fixes an assert in fd_acc_query_register_provider() about query provider
not already registered.
Fixes: 3f6b3d9d ("gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE")
Signed-off-by: Rob Clark <[email protected]>
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A recent commit fixed the case of 8888 integer cube maps, which need the
workaround of replacing the data format with USCALED/SSCALED. However,
this broke the case of non-8888 integer cube maps; those still need the
fix of shifting the texture coordinates.
Fixes KHR-GL45.texture_gather.plain-gather-int-cube-array and similar.
Fixes: 6fb0c1013b35 ("radeonsi: workaround for gather4 on integer cube maps")
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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for C++ editors
Reviewed-by: Brian Paul <[email protected]>
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for C++ editors
Reviewed-by: Brian Paul <[email protected]>
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V2: remove code duplication and one unnessecary variable, minor whitespace fix
Signed-off-by: Marek Olšák <[email protected]>
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Tested-by: Benedikt Schemmer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The operation performed is all the same as LODQ, but with the usual
differences between dx10 and GL texture opcodes, that is separate resource
and sampler indices (plus result swizzling, and setting z/w channels
to zero).
Reviewed-by: Jose Fonseca <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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For 1080p video transcode, the height will be scaled to 1088 when deint
to progressive buffer. Set dst rect to make sure no scale.
Fixes: 3ad8687 "st/va: use new vl_compositor_yuv_deint_full() to deint"
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
Acked-by: Andy Furniss <[email protected]>
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Note: this causes spurious regressions in some current piglit tests,
because the tests incorrectly assume that there is no denorm support for
doubles. I'm going to send out a fix for those tests as well.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The LLVM intrinsic has existed for a long time. The current name was
established in LLVM 3.9.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The status quo is quite the mess:
1. tgsi_exec will do a per-channel computation, and store the dst[0]
result (significand) correctly for each channel. The dst[1] result
(exponent) will be written to the first bit set in the writemask.
So per-component calculation only works partially.
2. r600 will only do a single computation. It will replicate the
exponent but not the significand.
3. The docs pretend that there's per-component calculation, but even
get dst[0] and dst[1] confused.
4. Luckily, st_glsl_to_tgsi only ever emits single-component instructions,
and kind-of assumes that everything is replicated, generating this for
the dvec4 case:
DFRACEXP TEMP[0].xy, TEMP[1].x, CONST[0][0].xyxy
DFRACEXP TEMP[0].zw, TEMP[1].y, CONST[0][0].zwzw
DFRACEXP TEMP[2].xy, TEMP[1].z, CONST[0][1].xyxy
DFRACEXP TEMP[2].zw, TEMP[1].w, CONST[0][1].zwzw
Settle on the simplest behavior, which is single-component calculation
with replication, document it, and adjust tgsi_exec and r600.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Sourcing the exponent for the zw destination pair from Z is consistent
with both tgsi_exec and gallivm. In practice, st_glsl_to_tgsi always
generates per-channel instructions anyway.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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This fixes a warning caused by the fork (note the change in the function
signature):
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c: In function ‘r600_init_common_state_functions’:
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c:2974:36: warning: assignment from incompatible pointer type [-Wincompatible-pointer-types]
rctx->b.set_occlusion_query_state = r600_set_occlusion_query_state;
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This fixes the extremely unlikely case that an application uses
0x80000000 or 0x3f800000 as border color for an integer texture and
helps in the also, but perhaps slightly less, unlikely case that 1 is
used as a border color.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The hardware does this automatically for unorm formats, but we need to
do it manually for unorm depth formats that have been upgraded to
Z32_FLOAT.
Fixes dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth
and others.
Fixes: d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The hardware usually does this automatically. However, we upgrade
depth to Z32_FLOAT to enable TC-compatible HTILE, which means the
hardware no longer clamps the comparison value for us.
The only way to tell in the shader whether a clamp is required
seems to be to communicate an additional bit in the descriptor
table. While VI has some unused bits in the resource descriptor,
those bits have unfortunately all been used in gfx9. So we use
an unused bit in the sampler state instead.
Fixes dEQP-GLES3.functional.texture.shadow.2d.linear.equal_depth_component32f
and many other tests in dEQP-GLES3.functional.texture.shadow.*
Fixes: d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Not that those are super common or useful, but hey! Fun corner cases
of the API...
Fixes dEQP-GLES31.functional.geometry_shading.emit.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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It has to happen after descriptor uploads since otherwise we'll print out
the wrong GPU list / incorrectly claim descriptor corruption.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Redundant with the recently added ac_llvm_context::chip_class.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Silences a compiler warning.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Since our driver support arb_provoking_vertex, we can start
advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Fixes ./clipflat & ./arb-provoking-vertex-render piglit tests
Tested piglit, glretrace on Hw 11 and Hw 13
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Currently we are blitting the whole resource when the RS is used to
de-/tile a resource. This can be very inefficient for large resources
where the transfer is only changing a small part of the resource
(happens a lot with glTexSubImage2D).
Optimize this by only blitting the tile aligned subregion of the
resource, which the transfer is going to change.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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This is useful if we only need to copy part of a larger resource, mostly
when using the RS engine to de-/tile on pipe transfers.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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The RS can blit abitrary tile aligned subregions of a resource by
adjusting the buffer offset.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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The function pipe_buffer_map() is only for linear pipe buffer,
with height as 0, and it's not for any 2D textures.
Signed-off-by: Leo Liu <[email protected]>
Cc: [email protected]
Cc: Mark Thompson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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It adds reference links for arguments usage and bind of resource_create().
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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