| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Gurchetan Singh <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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This makes this use all 32 bits, so future sets need to be
defined in a new struct.
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes: f7604d8af52 ("st/dri: only expose config formats that are display targets")
Cc: "18.1" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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If drisw_loader_funcs implements put_image_shm, allocates display
target data with shared memory and display with put_image_shm().
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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If the DRIswrastLoaderExtension implements putImageShm, bind it to
drisw_loader_funcs.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <[email protected]>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <[email protected]>
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This will be used in the drisw interface later, which isn't
drm specific.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-By: Aaron Watry <[email protected]>
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v2: fix whitespace and indentation
r332881 added an extra parameter to the emit function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106619
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-By: Aaron Watry <[email protected]>
Tested-By: Aaron Watry <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
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Resources created with modifiers are treated as scanout because there is
no way for applications to specify the usage (though that capability may
be useful to have in the future). Currently all the resources created by
applications with modifiers are for scanout, so make sure they have bind
flags set accordingly.
This is necessary in order to properly export buffers for such resources
so that they can be shared with scanout hardware.
Tested-by: Daniel Kolesa <[email protected]>
Cc: [email protected]
Signed-off-by: Thierry Reding <[email protected]>
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Resources created for scanout but without modifiers need to be treated
as pitch-linear. This is because applications that don't use modifiers
to create resources must be assumed to not understand modifiers and in
turn won't be able to create a DRM framebuffer and passing along which
modifiers were picked by the implementation.
Tested-by: Daniel Kolesa <[email protected]>
Cc: [email protected]
Signed-off-by: Thierry Reding <[email protected]>
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This code path is no longer required with framebuffer modifier support.
Tested-by: Daniel Kolesa <[email protected]>
Cc: [email protected]
Signed-off-by: Thierry Reding <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2 (Karol Herbst <[email protected]>):
* removed unneeded ll
* ll -> ull
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Previously, findFirstUse() only considered reads "uses". This fixes that
by making it check both an instruction's sources and definitions. It
also shortens both findFistUse() and findFirstDef() along the way.
Reviewed-by: Ilia Mirkin <[email protected]>
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Make sure only those components are written to that are specified in the
write mask.
Fixes:
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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In cases like
IDIV TEMP[0].xy TEMP[0].xx TEMP[1].yy
the result will be written to the same register that is also a source register.
Since the components are evaluated one by one, this may result in overwriting
the source value for a later operation. Work around this by adding another
temporary to store the result if the destination temporary index is equal to
one of the source temporary indices.
Fixes:
dEQP-GLES2.functional.shaders.operator.binary_operator.div.*
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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trivial
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Also add the fprintf call.
Reviewed-by: Nicolai Hähnle <[email protected]>
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GS is tested, tessellation is untested.
Have outputs_written_before_ps for HW VS and outputs_written for other
stages. The reason is that COLOR and BCOLOR alias for HW VS, which
drives elimination of VS outputs based on PS inputs.
Reviewed-by: Nicolai Hähnle <[email protected]>
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I don't know if it caused issues.
Cc: 18.0 18.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Optimize AVX-512 PA Assemble (PA_STATE_OPT). Reduced generated code by
about 4x, MSVC compiler was going crazy making temporaries and
split-loading inputs onto the stack unless explicit AVX-512 load ops
were added
Reviewed-by: Bruce Cherniak <[email protected]>
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Added two new files for a wrapper function for initialization
v2: added missing include for single architecture builds
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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SCATTERPS previously assumed it was being used with an existing basic
block
Reviewed-by: Bruce Cherniak <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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si_get_ps_iter_samples already does this.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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same as amdvlk.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes 4 out of 5 cases in:
arb_framebuffer_no_attachments-atomic on cayman.
Reviewed-by: Marek Olšák <[email protected]>
Cc: "18.0 18.1" <[email protected]>
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This unifies the explicit rasterization discard as well as the implicit
rasterization disabled logic (which we need for another state tracker),
which really should do the exact same thing.
We'll now toss out the prims early on in setup with (implicit or
explicit) discard, rather than do setup and binning with them, which
was entirely pointless.
(We should eventually get rid of implicit discard, which should also
enable us to discard stuff already in draw, hence draw would be
able to skip the pointless clip and fallback stages in this case.)
We still need separate logic for only null ps - this is not the same
as rasterization discard. But simplify the logic there and don't count
primitives simply when there's an empty fs, regardless of depth/stencil
tests, which seems perfectly acceptable by d3d10.
While here, also fix statistics for primitives if face culling is
enabled.
No piglit changes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Fix build error.
CC v3d_blit.lo
In file included from v3d_blit.c:27:0:
v3d_context.h:39:10: fatal error: v3d_drm.h: No such file or directory
#include "v3d_drm.h"
^~~~~~~~~~~
Fixes: 8a793d42f1cc ("v3d: Switch the vc5 driver to using the finalized V3D UABI.")
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The host side hasn't got support for this feature yet, so don't enable it
unless we get the caps from the host.
This makes the texture buffer range piglit tests skip now.
Fixes: fe0647df5a7 (virgl: add offset alignment values to to v2 caps struct)
Reviewed-by: Gurchetan Singh <[email protected]>
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They're not used anywhere else, so keep them private
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Jan Vesely <[email protected]>
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Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Jan Vesely <[email protected]>
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I've confirmed after 77554d220d6d74b4d913dc37ea3a874e9dc550e4 we no
longer need this to pass some tests from another api (as we no longer
generate the bogus extra null tris in the first place).
Reviewed-by: Jose Fonseca <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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The tgsi_info.num_tokens fix broke llvmpipe's detection of no-op shaders.
Fix the code to check for num_instructions <= 1 instead.
Fixes: 8fde9429c36b75 ("tgsi: fix incorrect tgsi_shader_info::num_tokens
computation")
Tested-by: Roland Scheidegger <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
Reviewed-by: Neha Bhende<[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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