| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Roland Scheidegger <[email protected]>
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v2: fix enum tgsi_interpolate_mode/loc typo.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes: 2d5b5d267e (r600: work out target mask at framebuffer bind.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104989
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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I hope the actual dropping of MSB is ok, but that's what's already
happened before this change.
Reviewed-by: Marek Olšák <[email protected]>
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It seems these were missed when struct pipe_context * argument was
added to hud_graph::query_new_value.
Fixes: 3132afdf4c "gallium/hud: pass pipe_context explicitly to most functions"
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit 6f82b8d8d0a986aac28e7bec47fc313fb950475c.
This broke scons build, and reportedly clover with autotools/meson too.
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Building gallium is faster by 7.5 seconds on a 4core/8thread 3GHz CPU.
(gallium build time is reduced by 15% when building only radeonsi)
Non-recursive makefiles are great!
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Amazingly this still worked sometimes, albeit I'm not even sure why...
This fixes d7bec6f7a6a2a35c80be939db8532011af1e9b67.
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We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The writemask handling was busted, since writing defaults to output
meant they got overwritten by the tex sampling anyway. Albeit the
affected components were undefined, so maybe with some luck it
still would have worked with some drivers - if not could as well
kill it... (This would have affected u_blitter but not u_blit since
the latter always used xyzw mask.)
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This will be reused by the nir backend in a later patch.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This fixes a regression for now, in the future we should gather
the used components properly.
V2: just set for VS and correctly handle doubles
Fixes: be973ed21f6e "radeonsi: load the right number of components for VS inputs and TBOs"
Reviewed-by: Marek Olšák <[email protected]>
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If we have gaps in the shader mask we have to have 0x1 in them
according to a comment in radeonsi, and this is required to fix
the test at least on cayman.
We also need to record the highest one written to write to the
ps exports reg.
This fixes:
KHR-GL45.enhanced_layouts.fragment_data_location_api
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If we only get 1,2,3,6 framebuffers we want a sparse target mask.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Since enhanced layouts allows setting specific MRT outputs, we
can get sparse outputs, so we have to calculate the shader
mask earlier.
v1.1: update checks for state update (Roland)
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
Reviewed-by: Roland Scheidegger <[email protected]>
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Set render cond and emit atom.
Fixes:
KHR-GL45.compute_shader.conditional-dispatching
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need to get the grid sizes earlier to fill in to the const
buffer.
Fixes:
KHR-GL45.compute_shader.built-in-variables
and
KHR-GL45.compute_shader.dispatch-indirect
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This cleans up and fixes the previous fix even more.
Buffers from textures start at max const,
buffers from buffers/images come in from the 168 offset.
This fixes a bunch of:
KHR-GL45.shader_storage_buffer_object*
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For buffers we want the size in bytes,
For images we want it in elements.
This fixes:
KHR-GL45.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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for frag shaders we get a value in the key, I expect I need
to make compute work better
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The compute emission path always emits this currently, and emitting
it on the fragment path breaks the blitter.
This fixes gpu hangs in KHR-GL45.compute_shader.resource-texture
Reviewed-by: Roland Scheidegger <[email protected]>
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This has 4 srcs.
This fixes:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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With sb enabled on cayman, this was overwriting the proper
cf index value with random ones if the dst gpr was 2 or 3,
only save the value for a MOVA instruction.
Fixes:
KHR-GL45.gpu_shader5.uniform_blocks_array_indexing
(on cayman with sb)
Cc: <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a few CTS cases in :
KHR-GL45.texture_view.view_sampling
some multisample cases are still broken, but not sure this is
the same problem.
v2: fix more cases
Cc: <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fix INVALID_OPERATION caused by BufferData with target
EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD when the buffer size is
not page aligned.
Signed-off-by: Marek Olšák <[email protected]>
Cc: 17.3 18.0 <[email protected]>
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In file included from ../src/gallium/targets/dri/target.c:1:
In file included from ../src/gallium/auxiliary/target-helpers/drm_helper.h:8:
../src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
See also 26bde1e3.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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CC r600_shader.lo
r600_shader.c: In function ‘egcm_int_to_double’:
r600_shader.c:4543:12: error: ‘ctx’ is a pointer; did you mean to use ‘->’?
if (ctx.bc->chip_class == CAYMAN)
^
->
Fixes: 35b430157776 ("r600/fp64: fix integer->double conversion")
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Doing a straight uint/int->fp32->fp64 conversion causes
some precision issues, Roland suggested splitting the
integer into two portions and doing two separate
int->fp32->fp64 conversions then adding the results.
This passes the tests in CTS and piglit.
[airlied: fix cypress conversion opcodes]
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Enable vcn encode for HEVC main profile on Raven.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement HEVC encode functions based on VAAPI HEVC encode interface.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add a separate file for HEVC encode functions.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Logics that related to dual instances encode should only be done for
H264, not other codecs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add entrypoint check for HEVC to differentiate decode and encode jobs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add HEVC picture desc, and add codec check when creating and destroying
context.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Move all H264 encode related functions into separate file. Similar to
VAAPI decode side, there will be separate file for each codec on encode
side as well.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement encoding of sps, pps, vps, aud, and slice headers for HEVC
based on HEVC specs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement required ibs for vcn HEVC encode.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Pass pipe_picture_desc instead of pipe_h264_enc_picture_desc so that
it can be used for different codecs. Add functions to handle picture
parameters that will be used for HEVC encode.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add vcn encode interface for HEVC, and rename radeon_enc_h264_enc_pic
to radeon_enc_pic since radeon_enc_pic is used by both H264 and HEVC.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add HEVC encode interface
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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