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* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-2/+2
* r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.Tom Stellard2014-01-274-14/+10
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-272-2/+2
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-277-7/+164
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-274-1/+19
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
* nv50/ir: add support for gl_PrimitiveIDInIlia Mirkin2014-01-273-5/+11
* nv50/ir: fix support for shader input + immediate in gpIlia Mirkin2014-01-272-1/+7
* nv50/ir: disallow shader input + cbuf in same instruction in gpIlia Mirkin2014-01-271-1/+6
* nv50/ir: disallow predicates on emit/restart opsIlia Mirkin2014-01-271-1/+2
* nv50: allow vert_count to be >255Ilia Mirkin2014-01-271-1/+1
* nv50: add support for geometry shadersBryan Cain2014-01-274-6/+39
* nv50/ir: delay calculation of indirect addressesBryan Cain2014-01-273-13/+136
* nv50/ir: fix PFETCH and add RDSV to get VSTRIDE for GPsChristoph Bumiller2014-01-273-5/+59
* nv50/ir: txg not available on nvaa/nvacIlia Mirkin2014-01-271-1/+1
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-272-14/+24
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-274-8/+52
* nv50: don't leak heap on tls alloc failureIlia Mirkin2014-01-271-1/+3
* nouveau/codegen: set dType to S32 for OP_NEG U32Ilia Mirkin2014-01-273-7/+27
* util/u_vbuf: correct map offset calculation for crazy offsetsIlia Mirkin2014-01-271-1/+1
* translate: deal with size overflows by casting to ptrdiff_tIlia Mirkin2014-01-272-3/+7
* gallium/rtasm: handle mmap failures appropriatelyEmil Velikov2014-01-271-3/+7
* svga: rename "tex_usage" to "bindings", add commentsBrian Paul2014-01-241-7/+11
* svga: fix PS output register setup regressionBrian Paul2014-01-232-3/+5
* draw: Save original driver functions earlier.José Fonseca2014-01-232-14/+14
* svga: minor code movement in svga_tgsi_insn.cBrian Paul2014-01-231-47/+47
* svga: whitespace, formatting fixes in svga_state_framebuffer.cBrian Paul2014-01-231-31/+26
* svga: simplify common immediate value constructionBrian Paul2014-01-232-91/+115
* svga: add comments, etc to svga_tgsi_insn.c codeBrian Paul2014-01-231-31/+163
* svga: assorted cleanups in shader codeBrian Paul2014-01-231-1/+0
* svga: rename shader_result -> variantBrian Paul2014-01-238-142/+158
* radeon: More missing stdio.h includes.José Fonseca2014-01-232-0/+3
* os/os_thread: Revert pipe_barrier pre-processing logic.José Fonseca2014-01-231-1/+1
* radeon: Adding missing stdio.h include.José Fonseca2014-01-231-0/+1
* gallium: Use C11 thread abstractions.José Fonseca2014-01-235-235/+37
* os: Remove pipe_static_condvar.José Fonseca2014-01-231-12/+0
* gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formatsMarek Olšák2014-01-231-0/+3
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-2312-14/+0
* radeonsi: use hardware scissors correctlyMarek Olšák2014-01-231-35/+20