| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719f3 to allow Heaven 4.0 to work correctly.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
RADV now requires LLVM 6.0 or greater, and thus we can't build dist
tarball because swr requires LLVM 5.0.
Let's bump required LLVM to 6.0 in swr too.
v2: bump also in meson.build (Eric)
Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
Cc: Tim Rowley <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Dylan Baker <[email protected]>
Cc: Eric Engestrom <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
|
|
| |
We could still have batches queued up to flush, so fd_context_destroy()
(which will kill and sync on the flush_queue) before deleting buffers
that might be referenced from fdN_gmem() from context of flush_queue.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
At the moment, depending on pipe transfer flags, the dumb
buffer map address can end up at either kms_sw_dt->ro_mapped
or kms_sw_dt->mapped.
When it's time to unmap the dumb buffer, both locations get unmapped,
even though one is probably initialized to 0.
That leads to the code segment getting unmapped at runtime and
crashes when trying to call into unrelated code.
This commit addresses the problem by using MAP_FAILED instead of
NULL for ro_mapped and mapped when the dumb buffer is unmapped,
and only unmapping mapped addresses at unmap time.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107098
Signed-off-by: Ray Strode <[email protected]>
Fixes: d891f28df9a ("gallium/winsys/kms: Fix possible leak in map/unmap.")
Cc: Lepton Wu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This attribute can be used by loader to apply different
option to device use specific kernel driver.
Signed-off-by: Qiang Yu <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This adds a freedreno backend for the a6xx generation GPUs, which at
the time of this commit is about 98% GLES2 conformant. Much remains to
be done - both performance work and feature work towards more recent
GLES versions, but this is a good start.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
| |
pull in a6xx registers
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Kristian H. Kristensen <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
| |
Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
Instead of doing conservative guesses, we should report the max levels
based on the max sizes we get from GL on the host.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These macro-names are also used for softpipe, so let's avoid confusion
by avoiding them. Besides, they are just used in one place in virgl, so
let's just inline them into the place they are used instead.
While we're at it, fixup an error in the comment for the 3D version.
Mesa subtracts computes max-size by doing by 2^(n-1), which means this
should be 256 cubed, not 512 cubed. The other comments are correct.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This option allows us to remove additional s_waitcnt instructions
because s_barrier internally does s_waitcnt 0.
Though, apparently there is a problem with LDS accesses that
causes rendering issues with FFXV and DXVK. Disable this
optimization for now (RadeonSI still uses it).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107460
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
| |
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
| |
The diff looks like it moves code that I didn't touch.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Starting with a6xx, half and full precision registers conflict. Which
makes things a bit more efficient, ie. if some parts of the shader are
heavy on half-precision and others on full precision, you don't have to
allocate the worst case for both. But it means we need to setup some
additional conflicts.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Collapse is_temp() into it's only callsite, and pass compiler object as
struct rather than void. Just cleanups to reduce noise in next patch.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We originally did this because at the time we didn't know all the
bitfields to configure where various frag shader sysval's went. But
we do.
So switch to using sysvals for all the frag shader inputs.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
This way, unused sysval inputs, like frag_vcoord, get the correct regid
value to disable the input.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
create_input()/create_input_compmask() should take the ctx as arg,
rather than block, to enforce that all inputs are created in the first
block, so that RA sees them as live at the start of the shader.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Make it more clear that this is varying fetch related. Also fixup some
comments. Just cleanup for next patches.
Signed-off-by: Rob Clark <[email protected]>
|