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* softpipe: minor code refactoring to remove softpipe/tile cache dependenciesBrian Paul2009-08-213-16/+24
* softpipe: remove unused #includes, white-space clean-upBrian Paul2009-08-211-5/+2
* softpipe: remove unneeded const qualifierBrian Paul2009-08-211-1/+1
* softpipe: per-unit sampler varientsBrian Paul2009-08-213-5/+25
* softpipe: add missing PIPE_TEXTURE_CUBE case in get_lambda_func()Brian Paul2009-08-211-0/+1
* softpipe: add missing sp_sampler_varient_destroyKeith Whitwell2009-08-211-0/+8
* softpipe: remove redundant comparison, make test easier to understandBrian Paul2009-08-211-2/+1
* softpipe: fix min/mag filter typoBrian Paul2009-08-211-1/+1
* softpipe: fix s/t/p typosBrian Paul2009-08-211-3/+3
* softpipe: rework texture sampling codeKeith Whitwell2009-08-2111-1100/+1350
* util: add util_is_power_of_two functionKeith Whitwell2009-08-211-0/+8
* softpipe: allow the existing sampler routines to be hooked up directlyKeith Whitwell2009-08-204-129/+94
* softpipe: fix xpot calculation typo in sp_get_samples_2d_nearest_clamp_POTKeith Whitwell2009-08-201-2/+2
* softpipe: slightly optimized tiling calculationKeith Whitwell2009-08-201-3/+2
* softpipe: fix glitch in texel lookups on fastpathsKeith Whitwell2009-08-201-64/+23
* softpipe: optimized path for simple mipmap samplingKeith Whitwell2009-08-201-24/+71
* softpipe: move flatshade-first check out of loopKeith Whitwell2009-08-181-30/+50
* Revert "softpipe: rearrange blend fastpaths"Keith Whitwell2009-08-111-27/+55
* softpipe: reduce textual differences between exec and sse shader pathsKeith Whitwell2009-08-112-32/+69
* softpipe: remove gallivm fragment shadersKeith Whitwell2009-08-113-211/+2
* softpipe: setup quad outputs from with fs->runKeith Whitwell2009-07-303-36/+69
* softpipe: rearrange blend fastpathsKeith Whitwell2009-07-301-55/+27
* softpipe: add depth-lequal z16 pathKeith Whitwell2009-07-301-7/+100
* softpipe: remove unused variable in shade_quadKeith Whitwell2009-07-301-3/+0
* softpipe: fix off-by-one in nearest texcoord routinesKeith Whitwell2009-07-271-4/+4
* softpipe: example fast paths for simple samplersKeith Whitwell2009-07-273-5/+333
* softpipe: fastpath for interpolated z16 less depthtestingKeith Whitwell2009-07-271-4/+139
* softpipe: cope with nr_cbufs == 0Keith Whitwell2009-07-271-3/+13
* softpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell2009-07-2713-957/+580
* softpipe: fix error in scissor state dependenciesKeith Whitwell2009-07-251-2/+10
* softpipe: cleanup framebuffer state routine slightlyKeith Whitwell2009-07-251-40/+10
* softpipe: move all color-combine code into sp_quad_blend.cKeith Whitwell2009-07-2410-972/+727
* softpipe: fix typoKeith Whitwell2009-07-241-1/+1
* softpipe: example fastpaths in blendingKeith Whitwell2009-07-241-11/+121
* softpipe: actually pass >1 quad from triangle routineKeith Whitwell2009-07-248-139/+135
* softpipe: expand quad pipeline to process >1 quad at a timeKeith Whitwell2009-07-2414-633/+745
* softpipe: rip out old mulithread supportKeith Whitwell2009-07-244-305/+57
* softpipe: avoid flushing depth buffer cache on swapbuffersKeith Whitwell2009-07-232-9/+16
* softpipe: also shortcircuit non-texture tile lookupsKeith Whitwell2009-07-232-18/+31
* softpipe: shortcircuit repeated lookups of the same tileKeith Whitwell2009-07-224-97/+168
* softpipe: remove unused vars in sp_setup.cKeith Whitwell2009-07-221-5/+0
* softpipe: use bitwise logic to setup quad masks in sp_setupKeith Whitwell2009-07-221-25/+40
* softpipe: simplify flush_spansKeith Whitwell2009-07-221-53/+19
* softpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell2009-07-226-35/+70
* gallium/xlib: use XSHM for swapbuffersKeith Whitwell2009-07-221-45/+53
* util: _debug_printf should print even when DEBUG is not definedKeith Whitwell2009-07-221-2/+0
* softpipe: remove backwards dependency from tilecache to softpipeKeith Whitwell2009-07-2214-65/+62
* gallium: remove multiple aliases for TGSI opcodesKeith Whitwell2009-07-227-210/+194
* gallium: simplify tgsi_full_immediate structKeith Whitwell2009-07-2225-76/+79
* tgsi: get texturing working in vertex shader sse2 pathKeith Whitwell2009-07-201-0/+4