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* st/nine: Use nine_context for resource_copy_regionPatrick Rudolph2016-12-203-4/+28
* st/nine: Use nine_context for blitPatrick Rudolph2016-12-203-2/+15
* st/nine: Add NINE_DEBUG=tid to turn threadid on or offPatrick Rudolph2016-12-202-5/+10
* st/nine: Print threadid in debug logPatrick Rudolph2016-12-201-6/+18
* st/nine: Implement gallium nine CSMTPatrick Rudolph2016-12-2015-179/+894
* st/nine: Call GetPipe for implicit pipe usagesAxel Davy2016-12-202-0/+8
* st/nine: Add struct nine_clipplanePatrick Rudolph2016-12-203-4/+7
* st/nine: Add nine_queuePatrick Rudolph2016-12-203-0/+301
* st/nine: Create pipe_surfaces on resource creation.Axel Davy2016-12-202-3/+11
* st/nine: Back swvp in nine_contextAxel Davy2016-12-205-5/+23
* st/nine: Change the way nine_shader gets the pipeAxel Davy2016-12-204-9/+20
* st/nine: Reimplement nine_context_apply_stateblockAxel Davy2016-12-201-0/+206
* st/nine: Decompose nine_context_set_textureAxel Davy2016-12-201-25/+48
* st/nine: Decompose nine_context_set_indicesAxel Davy2016-12-201-8/+24
* st/nine: Decompose nine_context_set_stream_sourceAxel Davy2016-12-201-9/+25
* st/nine: Do not use NineBaseTexture9 in nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Move Managed Pool handling out of nine_contextAxel Davy2016-12-202-32/+57
* st/nine: Integrate nine_pipe_context_clear to nine_context_clearAxel Davy2016-12-206-33/+28
* st/nine: Move pipe and cso to nine_contextAxel Davy2016-12-206-75/+101
* st/nine: Rename pipe to pipe_data in nine_contextAxel Davy2016-12-203-56/+56
* st/nine: Rename cso in nine_context to cso_shaderAxel Davy2016-12-204-11/+11
* st/nine: Access pipe_context via NineDevice9_GetPipeAxel Davy2016-12-2015-63/+84
* st/nine: Remove NineDevice9_GetCSOAxel Davy2016-12-204-11/+0
* st/nine: Move query9 pipe calls to nine_contextAxel Davy2016-12-203-15/+67
* st/nine: Use atomics for nine_bindAxel Davy2016-12-201-2/+3
* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-206-106/+81
* st/nine: Back User Clip Planes to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back ps to nine_contextAxel Davy2016-12-204-30/+59
* st/nine: Back ds to nine_contextAxel Davy2016-12-203-14/+31
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-206-107/+267
* st/nine: Refactor LightEnableAxel Davy2016-12-203-24/+40
* st/nine: Refactor SetLightAxel Davy2016-12-203-20/+35
* st/nine: Put ff data in a separate structureAxel Davy2016-12-205-36/+38
* st/nine: Back viewport to nine_contextAxel Davy2016-12-204-10/+39
* st/nine: Back scissor to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back RT to nine_contextAxel Davy2016-12-204-25/+54
* st/nine: Back current index buffer to nine_contextAxel Davy2016-12-203-7/+44
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-204-226/+411
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-204-38/+82
* st/nine: Back vs to nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-207-27/+55
* st/nine: Move stream freq data to nine_contextAxel Davy2016-12-204-19/+46
* st/nine: Move vtxbuf to nine_contextAxel Davy2016-12-204-31/+86
* st/nine: Move stream_usage_mask to nine_contextAxel Davy2016-12-202-4/+5
* st/nine: Back textures into nine_contextAxel Davy2016-12-208-21/+40
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-206-28/+68
* st/nine: Track changed.texture only for stateblocksAxel Davy2016-12-205-10/+4
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-209-251/+388
* st/nine: Move core of device clear to nine_stateAxel Davy2016-12-203-141/+160
* st/nine: Introduce nine_contextAxel Davy2016-12-207-148/+163