| Commit message (Collapse) | Author | Age | Files | Lines |
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There is no point in having them when we distribute eglext.h.
As for unofficial extensions, there is a chance that we might remove some of
them evetually. Keeping the #ifdef's for now should make that easier.
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missing depth swz.
Also fix indentation a bit.
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memcpy.
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Seriously. This fixes fragment-and-vertex-texturing in piglit and probably
a boatload of other stuff.
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this mentions which channels are used for slice and depth comparison values.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes the piglit glsl-1.10 shadow1D related tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The 4th texcoord is used in this case for the comparison.
This fixes piglit glsl-fs-shadow2DArray* on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The code didn't handle the case where front wasn't specified in the vertex
shader outputs, but back was.
In that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Sets rgba layer as zeroth layer if a custom background_surface is specified.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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It's harmless to add support for attributes we don't support,
since they require a feature enabled for them to affect
something. As long as they aren't enabled, nothing happens.
This enables support for custom colorspaces and background colors.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Currently only validating, since nothing else can be done with it yet
Signed-off-by: Maarten Lankhorst <[email protected]>
v2: removed check_video_surface
Signed-off-by: Christian König <[email protected]>
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This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.
fix wrong 0->j from initial patch
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is the first part of a fix to piglit glsl-fs-shadow1DArray
also fix the passing of unused r[2] in the normal 1D case.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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r600: DONE.
r700: MOSTLY (done but locks up).
Evergreen: MOSTLY (done but doesn't work for an unknown reason).
The kernel support will come soon.
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llvm-3.1svn r145714 moved global variables into a new TargetOptions
class. TargetMachine constructor now needs a TargetOptions object as
well.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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My fault, I broke it with v5 of 861a029ddb31e91bb4d8e18ab708d0d172f63aad.
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Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
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I am going to make interface changes and I don't want to break compilation.
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Xa doesn't support it yet. Trying to do that would cause a segfault.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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When doing format conversion copies between a format without an
alpha channel and a format with an alpha channel, make sure the
destination alpha is set to 1.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Component alpha only affects mask pictures.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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One is about casting a pointer to integer and the other is about an unused
function when HAVE_WAYLAND_BACKEND is not defined.
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v2: inline x11_drawable_copy_buffers().
Signed-off-by: Fredrik Höglund <[email protected]>
[olv: s/inline/INLINE/]
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Backends indicate that they support this extension by returning
EGL_TRUE when native_display::get_param() is called with
NATIVE_PARAM_PRESENT_REGION and NATIVE_PARAM_PRESERVE_BUFFER.
native_present_control is extended to include the region that should
be presented. When native_present_control::num_rects is zero,
the whole surface is to be presented.
Signed-off-by: Fredrik Höglund <[email protected]>
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vlVdpPresentationQueueDisplay shouldn't scale, so
use size of destination surface as source rectangle.
Based on work of Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Correctly use destination_rect and destination_video_rect
in the mixer, and also use a dirty area tracking for output surfaces.
Based on work of Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Take viewport and scissors into account and make
the dirty area a parameter instead of a member.
Signed-off-by: Christian König <[email protected]>
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This fixes at least two multi-context-related races.
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Its only purpose was to destroy itself.
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Those shader limits seem to be responsible for a piglit hang.
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Not used yet.
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This is only temporary until a better solution is available.
v2: print warnings and add gallium CAPs
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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