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Author
Age
Files
Lines
*
vc4: Use the packet #defines in the kernel validation code.
Eric Anholt
2014-08-11
1
-45
/
+40
*
vc4: Rename GEM_HANDLES to be in a namespace.
Eric Anholt
2014-08-11
2
-2
/
+8
*
vc4: Clean up TMU write validation.
Eric Anholt
2014-08-11
1
-77
/
+64
*
vc4: Update a comment about shader validation
Eric Anholt
2014-08-11
1
-4
/
+2
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
2
-1
/
+18
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
10
-12
/
+65
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
3
-1
/
+50
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
2
-2
/
+2
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
2
-2
/
+10
*
vc4: Fix a potential src buffer overflow in shader rec validation.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
3
-8
/
+4
*
vc4: Compute the proper end address of the relocated command lists.
Eric Anholt
2014-08-11
2
-2
/
+5
*
vc4: Walk tiles horizontally, then vertically.
Eric Anholt
2014-08-11
1
-2
/
+2
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
3
-34
/
+117
*
vc4: Move the rest of RCL setup to flush time.
Eric Anholt
2014-08-11
2
-33
/
+30
*
vc4: Move render command list calls to vc4_flush()
Eric Anholt
2014-08-11
2
-40
/
+43
*
vc4: Move bin command list ending commands to vc4_flush()
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Rename fields in the kernel interface.
Eric Anholt
2014-08-11
3
-32
/
+32
*
vc4: Fix things to validate more than one shader state in a submit.
Eric Anholt
2014-08-11
3
-67
/
+78
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
10
-97
/
+608
*
vc4: Add docs for the drm interface
Eric Anholt
2014-08-11
1
-9
/
+61
*
vc4: Add load/store to the validator
Eric Anholt
2014-08-11
1
-11
/
+9
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
11
-62
/
+840
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
2
-14
/
+10
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
2
-0
/
+42
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
8
-13
/
+277
*
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
Eric Anholt
2014-08-11
1
-2
/
+0
*
gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
Marek Olšák
2014-08-11
15
-35
/
+0
*
gallium: pass st_config_options to query_versions
Marek Olšák
2014-08-11
5
-23
/
+29
*
gallium/stapi: move setting GL versions to the state tracker
Marek Olšák
2014-08-11
3
-12
/
+25
*
gallium/radeon: Set gpu_address to 0 if r600_virtual_address is false
Niels Ole Salscheider
2014-08-10
1
-0
/
+2
*
radeonsi: simplify constant buffer upload for big endian
Marek Olšák
2014-08-10
1
-18
/
+4
*
winsys/radeon: fix compile warnings
Marek Olšák
2014-08-09
1
-3
/
+4
*
r600g/compute: fix compile warnings
Marek Olšák
2014-08-09
2
-10
/
+11
*
r300g: handle new shader caps
Marek Olšák
2014-08-09
1
-0
/
+2
*
radeonsi: fix CMASK and HTILE allocation on Tahiti
Marek Olšák
2014-08-09
2
-3
/
+56
*
gallium/radeon: remove r600_resource_va
Marek Olšák
2014-08-09
1
-9
/
+0
*
gallium/radeon: use gpu_address from r600_resource
Marek Olšák
2014-08-09
3
-21
/
+14
*
r600g: use gpu_address from r600_resource
Marek Olšák
2014-08-09
5
-39
/
+29
*
radeonsi: use gpu_address from r600_resource
Marek Olšák
2014-08-09
6
-56
/
+41
*
gallium/radeon: store VM address in r600_resource
Marek Olšák
2014-08-09
3
-2
/
+7
*
r600g: remove useless r600_resource_va calls
Marek Olšák
2014-08-09
1
-18
/
+9
*
radeonsi: always prefer SWITCH_ON_EOP(0) on CIK
Marek Olšák
2014-08-09
4
-10
/
+46
*
radeonsi: fix a hang with instancing in Unigine Heaven/Valley on Hawaii
Marek Olšák
2014-08-09
1
-5
/
+2
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Fix register aliasing for packing of scaled coordinates.
Eric Anholt
2014-08-08
1
-11
/
+18
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
u_primconvert: Copy min/max_index from the original primitive.
Eric Anholt
2014-08-08
1
-4
/
+2
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
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