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* gm107/ir: add support for indirect const buffer selectionIlia Mirkin2014-09-251-0/+14
* gm107/ir: fix texture argument orderIlia Mirkin2014-09-252-5/+34
* gm107/ir: fix manual TXD for array targetsIlia Mirkin2014-09-251-2/+3
* nv50/ir: avoid deleting pseudo instructions too earlyIlia Mirkin2014-09-251-1/+10
* nv50/ir: add some comments on edge classificationIlia Mirkin2014-09-251-0/+10
* nv50,nvc0: fix 3d blit logic for odd depth/stencil formatsIlia Mirkin2014-09-252-7/+18
* nv50,nvc0: add missing depth/stencil formats to tile flag selectionIlia Mirkin2014-09-252-0/+8
* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-252-8/+15
* vc4: Fix miplevel validation for raster textures.Eric Anholt2014-09-251-1/+1
* mesa: Replace IS_NEGATIVE(x) with x < 0.0f.Matt Turner2014-09-251-6/+2
* vc4: Compute max_index instead of trusting the rest of userspace.Eric Anholt2014-09-241-5/+13
* vc4: Move shader record setup before the draw call.Eric Anholt2014-09-241-38/+38
* vc4: Add support for gl_PointCoord.Eric Anholt2014-09-241-0/+34
* vc4: Add support for point size setting.Eric Anholt2014-09-246-6/+47
* vc4: Add support for line width setting.Eric Anholt2014-09-242-0/+5
* vc4: Actually add support for polygon offset.Eric Anholt2014-09-243-1/+28
* vc4: Fix swapped 565 dithering versus no-dithering render configs.Eric Anholt2014-09-241-2/+2
* vc4: Add support for alpha test.Eric Anholt2014-09-242-0/+70
* freedreno/a3xx: initial texture border-colorRob Clark2014-09-246-15/+65
* util: use linear formats in util_blit_pixels()Brian Paul2014-09-241-2/+2
* util: simplify writemask parameters for util_blit_pixels()Brian Paul2014-09-242-15/+17
* util: s/PIPE_TEX_MIPFILTER/PIPE_TEX_FILTER/ in u_blit codeBrian Paul2014-09-241-5/+5
* mesa: Drop _mesa_getenv() wrapper.Matt Turner2014-09-242-12/+12
* mesa: Unifdef _WIN32_WCE.Matt Turner2014-09-242-11/+0
* mesa: Use realloc() instead of _mesa_realloc() and remove the latter.Matt Turner2014-09-241-2/+1
* gallivm: Wrap deleted inlcude in if HAVE_LLVM < 0x0306Tom Stellard2014-09-241-0/+2
* gallivm: Disable gallivm to fix build with LLVM 3.6Tom Stellard2014-09-241-0/+10
* gallium/rbug: correctly unreference a sampler viewMarek Olšák2014-09-241-2/+1
* gallium/rbug: unlock a mutex in rbug_create_queryMarek Olšák2014-09-241-3/+5
* radeonsi: remove old cache flushing codeMarek Olšák2014-09-244-66/+1
* radeonsi/compute: do CS partial flush with si_emit_cache_flushMarek Olšák2014-09-243-6/+9
* radeonsi/compute: flush caches with si_emit_cache_flushMarek Olšák2014-09-243-23/+32
* radeonsi/compute: directly emit CONTEXT_CONTROLMarek Olšák2014-09-241-1/+5
* radeonsi: properly destroy the GS copy shader and scratch_bo for computeMarek Olšák2014-09-242-3/+8
* radeonsi: release GS rings at context destructionMarek Olšák2014-09-241-0/+2
* radeonsi: don't use pipe_constant_buffer for GS ringsMarek Olšák2014-09-244-26/+22
* radeonsi: don't pass the context to the shader translatorMarek Olšák2014-09-244-22/+18
* radeonsi: don't snoop currently-bound GS shader when compiling ESMarek Olšák2014-09-243-16/+101
* radeonsi: shorten si_pipe_* prefixes to si_*Marek Olšák2014-09-248-58/+57
* radeonsi: merge si_pipe_shader into si_shaderMarek Olšák2014-09-245-92/+90
* radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabledMarek Olšák2014-09-241-3/+18
* radeonsi: only update MSAA-specific framebuffer state if nr_samples is changedMarek Olšák2014-09-241-23/+27
* radeonsi: move DB_SHADER_CONTROL into db_render_stateMarek Olšák2014-09-244-13/+18
* radeonsi: set KILL_ENABLE during shader compilation, remove uses_kill flagMarek Olšák2014-09-243-5/+5
* radeonsi: remove shader.ps_conservative_z, set db_shader_control insteadMarek Olšák2014-09-243-8/+4
* radeonsi: move DB registers from draw_vbo into new db_render_stateMarek Olšák2014-09-245-66/+82
* radeonsi: remove unused variable si_pipe_shader::sprite_coord_enableMarek Olšák2014-09-242-2/+0
* radeonsi: document what si_descriptors.c doesMarek Olšák2014-09-241-0/+11
* r300g: implement MSAA copies by resolving and upsamplingMarek Olšák2014-09-241-2/+3
* targets/vl: don't forget to set GALLIUM_STATIC_TARGETSEmil Velikov2014-09-243-3/+3