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* u_vbuf: Simplify the format fallback translation.Eric Anholt2014-08-243-117/+87
| | | | | | | | | | Individual caps made supporting new fallbacks more complicated than it needed to be. Instead, just make a table of fallbacks at context init time. v2: Fix inverted "do we need to install vbuf?" flagging caught by Marek. Reviewed-by: Marek Olšák <[email protected]> (v2)
* freedreno/a2xx: fix segfaultRob Clark2014-08-241-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: handle first/last level properlyRob Clark2014-08-243-9/+13
| | | | | | Fixes some assumptions about first_level being zero. Signed-off-by: Rob Clark <[email protected]>
* freedreno: implement pipe_flush_resource()Rob Clark2014-08-241-1/+5
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: don't ignore src/dst levelRob Clark2014-08-241-39/+63
| | | | | | Don't ignore src/dst_level in pipe_copy_region. Signed-off-by: Rob Clark <[email protected]>
* vc4: Fix save/restore of the VS/FS in the blitter.Eric Anholt2014-08-231-2/+2
| | | | | | When I made the shader cache take the .fs member and moved the binding point to .bind_fs, I failed to update these. Fixes crashes in copyteximage-related tests.
* vc4: Clear padding of ioctl arguments.Eric Anholt2014-08-231-0/+1
| | | | Fixes valgrind complaints from valgrind being unaware of our ioctls.
* auxilary/os: Add Solaris support in os_get_total_physical_memory.Vinson Lee2014-08-221-2/+2
| | | | | | | | | | The patch fixes the build on Oracle Solaris. CC os/os_misc.lo "os/os_misc.c", line 59: #error: unexpected platform in os_sysinfo.c Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium/targets: Haiku, Fix some improper type warningsAlexander von Gluck IV2014-08-222-2/+2
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* gallium/targets: Clean up Haiku softpipe renderer visualAlexander von Gluck IV2014-08-222-102/+98
| | | | | * Drop creating gl_config first as it's only really used to create the state tracker visual.
* vc4: Add support for fragment discards.Eric Anholt2014-08-224-0/+43
| | | | | | Fixes piglit glsl-fs-discard-01 and -03, and allows a lot of mesa demos to start running. glsl-fs-discard-02 has a problem where the first tile is not getting stored on the first render.
* vc4: Make some helpers for setting condition codes in instructions.Eric Anholt2014-08-223-15/+27
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* vc4: Avoid using undefined values when there's no color write.Eric Anholt2014-08-221-8/+27
| | | | | | The simulator assertion fails when you read-before-write a temporary value, and there's no point in doing the packing if there was no color written.
* vc4: Emit the scoreboard wait just when it's needed.Eric Anholt2014-08-221-2/+25
| | | | | | | This should improve performance on real hardware by allowing more shader instances to run in parallel. It also fixes assertion failures in tests that don't emit a fragment color, since otherwise we didn't have enough instructions to fit our signals in.
* vc4: Fix FLR for integer values less than 0.Eric Anholt2014-08-221-1/+7
| | | | | | | If we didn't truncate at all, then we don't need to fix for truncation happening in the wrong direction. Fixes piglit builtin-functions/*-floor-*
* vc4: Fix totally broken assertions about inter-instruction reg conflicts.Eric Anholt2014-08-221-3/+18
| | | | | | | | | The spec citation talked about A and B, and I proceeded to pay no attention to whether the waddrs were for A or B. As a result, this pair of instructions would claim to conflict: mov ra4, ra4 ; nop nop, r0, r0 mov.ns ra4, rb4 ; nop nop, r0, r0
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-227-72/+203
| | | | | | | Now that tiling is in place, we can expose the other formats. Depth is still broken (need to make changes in the shader), but if you don't expose it things crash all over. SNORM is dropped, but we could re-add it later with some shader fixes to handle converting between [0,1] and [-1,1].
* vc4: Add support for texture tiling.Eric Anholt2014-08-2210-53/+626
| | | | | | This still treats everything as RGBA8888 for the most part, same as before. This is a prerequisite for handling other texture formats, since only RGBA8888 has a raster-layout mode.
* vc4: Fix a typo in the validation for miplevels.Eric Anholt2014-08-221-1/+1
| | | | | | It meant that LUMALPHA was being marked as *many* miplevels, and unsurprisingly wouldn't validate. On the other hand, some miplevel counts wouldn't get the small mips validated at all.
* vc4: Convert to using an enum for texture data typesEric Anholt2014-08-222-20/+43
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* vc4: Stop complaining about unknown texture channel types.Eric Anholt2014-08-221-10/+0
| | | | | It doesn't matter to this code -- the sampler always returns 8-bit unorm rgba.
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-2215-21/+4
| | | | | There are a few tools I want to have always available, and fprintf() and abort() are among them.
* st/clover: Change platform name from Default to CloverAaron Watry2014-08-221-1/+1
| | | | | Signed-off-by: Aaron Watry <awatry at gmail.com> Reviewed-by: Francisco Jerez <[email protected]>
* llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definitionRoland Scheidegger2014-08-211-1/+1
| | | | | | | | | | | | | This change will double cache size for branches which have a lower LP_MAX_SHADER_VARIANTS limit (it will not do anything on master). The reason is that nowadays shaders tend to be quite a bit larger than they were (they were big when llvmpipe didn't have a fs loop, got much smaller with that loop, and since then have gradually increased quite a bit though still smaller than without the fs loop for various reasons - among them being d3d10 compliance, usage of 8-wide vectors, non-swizzled blend code). Thus effectively less shaders would be cached (unless they were very small and the variant limit was hit first). Also, since we're getting rid of the IR nowadays, the cached shaders shouldn't need all that much memory actually.
* r600g: Fix flat/smooth shade state toggle10.3-branchpointGlenn Kennard2014-08-211-1/+3
| | | | | | | | | | | | | If only the flat/smooth shade state changed between two render calls the prior code would miss updating the hardware state. Also add check for sprite coord, potentially same type of issue otherwise for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967 Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g/compute: Don't initialize vertex_buffer_state masks to 0x2Tom Stellard2014-08-211-3/+0
| | | | | | | | | | | | | | cs_vertex_buffer_state.enabled_mask and cs_vertex_buffer_state.dirty_mask are both updated when r600_set_constant_buffer() is called, so we don't need to manually update these values. This fixes a crash with OpenCL programs that have a kernel with no arguments. https://bugs.freedesktop.org/show_bug.cgi?id=82671 CC: "10.2" <[email protected]>
* r600g/compute: Use the first parameter in evergreen_set_global_binding()Tom Stellard2014-08-211-2/+3
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* pipe-loader: Fix memory leak v2Tom Stellard2014-08-212-2/+2
| | | | | | | | v2: - Change driver_name to char* Reviewed-by: Emil Velikov <[email protected]> CC: "10.2" <[email protected]>
* radeon: Add work-around for missing Hainan support in clang < 3.6 v2Tom Stellard2014-08-211-1/+14
| | | | | | | | | v2: - Add missing break. https://bugs.freedesktop.org/show_bug.cgi?id=82709 CC: "10.2" <[email protected]>
* st/clover: Fix build against LLVM SVN >= r215967 v2Michel Dänzer2014-08-211-2/+14
| | | | | | | v2: Tom Stellard - Properly destroy the Module Reviewed-by: Francisco Jerez <[email protected]>
* Teach os_get_total_physical_memory about CygwinJon TURNEY2014-08-201-2/+2
| | | | | Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* r300g: Fix path to test programs for out-of-tree buildsMichel Dänzer2014-08-202-1/+2
| | | | | | Fixes make check in that case. Reviewed-by: Tom Stellard <[email protected]>
* gallivm: Fix build with LLVM >= 3.6 r215967.Vinson Lee2014-08-201-0/+4
| | | | | | | | | | | | | | | This LLVM 3.6 commit changed EngineBuilder constructor. commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8 Author: Rafael Espindola <[email protected]> Date: Tue Aug 19 04:04:25 2014 +0000 Make it explicit that ExecutionEngine takes ownership of the modules. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8 Signed-off-by: Vinson Lee <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* vc4: Plumb the texture index from TGSI through to the sampler uniforms.Eric Anholt2014-08-191-15/+11
| | | | | This commit and the last one fix ARB_fragment_program/sparse-samplers and 6 other tests.
* vc4: Avoid a null-deref if a sampler index isn't used.Eric Anholt2014-08-191-2/+5
| | | | Part of fixing ARB_fragment_program/sparse-samplers
* r600g: Fix missing SET_TEXTURE_OFFSETSGlenn Kennard2014-08-194-57/+87
| | | | | | | | | | | | SB needs a bit of special handling to handle instructions without obvious side effects, to avoid it deleting them. Fixes failing non-const ARB_gpu_shader5 textureOffsets piglits with sb enabled. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/target: Add needed mesautil lib to haiku-softpipeAlexander von Gluck IV2014-08-191-0/+1
| | | | Acked-by: Brian Paul <[email protected]>
* gallium/aux: Fill in Haiku get process name codeAlexander von Gluck IV2014-08-191-0/+7
| | | | Acked-by: Brian Paul <[email protected]>
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-194-32/+37
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-1915-0/+18
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* ilo: fix PIPE_CAP_VIDEO_MEMORYChia-I Wu2014-08-191-2/+2
| | | | | | I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report raw values in the winsys, but forgot to convert the values to megabytes in the pipe driver.
* ilo: enable HiZ in more cases on GEN6Chia-I Wu2014-08-193-31/+44
| | | | | With layer offsetting killed, we no longer need to restrict HiZ to non-mipmapped and non-arary depth buffers.
* ilo: remove layer offsettingChia-I Wu2014-08-197-393/+27
| | | | Follow i965 to kill layer offsetting for GEN6.
* ilo: migrate to ilo_layoutChia-I Wu2014-08-198-1454/+213
| | | | Embed an ilo_layout in ilo_texture, and remove now duplicated members.
* ilo: add new resource layout codeChia-I Wu2014-08-193-0/+1779
| | | | | | | Based on the old code, the new layout code describes the layout with the new, well-documented, ilo_layout. It also gains new features such as MCS support and extended ARYSPC_LOD0 that i965 comes up with (see 6345a94a9b134b1321b3b290bacde228b12af415).
* gallium/radeon: Do not use u_upload_mgr for buffer downloadsNiels Ole Salscheider2014-08-191-12/+8
| | | | | | | | | | | | | | Instead create a staging texture with pipe_buffer_create and PIPE_USAGE_STAGING. u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM. But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers are created in VRAM. Therefore the staging texture (in VRAM) does not offer any performance improvements for buffer downloads. Signed-off-by: Niels Ole Salscheider <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for CaymanMarek Olšák2014-08-194-3/+36
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
| | | | | | | Recommended by hw people. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>