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* draw: handle edge flags in llvm pathRoland Scheidegger2015-12-162-26/+61
* draw: don't set start_instance and instance id for pt emitRoland Scheidegger2015-12-161-31/+31
* nvc0: remove old comment related to metric calculationsSamuel Pitoiset2015-12-151-11/+0
* vc4: Add support for dumping executed commands to a file.Eric Anholt2015-12-153-0/+94
* vc4: Import updated vc4_drm.h with hang state.Eric Anholt2015-12-151-0/+45
* vc4: Only update vc4->msaa when the framebuffer changes.Eric Anholt2015-12-151-7/+0
* vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt2015-12-156-21/+25
* vc4: Fix min() wrapper definition for the simulator's kernel code.Eric Anholt2015-12-151-1/+1
* vc4: Warn instead of abort()ing on exec ioctl failures.Eric Anholt2015-12-151-3/+5
* radeonsi: fix perfcounter selection for SI_PC_MULTI_BLOCK layoutsNicolai Hähnle2015-12-151-1/+1
* gallium/radeon: remove unnecessary test in r600_pc_query_add_resultNicolai Hähnle2015-12-151-3/+0
* freedreno/a4xx: fix fragcoord.z + fragdepthRob Clark2015-12-152-5/+5
* freedreno: update generated headersRob Clark2015-12-156-92/+231
* freedreno/ir3/cmdline: don't dump nir by defaultRob Clark2015-12-151-3/+1
* st/va: remove nonesense HEVC picture id handlingChristian König2015-12-151-5/+0
* draw: remove clip_vertex from vertex headerRoland Scheidegger2015-12-155-40/+54
* draw: use clip_pos, not clip_vertex for the fake guardband xy point clippingRoland Scheidegger2015-12-151-3/+3
* draw: rename vertex header membersRoland Scheidegger2015-12-156-42/+46
* draw: don't pretend have_clipdist is per-vertexRoland Scheidegger2015-12-155-18/+20
* draw: use position not clipVertex output for xyz view volume clippingRoland Scheidegger2015-12-151-1/+10
* nvc0: check return value of nvc0_program_validate()Samuel Pitoiset2015-12-141-4/+1
* nv50: check return value of nouveau_object_new()Samuel Pitoiset2015-12-141-4/+4
* nv50,nvc0: make use of unreachable() when invalid texture target happensSamuel Pitoiset2015-12-142-5/+2
* st/va: handle default post process regionsChristian König2015-12-141-8/+28
* st/va: fix unused variable warningChristian König2015-12-141-1/+0
* st/va: clean up post process includesChristian König2015-12-141-6/+0
* st/va: cleanup filter color standard handlingChristian König2015-12-141-4/+4
* gk104/ir: simplify and fool-proof texbar algorithmIlia Mirkin2015-12-122-83/+56
* nv50/ir: combine sequences of conversionsIlia Mirkin2015-12-121-0/+43
* nv50/ir: manually optimize multiplication expansion logicIlia Mirkin2015-12-121-6/+25
* nv50/ir: fix imul emission in the presence of an immediateIlia Mirkin2015-12-121-4/+7
* nv50/ir: teach post-ra immediate folding into mad about integersIlia Mirkin2015-12-121-3/+31
* nv50/ir: add short imad supportIlia Mirkin2015-12-123-22/+40
* nv50/ir: can't have predication and immediatesIlia Mirkin2015-12-121-0/+3
* nv50/ir: fix texture grad for cubemapsIlia Mirkin2015-12-124-7/+6
* nv50/ir: fix assumption that prog->maxGPR is in 32-bit reg unitsIlia Mirkin2015-12-122-4/+21
* gallium/ddebug: regularly log the total number of draw callsNicolai Hähnle2015-12-121-0/+3
* gallium/ddebug: add GALLIUM_DDEBUG_SKIP optionNicolai Hähnle2015-12-123-15/+36
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-128-53/+96
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-112-7/+18
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-112-5/+16
* util/blitter: minor formatting fixesBrian Paul2015-12-111-5/+4
* vc4: Add quick algebraic optimization for clamping of unpacked values.Eric Anholt2015-12-111-0/+18
* vc4: When doing algebraic optimization into a MOV, use the right MOV.Eric Anholt2015-12-111-1/+6
* vc4: Fix handling of src packs on in qir_follow_movs().Eric Anholt2015-12-111-2/+8
* vc4: Add missing progress note in opt_algebraic.Eric Anholt2015-12-111-0/+1
* vc4: Add debugging of the estimated time to run the shader to shader-db.Eric Anholt2015-12-113-17/+50
* vc4: Fix handling of sample_mask output.Eric Anholt2015-12-112-6/+6
* softpipe: enable GL_ARB_viewport_array support, update GL3.txt docEdward O'Callaghan2015-12-111-1/+1
* softpipe: implement some support for multiple viewportsEdward O'Callaghan2015-12-118-52/+112