| Commit message (Collapse) | Author | Age | Files | Lines |
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For separate stencil buffer or formats not supported natively, the real format
of the bo may differ from that requested.
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It helps a bit with vertex shader performance on i915g
(a couple percent faster with openarena).
I have tried most other passes, and they weren't showing
any measurable improvement. Note that my vertex shaders
didn't have loops, so maybe the loop optimizations could
still be useful in the future.
Reviewed-by: Brian Paul <[email protected]>
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This basically reverts commit
2acc7193743199701f8f6d1877a59ece0ec4fa5b.
With the previous change, we're not batchbuffer limited any
longer. So we actually start seeing a performance difference
between X and Y tiling. X tiling is funny because it is
faster for screen-aligned quads but slower in games. So let's
use Y tiling which is 10% faster overall.
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Now that we don't throttle at every batchbuffer, we can shrink
the size of batchbuffers to achieve early flushing. This gives
a significant speed boost in a lot of games (on the order of
20%).
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tgsi_opcode_infer_{src,dst}_type() works just fine.
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And remove toy_tgsi_get_texture_coord_dim().
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It should be TGSI_TYPE_UNSIGNED, not TGSI_TYPE_FLOAT.
Fixed also gallivm not_emit_cpu() to use uint build context.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Call tgsi_opcode_infer_type() from tgsi_opcode_infer_src_type().
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Move the body of tgsi_opcode_infer_dst_type() to a new helper function,
tgsi_opcode_infer_type(), and call the helper function from
tgsi_opcode_infer_dst_type(). The diff looks complicated simply because the
code is moved around.
A following commit will make tgsi_opcode_infer_src_type() call
tgsi_opcode_infer_type().
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Reorder opcodes by their assigned numbers. This makes it easier to see the
differences between tgsi_opcode_infer_src_type() and
tgsi_opcode_infer_dst_type().
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Make use of tgsi_util_get_texture_coord_dim() to replace the big switch table.
There is a subtle difference with this change. When TXP is used with an array
texture, the layer is now also projected. This behavior matches the TGSI doc.
Since GLSL does not allow TXP on an array texture, I am not sure which
behavior is correct or preferred.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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This util function returns the dimension of the texture coordinates for a
texture target, and the location of the shadow reference value.
For example, when the texture target is TGSI_TEXTURE_SHADOW2D, the dimension
of the texture coordinates is 2, and the location of the ref value is 2
(that is, the Z channel).
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Fixes infinite loop on startup in Portal and Left 4 Dead 2.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
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Adds the remaining integer opcodes, and some opcodes are moved to more
appropriate places, along with getting rid of the (already nearly empty)
ps_2_x section. Though the CAP bits for some of these are still a bit in
the air so the documentation isn't quite as watertight as is desirable.
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes "Missing break in switch" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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We can replace CNDxx with MOV (and possibly eliminate after
propagation) in following cases:
If src1 is equal to src2 in CNDxx instruction then the result doesn't
depend on condition and we can replace the instruction with
"MOV dst, src1".
If src0 is const then we can evaluate the condition at compile time and
also replace it with MOV.
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Use the same limit for kcache constants in alu group on r6xx as on other
chips (two const pairs). Relaxing this will require additional checks to
make sure that all 4 consts in the group come from 2 kcache sets (clause
limit), probably without noticeable improvements of shader performance.
Signed-off-by: Vadim Girlin <[email protected]>
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The C API versions of the LLVM multithreaded functions were added in
LLVM 3.3.
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Rather than relying on a predetermined order for the config values.
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The LLVM backend emits raw ISA now, so we can just its output
unmodified.
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The LLVM backend takes care of this now.
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This library is very small, so there is not much to gain from building
it as a shared library. Also, when linking statically with LLVM, a
shared libradeonllvm exports LLVM symbols and creates problems when
used with other shared objects that also link statically to LLVM.
Reviewed-by: [email protected]
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The LLVM C API is considered stable and should never change, so it
is much more desirable to use than the LLVM C++ API, which is constantly in
flux.
v2:
- Split target initialization and lookup into separate functions
Reviewed-by: [email protected]
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This does not solve all of the problems with using LLVM in a
multithreaded enivronment, but it should help in some cases.
Reviewed-by: [email protected]
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This leads to crashes when multiple threads try to compile compute
shaders in the same time.
Fixes a crash in bfgminer when using more than one thread.
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New processors were added to the backend to distinguish between
GPUs with and without vertex caches.
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It can be selected with
BOARD_GPU_DRIVERS := ilo
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Correctly set the types of the temporaries. We do not want type conversions
when moving the results to the final destinations.
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This is a port of "r600g:mask unused source components for SAMPLE"
patch from Vadim Girlin.
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Signed-off-by: Maarten Lankhorst <[email protected]>
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It should be unsigned, not enum pipe_flush_flags.
Fixed a build error:
src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error:
invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive]
v2: replace all occurrences of enum pipe_flush_flags by unsigned
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
[olv: document the parameter now that the type is unsigned]
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gallium lies. buffer_size is not actually buffer_size but available
size, which is 'buffer_size - buffer_offset' so by adding buffer
offset we'd incorrectly compute overflow.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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In ureg src registers could have an indirect register that was
either a temp or an addr register, while dst registers allowed
only addr. That made moving between them a little difficult so
make them behave the same way and allow temp's and addr registers
as indirect files for both (tgsi supports it, just ureg didn't).
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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A lot of them were missing. Others were moved from the Compute ISA
to a new Integer ISA section as that seemed more appropriate.
Reviewed-by: Jose Fonseca <[email protected]>
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Eliminating this we no longer need to copy between linear and swizzled layout.
This is probably not quite ideal since it's a bit more work for now, could do
some optimizations by moving depth testing outside the fragment shader loop
(but tricky for early depth test as we don't have neither the mask nor the
interpolated z in the right order handy).
The large amount of tile/untile code is no longer needed will be deleted
in next commit.
No piglit regressions.
v2: change a forgotten LAYOUT_NONE to LAYOUT_LINEAR.
v3: fix (bogus) uninitialized variable warnings, add comments, fix a bad type
Reviewed-by: Jose Fonseca <[email protected]>
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Assigning a struct only copies the members - any padding is left as is.
Thus this code:
struct foo_t foo;
foo = bar;
leaves the padding of foo intact, ie uninitialized random garbage.
This patch fixes constant shader recompiles by initializing the struct
to zero. For completeness, memcpy is used to copy the key to the shader
struct.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Lauri Kasanen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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v2: Removed extra libs as requested by Matt Turner.
Signed-off-by: Lauri Kasanen <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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One build system for linux/unix only drivers should be enough.
Additionally the nouveau target was disabled anyway.
Acked-by: Jose Fonseca <[email protected]>
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One build system for linux/unix only drivers should be enough.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48694
Acked-by: Jose Fonseca <[email protected]>
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It shouldn't be needed since the FLUSH_AND_INV_EVENT has already
made sure the destination caches are flushed. Additionally,
we didn't previously emit the surface_sync until this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5e4c07e7964a3258ed02b530bcdc24c0650204b
Emitting them together causes hangs in compute on cayman/TN
and hangs in Heaven on evergreen.
Note: this patch is a candidate for the 9.1 branch, but requires:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=156bcca62c9f4e79e78929f72bc085757f36a65a
as well.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Fixes the bug that prevented propagation of literals in some cases.
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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post_scheduler clears interference set for reallocatable values when
the value becomes live first time, and then updates it to take into
account modified order of operations, but this was not handled properly
if the value appears first time as a source in copy operation.
Fixes issues with webgl demo: http://madebyevan.com/webgl-water/
Signed-off-by: Vadim Girlin <[email protected]>
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Some inputs may be preloaded into predefined GPRs,
so we can't reallocate arrays with such inputs.
Fixes issues with webgl demo: http://oos.moxiecode.com/js_webgl/snake/
Signed-off-by: Vadim Girlin <[email protected]>
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This should fix build issues with GCC < 4.3
Signed-off-by: Vadim Girlin <[email protected]>
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New disassembler is not completely isolated yet from further processing
in r600g/sb that is not required for printing the dump, so it has higher
probability to fail in case of any unexpected features in the bytecode.
This patch adds "sbdisasm" flag for R600_DEBUG that allows to use new
disassembler in r600g/sb for shader dumps when shader optimization
is not enabled.
If shader optimization is enabled, new disassembler is used by default.
Signed-off-by: Vadim Girlin <[email protected]>
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