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gallium
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Author
Age
Files
Lines
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
2
-1
/
+13
*
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt
2018-12-14
1
-1
/
+3
*
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt
2018-12-14
1
-15
/
+13
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
2
-2
/
+31
*
v3d: Add safety checks for resource_create().
Eric Anholt
2018-12-14
1
-0
/
+6
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
6
-3
/
+110
*
v3d: Add support for using the TFU to do some blits.
Eric Anholt
2018-12-14
1
-42
/
+129
*
v3d: Don't forget to bump the number of writes when doing TFU ops.
Eric Anholt
2018-12-14
1
-0
/
+2
*
v3d: Set up the right stride for raster TFU.
Eric Anholt
2018-12-14
1
-1
/
+1
*
v3d: Don't forget to wait for our TFU job before rendering from it.
Eric Anholt
2018-12-14
1
-0
/
+8
*
nvc0: always keep TSC slot 0 bound to fix TXF
Ilia Mirkin
2018-12-14
2
-0
/
+21
*
nvc0: replace use of explicit default_tsc with entry 0
Ilia Mirkin
2018-12-14
6
-22
/
+25
*
freedreno/a6xx: fix corrupted uniforms
Rob Clark
2018-12-14
1
-1
/
+2
*
etnaviv: drop redundant ctx function parameter
Christian Gmeiner
2018-12-14
1
-4
/
+3
*
freedreno/a6xx: fix resource_copy_region()
Rob Clark
2018-12-13
1
-9
/
+24
*
freedreno: move fd_resource_copy_region()
Rob Clark
2018-12-13
3
-62
/
+73
*
freedreno/a6xx: more blitter fixes
Rob Clark
2018-12-13
1
-10
/
+22
*
freedreno: update generated headers
Rob Clark
2018-12-13
8
-30
/
+39
*
gallium/aux: add is_unorm() helper
Rob Clark
2018-12-13
2
-0
/
+24
*
freedreno/a6xx: fix blitter crash
Rob Clark
2018-12-13
1
-0
/
+17
*
freedreno: also set DUMP flag on shaders
Rob Clark
2018-12-13
5
-20
/
+22
*
freedreno: debug GEM obj names
Rob Clark
2018-12-13
8
-17
/
+19
*
mesa/st: Expose compute shaders when NIR support is advertised.
Eric Anholt
2018-12-13
1
-1
/
+2
*
virgl: work around bad assumptions in virglrenderer
Erik Faye-Lund
2018-12-13
1
-1
/
+32
*
virgl: wrap vertex element state in a struct
Erik Faye-Lund
2018-12-13
2
-9
/
+21
*
virgl: simplify virgl_hw_set_index_buffer
Erik Faye-Lund
2018-12-13
1
-3
/
+2
*
virgl: simplify virgl_hw_set_vertex_buffers
Erik Faye-Lund
2018-12-13
1
-4
/
+2
*
meson: libfreedreno depends upon libdrm (for fence support)
Rhys Kidd
2018-12-12
1
-3
/
+1
*
virgl: force linear texturing support
Erik Faye-Lund
2018-12-12
1
-2
/
+3
*
gallivm: remove unused float coord wrapping for aos sampling
Roland Scheidegger
2018-12-12
1
-507
/
+23
*
nv50/ir: fix use-after-free in ConstantFolding::visit
Karol Herbst
2018-12-09
1
-33
/
+49
*
nouveau: use atomic operations for driver statistics
Karol Herbst
2018-12-09
1
-3
/
+4
*
nv50/ir: initialize relDegree staticly
Karol Herbst
2018-12-09
1
-7
/
+16
*
shader-packing
Eric Anholt
2018-12-07
1
-1
/
+2
*
tfu
Eric Anholt
2018-12-07
1
-1
/
+1
*
vc4: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
2018-12-07
1
-0
/
+3
*
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
2018-12-07
1
-0
/
+2
*
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
2018-12-07
1
-14
/
+6
*
v3d: Garbage collect unused uniforms code.
Eric Anholt
2018-12-07
1
-88
/
+0
*
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
2018-12-07
1
-58
/
+69
*
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
2018-12-07
1
-4
/
+4
*
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
2018-12-07
1
-5
/
+5
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
1
-8
/
+0
*
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2018-12-07
2
-5
/
+16
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
7
-42
/
+21
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
3
-8
/
+12
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
4
-13
/
+35
*
v3d: Update simulator cache flushing code to match the kernel better.
Eric Anholt
2018-12-07
1
-13
/
+19
*
v3d: Use the TFU to do generatemipmap.
Eric Anholt
2018-12-07
7
-1
/
+175
*
v3d: Add the V3D TFU submit interface to the simulator.
Eric Anholt
2018-12-07
3
-20
/
+90
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