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* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-142-1/+13
* v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt2018-12-141-1/+3
* v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt2018-12-141-15/+13
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-142-2/+31
* v3d: Add safety checks for resource_create().Eric Anholt2018-12-141-0/+6
* v3d: Add support for texturing from linear.Eric Anholt2018-12-146-3/+110
* v3d: Add support for using the TFU to do some blits.Eric Anholt2018-12-141-42/+129
* v3d: Don't forget to bump the number of writes when doing TFU ops.Eric Anholt2018-12-141-0/+2
* v3d: Set up the right stride for raster TFU.Eric Anholt2018-12-141-1/+1
* v3d: Don't forget to wait for our TFU job before rendering from it.Eric Anholt2018-12-141-0/+8
* nvc0: always keep TSC slot 0 bound to fix TXFIlia Mirkin2018-12-142-0/+21
* nvc0: replace use of explicit default_tsc with entry 0Ilia Mirkin2018-12-146-22/+25
* freedreno/a6xx: fix corrupted uniformsRob Clark2018-12-141-1/+2
* etnaviv: drop redundant ctx function parameterChristian Gmeiner2018-12-141-4/+3
* freedreno/a6xx: fix resource_copy_region()Rob Clark2018-12-131-9/+24
* freedreno: move fd_resource_copy_region()Rob Clark2018-12-133-62/+73
* freedreno/a6xx: more blitter fixesRob Clark2018-12-131-10/+22
* freedreno: update generated headersRob Clark2018-12-138-30/+39
* gallium/aux: add is_unorm() helperRob Clark2018-12-132-0/+24
* freedreno/a6xx: fix blitter crashRob Clark2018-12-131-0/+17
* freedreno: also set DUMP flag on shadersRob Clark2018-12-135-20/+22
* freedreno: debug GEM obj namesRob Clark2018-12-138-17/+19
* mesa/st: Expose compute shaders when NIR support is advertised.Eric Anholt2018-12-131-1/+2
* virgl: work around bad assumptions in virglrendererErik Faye-Lund2018-12-131-1/+32
* virgl: wrap vertex element state in a structErik Faye-Lund2018-12-132-9/+21
* virgl: simplify virgl_hw_set_index_bufferErik Faye-Lund2018-12-131-3/+2
* virgl: simplify virgl_hw_set_vertex_buffersErik Faye-Lund2018-12-131-4/+2
* meson: libfreedreno depends upon libdrm (for fence support)Rhys Kidd2018-12-121-3/+1
* virgl: force linear texturing supportErik Faye-Lund2018-12-121-2/+3
* gallivm: remove unused float coord wrapping for aos samplingRoland Scheidegger2018-12-121-507/+23
* nv50/ir: fix use-after-free in ConstantFolding::visitKarol Herbst2018-12-091-33/+49
* nouveau: use atomic operations for driver statisticsKarol Herbst2018-12-091-3/+4
* nv50/ir: initialize relDegree staticlyKarol Herbst2018-12-091-7/+16
* shader-packingEric Anholt2018-12-071-1/+2
* tfuEric Anholt2018-12-071-1/+1
* vc4: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+3
* v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+2
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-071-14/+6
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-071-88/+0
* v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt2018-12-071-58/+69
* v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt2018-12-071-4/+4
* v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt2018-12-071-5/+5
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-8/+0
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-072-5/+16
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-077-42/+21
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-073-8/+12
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-074-13/+35
* v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt2018-12-071-13/+19
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-077-1/+175
* v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt2018-12-073-20/+90