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*
freedreno/ir3: lower phi webs to regs
Rob Clark
2018-02-10
1
-2
/
+1
*
freedreno/ir3: separate arrays from groups
Rob Clark
2018-02-10
1
-0
/
+8
*
freedreno/ir3: make block/instruction serialno per-shader
Rob Clark
2018-02-10
2
-4
/
+6
*
freedreno/ir3: add spirv support to cmdline compiler
Rob Clark
2018-02-10
1
-3
/
+60
*
freedreno/ir3: don't lower fsat
Rob Clark
2018-02-10
3
-1
/
+23
*
freedreno/ir3: add encoding/decoding for (sat) bit
Rob Clark
2018-02-10
4
-12
/
+42
*
freedreno/ir3: extend liverange of arrays
Rob Clark
2018-02-10
1
-0
/
+11
*
freedreno/ir3: avoid extra mov's for "arrays"
Rob Clark
2018-02-10
1
-3
/
+23
*
freedreno/ir3: a couple more array fixes
Rob Clark
2018-02-10
1
-2
/
+15
*
freedreno/ir3: keep array stores
Rob Clark
2018-02-10
1
-0
/
+6
*
freedreno/ir3: propagate barrier information
Rob Clark
2018-02-10
1
-0
/
+5
*
freedreno/ir3: remove pointless statement
Rob Clark
2018-02-10
1
-3
/
+0
*
freedreno/ir3: some more debug prints
Rob Clark
2018-02-10
2
-0
/
+36
*
freedreno/ir3: fix printing of relative branch offsets
Rob Clark
2018-02-10
2
-3
/
+3
*
freedreno/ir3: be more clever with if/else jumps
Rob Clark
2018-02-10
1
-1
/
+16
*
freedreno/ir3: avoid some spurious sync bits
Rob Clark
2018-02-10
1
-1
/
+3
*
freedreno/ir3: print # of sync bits for shaderdb
Rob Clark
2018-02-10
3
-2
/
+18
*
freedreno: add debug trace for flush
Rob Clark
2018-02-10
1
-0
/
+2
*
st/radeonsi: enable disk cache for nir
Timothy Arceri
2018-02-10
1
-4
/
+0
*
radeonsi: stop returning PIPE_SHADER_IR_NATIVE for PIPE_SHADER_CAP_PREFERRED_IR
Timothy Arceri
2018-02-10
1
-3
/
+0
*
r600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER_CAP_PREFERRED_IR
Timothy Arceri
2018-02-10
1
-5
/
+1
*
clover: use PIPE_SHADER_CAP_SUPPORTED_IRS to discover IR
Timothy Arceri
2018-02-10
1
-2
/
+9
*
r600: add PIPE_SHADER_IR_NATIVE to supported shaders for cs
Timothy Arceri
2018-02-10
1
-3
/
+7
*
radeonsi/nir: add depth layout to scan pass
Timothy Arceri
2018-02-10
1
-0
/
+19
*
radeonsi/nir: add FRAG_RESULT_COLOR to scan pass
Timothy Arceri
2018-02-10
1
-0
/
+6
*
st/va: Make the vendor string more descriptive
Mark Thompson
2018-02-09
2
-1
/
+6
*
st/va: Enable vaExportSurfaceHandle()
Mark Thompson
2018-02-09
2
-2
/
+8
*
radeonsi/nir: gather some missing fs info
Timothy Arceri
2018-02-09
1
-0
/
+5
*
radeonsi: copy the NIR enablement debug bit to the shader cache flags
Marek Olšák
2018-02-09
1
-1
/
+2
*
r600/sb: Check whether optimizations would result in reladdr conflict
Gert Wollny
2018-02-09
3
-4
/
+55
*
r600g: Implement spilling of temp arrays (v2)
Glenn Kennard
2018-02-09
3
-8
/
+292
*
r600/sb: handle scratch mem reads on r600
Dave Airlie
2018-02-09
2
-5
/
+23
*
r600g/sb: Add dependency tracking for scratch ops
Glenn Kennard
2018-02-09
8
-4
/
+22
*
r600g/sb: Support scratch ops
Glenn Kennard
2018-02-09
5
-1
/
+153
*
r600g: Implement scratch buffer state management (v2)
Glenn Kennard
2018-02-09
6
-1
/
+152
*
r600g: Add pending output function
Glenn Kennard
2018-02-09
2
-0
/
+22
*
r600g: Support emitting scratch ops
Glenn Kennard
2018-02-09
4
-1
/
+77
*
r600: fix texture gather swizzling.
Dave Airlie
2018-02-09
1
-7
/
+7
*
ac: add ac_build_export_null() helper
Samuel Pitoiset
2018-02-08
1
-20
/
+1
*
meson: Add build option for tools
Scott D Phillips
2018-02-08
2
-2
/
+4
*
gallium/util: silence clang warning in blitter code
Brian Paul
2018-02-08
1
-1
/
+1
*
tgsi: s/unsigned/enum tgsi_semantic/ in ureg_DECL_output()
Brian Paul
2018-02-08
1
-1
/
+1
*
tgsi: use TGSI_INTERPOLATE_x arguments instead of zeros in ureg code
Brian Paul
2018-02-08
1
-2
/
+5
*
gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
Brian Paul
2018-02-08
5
-11
/
+11
*
tgsi: s/unsigned/enum pipe_shader_type/ in ureg code
Brian Paul
2018-02-08
2
-5
/
+9
*
gallium/util: s/uint/enum tgsi_semantic/ in u_blitter.c
Brian Paul
2018-02-08
1
-4
/
+6
*
gallium/util: trivial whitespace/formatting fixes in u_blit.c
Brian Paul
2018-02-08
1
-9
/
+9
*
cso: add a couple sanity check assertions in cso_draw_vbo()
Brian Paul
2018-02-08
1
-0
/
+6
*
r600: implement tg4 integer workaround. (v2)
Dave Airlie
2018-02-08
1
-0
/
+162
*
r600: clean up initial shader register setup
Glenn Kennard
2018-02-08
1
-20
/
+17
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