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* zink: respect ubo buffer alignment requirementDuncan Hopkins2019-10-281-2/+5
* zink: fix line-width calculationDuncan Hopkins2019-10-281-3/+16
* zink: fixup return-valueErik Faye-Lund2019-10-281-1/+1
* zink: refactor blittingErik Faye-Lund2019-10-281-107/+138
* zink: implement resource_from_handleErik Faye-Lund2019-10-281-4/+27
* zink: use VK_FORMAT_B8G8R8A8_UNORM for PIPE_FORMAT_B8G8R8X8_UNORMErik Faye-Lund2019-10-281-0/+1
* zink: do not set VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for non-3D texturesErik Faye-Lund2019-10-281-10/+4
* zink/spirv: alias var0 on tex0 etc insteadErik Faye-Lund2019-10-281-2/+6
* zink: lower two-sided coloringErik Faye-Lund2019-10-282-4/+9
* zink/spirv: alias generic varyings on non-generic onesErik Faye-Lund2019-10-281-9/+12
* zink/spirv: implement load_front_faceErik Faye-Lund2019-10-282-3/+43
* zink/spirv: fixup b2i32Erik Faye-Lund2019-10-281-2/+33
* zink: do not lower bools to floatErik Faye-Lund2019-10-282-2/+1
* zink/spirv: prepare for 1-bit booleansErik Faye-Lund2019-10-281-6/+6
* zink/spirv: fixup b2i32 and implement b2f32Erik Faye-Lund2019-10-281-1/+10
* zink/spirv: clean up get_[fu]vec_constantErik Faye-Lund2019-10-281-59/+48
* zink/spirv: inline get_uvec_constant into emit_load_constErik Faye-Lund2019-10-281-3/+17
* zink/spirv: add emit_uint_const-helperErik Faye-Lund2019-10-281-14/+20
* zink/spirv: add emit_bitcast-helperErik Faye-Lund2019-10-281-6/+11
* zink/spirv: use bit_size instead of hard-codingErik Faye-Lund2019-10-281-2/+2
* zink/spirv: implement emit_float_const helperErik Faye-Lund2019-10-281-6/+12
* zink/spirv: implement emit_select helperErik Faye-Lund2019-10-281-4/+11
* zink/spirv: implement b2i32Erik Faye-Lund2019-10-281-0/+5
* zink/spirv: implement bitwise opsErik Faye-Lund2019-10-281-0/+3
* zink/spirv: implement bcselErik Faye-Lund2019-10-281-0/+5
* zink/spirv: assert bit-sizeErik Faye-Lund2019-10-281-0/+1
* zink/spirv: implement f2b1Erik Faye-Lund2019-10-281-0/+9
* zink/spirv: use ordered comparesErik Faye-Lund2019-10-281-2/+2
* zink: lower point-sizeErik Faye-Lund2019-10-281-0/+1
* zink: add missing sRGB DXT-formatsErik Faye-Lund2019-10-281-0/+5
* zink: disable PIPE_CAP_QUERY_TIME_ELAPSED for nowErik Faye-Lund2019-10-281-0/+4
* zink: support shadow-samplersErik Faye-Lund2019-10-283-7/+34
* zink: fix rendering to 3D-texturesErik Faye-Lund2019-10-282-1/+3
* zink: initialize nr_samples for pipe_surfaceErik Faye-Lund2019-10-281-0/+1
* zink: use primconvert to get rid of 8-bit indicesErik Faye-Lund2019-10-281-1/+2
* zink: also accept txlErik Faye-Lund2019-10-281-1/+2
* HACK: zink: suspend / resume queries on batch-boundariesErik Faye-Lund2019-10-284-33/+176
* zink: move set_active_query_state-stub to zink_query.cErik Faye-Lund2019-10-282-6/+6
* zink: disable timestamp-queriesErik Faye-Lund2019-10-281-0/+2
* zink: fixup boolean queriesErik Faye-Lund2019-10-281-4/+21
* zink/spirv: support vec1 coordinatesErik Faye-Lund2019-10-281-6/+11
* zink: do not use both depth and stencil aspects for sampler-viewsErik Faye-Lund2019-10-283-7/+18
* zink/spirv: always enable Sampled1D for fragment shadersErik Faye-Lund2019-10-281-0/+4
* zink: add note about enabling PIPE_CAP_CLIP_HALFZErik Faye-Lund2019-10-281-0/+5
* zink: don't crash when setting rast-state to NULLErik Faye-Lund2019-10-281-1/+3
* zink: remove insecure commentErik Faye-Lund2019-10-281-1/+0
* zink: avoid texelFetch until it's implementedErik Faye-Lund2019-10-281-1/+1
* zink: set ExecutionModeDepthReplacing when depth is writtenErik Faye-Lund2019-10-281-1/+5
* zink: fixup: save rasterizerErik Faye-Lund2019-10-281-1/+1
* zink: ensure layout is reasonable before copyingErik Faye-Lund2019-10-281-0/+14