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* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-05-231-2/+18
* clover: try userptr for CL_MEM_USE_HOST_PTRGrigori Goronzy2015-05-242-4/+15
* clover: implement CL_MEM_ALLOC_HOST_PTRGrigori Goronzy2015-05-241-0/+4
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-231-1/+1
* nv50: fix PIPE_QUERY_TIMESTAMP_DISJOINT, based on nvc0Samuel Pitoiset2015-05-231-17/+22
* nvc0/ir: LOAD's can't be used for shader inputsIlia Mirkin2015-05-222-0/+2
* nv50/ir: guess that the constant offset is the starting slot of arrayIlia Mirkin2015-05-221-2/+4
* nvc0/ir: set ftz when sources are floats, not just destinationsIlia Mirkin2015-05-221-3/+2
* nv50/ir: allow OP_SET to merge with OP_SET_AND/etc as well as a negIlia Mirkin2015-05-221-26/+55
* nvc0/ir: optimize set & 1.0 to produce boolean-float setsIlia Mirkin2015-05-222-0/+29
* nvc0/ir: allow iset to produce a boolean floatIlia Mirkin2015-05-223-5/+16
* nvc0/ir: avoid jumping to a sched instructionIlia Mirkin2015-05-223-2/+9
* nv50: fix PIPELINE_STATISTICS with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+2
* nv50: fix 64-bit queries with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+13
* radeon/vce: adapt new firmware interface changesChristian König2015-05-224-2/+252
* radeon/vce: move CPB handling function into common codeChristian König2015-05-223-29/+48
* u_math: uses assert, include assert.hDave Airlie2015-05-221-0/+1
* freedreno/a3xx: set .zw of sprite coords to .01Ilia Mirkin2015-05-201-3/+6
* freedreno/ir3: fix immediate usage in tgsi tex feIlia Mirkin2015-05-201-5/+9
* targets/osmesa: drop the -module tag from LDFLAGSEmil Velikov2015-05-201-1/+0
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-203-13/+0
* gallium: remove TGSI_SAT_MINUS_PLUS_ONEMarek Olšák2015-05-2020-188/+47
* cso: add context cleanup code from st/mesaMarek Olšák2015-05-201-0/+7
* softpipe: start adding gather support (v2)Dave Airlie2015-05-203-83/+210
* softpipe: use arrays to make gather easierDave Airlie2015-05-201-36/+36
* tgsi: handle TG4 opcode in tgsi execDave Airlie2015-05-202-2/+12
* softpipe: add textureOffset support.Dave Airlie2015-05-202-62/+97
* softpipe: move control into a filter args structDave Airlie2015-05-202-26/+32
* softpipe: move some image filter parameters into a structDave Airlie2015-05-202-258/+224
* freedreno: fence fixRob Clark2015-05-181-1/+3
* gk110/ir: switch to gk104-style sched codes rather than all-in-oneIlia Mirkin2015-05-181-9/+9
* tgsi/dump: fix declaration printing of tessellation inputs/outputsIlia Mirkin2015-05-161-2/+18
* tgsi/ureg: allow ureg_dst to have dimension indicesIlia Mirkin2015-05-162-8/+75
* tgsi/ureg: use correct limit for max input countMarek Olšák2015-05-161-1/+1
* tgsi/sanity: set implicit in/out array sizes based on patch sizesIlia Mirkin2015-05-161-4/+32
* tgsi/scan: allow scanning tessellation shadersIlia Mirkin2015-05-161-1/+5
* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-163-0/+18
* gallium/cso: set NULL shaders at context destructionMarek Olšák2015-05-161-0/+7
* gallium/cso: add support for tessellation shadersMarek Olšák2015-05-162-0/+105
* gallium/u_blitter: disable tessellation for all operationsMarek Olšák2015-05-162-1/+42
* gallium/util: print vertices_per_patch in util_dump_draw_infoMarek Olšák2015-05-161-0/+2
* trace: implement new tessellation functionsMarek Olšák2015-05-162-0/+28
* gallium: add set_tess_state to configure default tessellation parametersIlia Mirkin2015-05-162-0/+9
* gallium: add vertices_per_patch to draw infoIlia Mirkin2015-05-161-0/+2