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* svga: no need to check MULTISAMPLE devcap for view formatCharmaine Lee2018-09-101-1/+1
* svga: sync devcap name changes in svga3d_devcaps.hCharmaine Lee2018-09-102-12/+12
* svga: explicit set DXFMT_SHADER_SAMPLE for DS format for pre-SM41 deviceCharmaine Lee2018-09-101-5/+6
* svga: remove unused variableCharmaine Lee2018-09-101-1/+0
* svga: draw round points when msaa is enabledBrian Paul2018-09-101-13/+15
* svga: check number of samples before emitting MSAA decls/opcodesBrian Paul2018-09-101-2/+14
* svga: remove obsolete comment on format_cap_table[]Brian Paul2018-09-101-10/+0
* svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()Brian Paul2018-09-101-7/+2
* svga: no dma on multisample surfaceCharmaine Lee2018-09-101-0/+7
* svga: src surface for IntraSurfaceCopy cannot be multisampleCharmaine Lee2018-09-101-0/+4
* svga: fix missing format multisample devcap checkCharmaine Lee2018-09-101-0/+1
* svga: fix incorrect multisample support in VGPU9 deviceCharmaine Lee2018-09-101-0/+4
* svga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGBCharmaine Lee2018-09-101-0/+1
* svga: add a separate function to get dx format capabilities from vgpu10 deviceCharmaine Lee2018-09-101-97/+91
* svga: assign a separate function for is_format_supported() for vgpu10 deviceCharmaine Lee2018-09-103-18/+116
* svga: add some devcap debugging codeBrian Paul2018-09-101-0/+193
* svga: fix depth and coverage mask output declarationCharmaine Lee2018-09-101-3/+5
* svga: add sample positions for 2 samplesCharmaine Lee2018-09-101-0/+7
* svga: check sample count devcapsCharmaine Lee2018-09-101-0/+8
* svga: fix 1-element cube map array issueBrian Paul2018-09-102-5/+10
* svga: simplify array test in svga_init_shader_key_common()Brian Paul2018-09-101-11/+10
* winsys/drm: check for CAPS2/SM41 support if VGPU10 is enabledCharmaine Lee2018-09-101-1/+1
* winsys/drm: Add support for quality level in surface ioctlDeepak Rawat2018-09-104-8/+16
* svga: sync svga3d_types.h with upstream changesCharmaine Lee2018-09-101-10/+45
* winsys/drm: enable intra_surface_copy if HW_CAP2 is supportedCharmaine Lee2018-09-101-6/+9
* svga: add git version logging at init timeCharmaine Lee2018-09-101-0/+3
* svga: fix a typo in svga_texture_copy_region()Charmaine Lee2018-09-101-1/+1
* svga: use helper function to do copy regionCharmaine Lee2018-09-101-21/+5
* svga: fix cubemap array rendering with backed surface viewCharmaine Lee2018-09-102-12/+83
* svga: add a helper function to send ResolveCopy commandCharmaine Lee2018-09-102-6/+40
* svga: sync svga3d header filesCharmaine Lee2018-09-103-16/+98
* svga: add SM4_1 enable debug printCharmaine Lee2018-09-101-0/+4
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
* svga: fix starting index for system valuesCharmaine Lee2018-09-103-3/+13
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-107-95/+347
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-103-3/+11
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-102-2/+43
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: implement no-op svga_set_min_samples()Brian Paul2018-09-101-0/+12
* svga: add support for independent blend function per render targetCharmaine Lee2018-09-102-18/+17
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for rendering to cubemap arrayCharmaine Lee2018-09-101-0/+1