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* gallium: move border color to be a color unionDave Airlie2011-09-2718-42/+43
* r600g: add index_bias to index buffer boundsMarek Olšák2011-09-261-0/+5
* u_vbuf_mgr: fix uploading with a non-zero index biasMarek Olšák2011-09-261-4/+11
* u_vbuf_mgr: dereference some pointers only once etc.Marek Olšák2011-09-261-10/+13
* u_vbuf_mgr: rework user buffer uploadsMarek Olšák2011-09-261-36/+58
* u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHEDMarek Olšák2011-09-262-21/+6
* u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_Marek Olšák2011-09-269-82/+81
* u_vbuf_mgr: fix max_index computation for large src_offsetMarek Olšák2011-09-261-8/+8
* u_vbuf_mgr: don't take per-instance attribs into acc. when computing max indexMarek Olšák2011-09-261-1/+2
* u_vbuf_mgr: cleanup original vs real vertex buffer arraysMarek Olšák2011-09-265-47/+45
* nouveau: fix crash during fence emissionMarcin Slusarz2011-09-251-2/+2
* postprocess: Portability fixes.José Fonseca2011-09-253-24/+27
* noop: Always use memory allocation macros.José Fonseca2011-09-251-2/+2
* llvmpipe: Always use memory allocation macros.José Fonseca2011-09-251-2/+3
* softpipe: Use memory allocation macros.José Fonseca2011-09-252-3/+3
* st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error rel...Emeric Grange2011-09-251-1/+1
* g3dvl: Don't use SCALED types for iDCTChristian König2011-09-251-4/+4
* draw: Never allocate duplicate extra vertex attribs.José Fonseca2011-09-255-46/+54
* draw: Make copy of the TGSI tokens.José Fonseca2011-09-252-2/+6
* svga: indentation/formatting fixesBrian Paul2011-09-231-16/+16
* svga: remove emit_consts() offset parameterBrian Paul2011-09-231-3/+7
* svga: s/int/unsigned/ in svga_state_constants.cBrian Paul2011-09-231-3/+7
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...Brian Paul2011-09-231-1/+1
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8