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* radeonsi: rename si_update_gs_ringsMarek Olšák2015-11-131-2/+2
* radeonsi: calculate ESGS_RING_ITEMSIZE in create_shaderMarek Olšák2015-11-132-1/+3
* radeonsi: move maximum gs stream calculation into create_shaderMarek Olšák2015-11-132-16/+7
* radeonsi: clean up small duplication in si_shader_gsMarek Olšák2015-11-132-6/+8
* gallium/radeon: shorten render_cond variable namesMarek Olšák2015-11-135-13/+13
* gallium/radeon: remove predicate_drawing flagMarek Olšák2015-11-134-4/+2
* gallium/radeon: atomize render condition (SET_PREDICATION)Marek Olšák2015-11-1310-45/+45
* gallium/radeon: simplify restoring render condition after flushMarek Olšák2015-11-133-26/+5
* gallium/radeon: don't use PREDICATION_OP_CLEARMarek Olšák2015-11-131-36/+24
* gallium/radeon: simplify disabling render condition for u_blitterMarek Olšák2015-11-135-23/+22
* r600g: don't set predication on non-draw packetsMarek Olšák2015-11-131-8/+8
* gallium/radeon: inline the r600_rings structureMarek Olšák2015-11-1324-266/+262
* radeonsi: prevent recursion in si_context_gfx_flushMarek Olšák2015-11-132-0/+8
* gallium/radeon: remove the IB flushing flagMarek Olšák2015-11-134-14/+2
* gallium/radeon: move GFX/DMA flushing from add_to_buffer_list to need_cs_spaceMarek Olšák2015-11-134-15/+14
* radeonsi: rename cache flushing flags once moreMarek Olšák2015-11-137-35/+30
* radeonsi: set the DISABLE_WR_CONFIRM flag on CI-VI as wellMarek Olšák2015-11-131-2/+2
* radeonsi: initialize SX_PS_DOWNCONVERT to 0 on StoneyMarek Olšák2015-11-131-0/+3
* radeonsi: add glClearBufferSubData accelerationMarek Olšák2015-11-131-0/+60
* radeonsi: add SI_SAVE_FRAGMENT_STATE blitter flagMarek Olšák2015-11-131-19/+25
* gallium/u_blitter: add support for multi-dword clear values in clear_bufferMarek Olšák2015-11-131-11/+14
* radeonsi: fix a future crash in emit_cb_target_maskMarek Olšák2015-11-131-1/+1
* radeonsi: fix unaligned clear_buffer fallbackMarek Olšák2015-11-131-6/+8
* r600g: fix clear_buffer fallback with offset != 0Marek Olšák2015-11-131-0/+1
* gallium/radeon: fix PIPE_QUERY_GPU_FINISHEDMarek Olšák2015-11-131-1/+1
* nvc0/ir: add support for TGSI_SEMANTIC_HELPER_INVOCATIONIlia Mirkin2015-11-126-0/+6
* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-123-1/+11
* st/wgl: add a comment about recursive locking in stw_make_current()Brian Paul2015-11-121-0/+4
* st/wgl: add a lock assertion in stw_framebuffer_from_hwnd_locked()Brian Paul2015-11-121-0/+1
* st/wgl: add some mutex checking codeJosé Fonseca2015-11-121-0/+26
* st/wgl: rename stw_framebuffer_release() to stw_framebuffer_unlock()Brian Paul2015-11-125-19/+19
* st/wgl: reimplement stw_framebuffer::mutex with CRITICAL_SECTIONBrian Paul2015-11-124-29/+32
* st/wgl: include u_debug.hBrian Paul2015-11-123-0/+6
* st/wgl: reimplement stw_device::fb_mutex with CRITICAL_SECTIONBrian Paul2015-11-123-15/+29
* st/wgl: re-implement stw_device::ctx_mutex with CRITICAL_SECTIONBrian Paul2015-11-123-19/+34
* gallium/hud: add cpu graph support for WindowsBrian Paul2015-11-121-0/+54
* nv50,nvc0: add ARB_clear_texture supportIlia Mirkin2015-11-115-7/+101
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-1118-0/+31
* r600: initialised PGM_RESOURCES_2 for ES/GSDave Airlie2015-11-122-0/+6
* st/wgl: clarify code in stw_framebuffer_from_hwnd_locked()Brian Paul2015-11-111-2/+2
* st/wgl: improve some function commentsBrian Paul2015-11-111-6/+30
* st/wgl: whitespace/formatting fixesBrian Paul2015-11-113-63/+48
* st/wgl: fix locking issue in stw_st_framebuffer_present_locked()Brian Paul2015-11-111-0/+3
* r600g: Pass conservative depth parameters to hwGlenn Kennard2015-11-117-1/+53
* Revert "r600g: Pass conservative depth parameters to hw"Dave Airlie2015-11-116-46/+0
* r600g: Implement ARB_texture_viewGlenn Kennard2015-11-112-7/+18
* r600g: Pass conservative depth parameters to hwGlenn Kennard2015-11-116-0/+46
* vc4: Avoid loading undefined (newly-allocated) FBO contents.Eric Anholt2015-11-091-0/+17
* vc4: Return NULL when we can't make our shadow for a sampler view.Eric Anholt2015-11-091-0/+4
* vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.Eric Anholt2015-11-092-19/+32