| Commit message (Collapse) | Author | Age | Files | Lines |
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To comply with the recent fixes to lp_bld_conv.
Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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Previously assumed normalised was 0 to 1, but it can be -1 to 1
if type is signed.
Tested with lp_test_conv and lp_test_format, reduced errors.
Signed-off-by: José Fonseca <[email protected]>
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Fixing a /*FIXME*/ to remove errors in integer conversion in lp_build_conv.
Tested using lp_test_conv and lp_test_format, reduced errors.
Signed-off-by: José Fonseca <[email protected]>
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Tested with lp_test_conv and lp_test_format, reduced errors.
Signed-off-by: José Fonseca <[email protected]>
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R600 can now select instructions from the selectcc DAG node, which is
typically lowered to one of the SET* instructions.
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And fix the emit_rss() function's return type.
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For zero-stride vertex arrays, the svga driver copies the value into
the constant value and uses that value in the shader. The recent
gallium-userbuf changes caused a regression in this. An example
symptom was per-primitive glColor3f() calls getting ignored.
Where we copied the vertex value from the vertex buffer to the
constant buffer we neglected to take into account the
pipe_vertex_buffer::buffer_offset field. Adding that value to the
source offset fixes the problem. Actually, it looks like we should
have been doing this all along, but it never was an issue before for
some reason.
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Avoids hangs when not rendering points.
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Fix uninitialized scalar variable defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Also, remove the AMDIL MIN* instruction defs.
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Which could clobber integer inputs, if the addition is not optimized away
(e.g., if optimizations are disabled for debugging purposes).
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Piglits test for fragment shaders pass, vertex shaders fail. The
actual failure seems to be in the interpolators, and not the
textureSize query.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Fixes a bunch of piglit tests related to flat interpolation of floats.
Signed-off-by: Olivier Galibert <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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We now lower the various intrinsics for max to SDNodes and then use
tablegen patterns to lower the SDNodes to instructions.
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And restructure VBO validation a little in the process.
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Commit 11f056a3f0b87e86267efa8b5ac9d36a343c9dc1 broke the r300g build. Fix it
up, and reinstate some code which isn't needed by r600g and radeonsi but is
by r300g.
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Anonymous unions aren't part of the C99 standard. Fixes build on GCC
versions older than 4.6.
https://bugs.freedesktop.org/show_bug.cgi?id=50001
Reported-by: Michael Lange <[email protected]>
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Largely based on the corresponding Evergreen support in r600g.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48747
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Always use the resource_copy_region hook. If a source and destination rectangle
overlap, copy to/from a temporary pixmap.
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I missed this when updating si_context_draw().
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Starting with LLVM 3.0, named structures are meant not for debugging, but
for recursive data types, previously also known as opaque types.
The recursive nature of these types leads to several memory management
difficulties. Given that we don't actually need recursive types, avoid
them altogether.
This is an attempt to address fdo bugs 41791 and 44466. The issue is
somewhat random so there's no easy way to check how effective this is.
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Fixes a bunch of glsl 1.10 interpolation piglit tests.
Signed-off-by: Olivier Galibert <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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implementation.
Trivial.
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Only floating point though, but better than nothing.
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These types got broken with the recent commit that fixed lp_build_sgn
for negative integers.
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Do proper rounding.
Thanks to Olivier Galibert for investigating this.
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When drawing to a FBO, the viewport wasn't always set correctly. It
was fine in the usual case of the viewport dims matching the surface
dims but broken otherwise. In particular, this was happening because
the viewport scale is negative for FBO rendering.
The piglit fbo-viewport test exercises this.
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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