| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jose Fonseca <[email protected]>
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this fixes the fogcoord related piglit tests, like I fixed them in softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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The matrix filter wasn't freed on mixer destruction.
Signed-off-by: Christian König <[email protected]>
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A filter strength of zero or one doesn't make any
sense. Thanks to Andy Furniss for pointing this out.
Signed-off-by: Christian König <[email protected]>
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The virtual address but follow the alignment requirement of the
tiled surface. The bo from handle case is not properly fix. Need
bigger change for a proper fix. Work around that by enforcing 1M
alignment for those bo.
Signed-off-by: Jerome Glisse <[email protected]>
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r300g is able to sleep until a fence completes rather than busywait because
it creates a special buffer object and relocation that stays busy until the
CS containing the fence is finished.
Copy the idea into r600g, and use it to sleep if the user asked for an
infinite wait, falling back to busywaiting if the user provided a timeout.
Note: this is a candidate for the stable branches.
Signed-off-by: Simon Farnsworth <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This reverts commit 2c06bcb90982280e82a044b8be83be8fdf5a9590.
It breaks u_blitter trying to blit compressed textures as uint.
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X86Target is a variable, and therefore isn't defined at compile time. So
LLVM_NATIVE_ARCH == X86Target
is translated into
0 == 0
and since X86 is first, we always pick it.
Therefore we replace the logic with PIPE_ARCH_*.
https://bugs.freedesktop.org/show_bug.cgi?id=45420
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We need this later to fixup fragment programs properly.
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Just to be safe.
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And reset the dest pointer to NULL after it.
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Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=45907
Signed-off-by: Alex Deucher <[email protected]>
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Fix build with llvm-3.1svn.
llvm-3.1svn r149918 changed BufferMemoryObject::getExtent and
BufferMemoryObject::readByte from const member functions to non-const
member functions in include/llvm/Support/MemoryObject.h.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Noticed by taiu on IRC.
Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the stable branches.
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Noticed by taiu on IRC.
Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the stable branches.
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Replace duplicated code with add_color_format_variants() helper.
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pixelformats as as one.
WGL_ARB_pixel_format establishes the existence of pixel formats which
are invisible to GDI.
However we still need to pass a valid pixelformat to GDI, so that
context creation/binding works.
The actual WGL_TYPE_RGBA_FLOAT_ARB implementation is from Brian Paul.
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Avoids the likely error of forgetting to subtract one.
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stw_pixelformat_get_info takes zero based index, not a 1 based pixel
format number.
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Signed-off-by: Christian König <[email protected]>
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Can be used for gaussian, mean, laplacian, emboss, sharpness...
Signed-off-by: Christian König <[email protected]>
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And while at it implement the rest of the feature
querying also.
Signed-off-by: Christian König <[email protected]>
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This is a shader based median filter, generally
used for noise reduction, it could still need some
improvements, but should usually work out of the box.
Signed-off-by: Christian König <[email protected]>
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Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
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Outputs should be treated in the same way as
inputs and temporaries here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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fixes undefined references in libradeonwinsys.a when linking
Signed-off-by: Tobias Droste <[email protected]>
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r300 fails to init the manager and then fails to init.
Signed-off-by: Dave Airlie <[email protected]>
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As they now indirectly include on libdrm/radeon_surface.h.
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Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
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Just another fix for gstreamer.
Signed-off-by: Christian König <[email protected]>
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Fixing some problems with gstreamer.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Maarten Lankhorst <[email protected]>
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