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* st/dri2: Add buffer handling for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+13
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri2: Add format translations for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+28
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* swr/rast: fix MemoryBuffer build break for llvm-6Tim Rowley2018-01-031-0/+4
| | | | | | | | LLVM api change. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104381 Tested-by: Laurent Carlier <[email protected]> Reviewed-By: Bruce Cherniak <[email protected]>
* etnaviv: disable in-place resolve for non-supertiled surfacesLucas Stach2018-01-011-0/+1
| | | | | | | | | | | The in-place resolve probably has some additional restrictions when not operating on a super tiled surface. Disable it on non-supertiled surfaces for now to work around a GPU hang. Fixes: 78ade659569e ("etnaviv: Do GC3000 resolve-in-place when possible") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* nv50/ir: Fix unused var warnings in release buildRhys Kidd2017-12-292-2/+4
| | | | | | | | v2: Add preventative comment (Ilia Mirkin) Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Pierre Moreau <[email protected]> Signed-off-by: Rhys Kidd <[email protected]>
* nvc0: Fix unused var warnings in release buildRhys Kidd2017-12-291-3/+4
| | | | | Reviewed-by: Pierre Moreau <[email protected]> Signed-off-by: Rhys Kidd <[email protected]>
* nv50: Fix unused var warning in release buildRhys Kidd2017-12-291-1/+2
| | | | | Reviewed-by: Pierre Moreau <[email protected]> Signed-off-by: Rhys Kidd <[email protected]>
* r600: fix textureSize queries with tbosRoland Scheidegger2017-12-302-24/+33
| | | | | | | | | | | | | | piglit doesn't care, but I'm quite confident that the size actually bound as range should be reported and not the base size of the resource (and some quick piglit test hacking confirms this). Also, the array in the constant buffer looks overallocated by a factor of 4. For eg, also decrease the size by another factor of 2 by using the same constant slot for both buffer size (required for txq for TBOs) and the number of layers for cube arrays, as these are mutually exclusive. Could of course use some more logic and only actually do this for the samplers/images/buffers where it's required rather than for all, but ah well... Reviewed-by: Dave Airlie <[email protected]>
* r600: kill off native_integer shader ctx flagRoland Scheidegger2017-12-301-18/+0
| | | | | | Maybe upon a time it wasn't always true. Reviewed-by: Dave Airlie <[email protected]>
* svga: update SVGA_NEW_ flags for updating sampler stateBrian Paul2017-12-281-3/+4
| | | | | | | | | | | The SVGA_NEW_FS flag is needed since we now examine the fragment shader's fs_shadow_compare_units flags. The SVGA_NEW_TEXTURE_FLAGS flag is not needed since it's only for pre-VGPU10. No piglit changes. This doesn't fix any known issues but it could pop up somewhere. Suggested by Charmaine. Reviewed-by: Charmaine Lee <[email protected]>
* svga: whitespace, formatting fixes in svga_state_tss.cBrian Paul2017-12-281-34/+21
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* svga: check for null fs pointer in update_samplers()Brian Paul2017-12-281-1/+1
| | | | | | | | This can happen when there's no active fragment shader, such as when using transform feedback. This wasn't hit by any Piglit test but is hit by Daniel Rákos' Nature demo. VMware bug 2026189. Reviewed-by: Charmaine Lee <[email protected]>
* svga: move variant->fs_shadow_compare_units assignmentBrian Paul2017-12-271-2/+2
| | | | | | | Fixes a crash since the variant object isn't allocated until later in the function. Not sure how this got through. Reviewed-by: Charmaine Lee <[email protected]>
* radeonsi: make use of ac_init_exec_full_mask()Samuel Pitoiset2017-12-271-11/+3
| | | | | | | Similar to si_init_exec_full_mask(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* svga: use tgsi_util_get_shadow_ref_src_index() in a couple placeBrian Paul2017-12-261-22/+7
| | | | | | | No piglit changes. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* tgsi: improve comment on tgsi_util_get_shadow_ref_src_index()Brian Paul2017-12-261-2/+6
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix TGSI_TEXTURE_SHADOW1D coordinate selectionBrian Paul2017-12-261-3/+1
| | | | | | | Fixes about 24 Piglit tex-miplevel-selection tests. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix shadow comparison failuresBrian Paul2017-12-265-36/+78
| | | | | | | | | | | | | | In some cases, We do shadow comparison cases in the fragment shader instead of with texture sampler state. But when we do so, we must disable the shadow comparison test in the sampler state. As it was, we were doing the comparison twice, which resulted in nonsense. Also, we had the texcoord and texel value swapped in the comparison instruction. Fixes about 38 Piglit tex-miplevel-selection tests. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* util: add trivial comment on u_upload_create()Brian Paul2017-12-261-0/+1
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* r600: fix atomic counter index mode getting emitted on pre-caymanDave Airlie2017-12-271-1/+1
| | | | | | | This is a regression since I added cayman atomic support, not sure it fixes anything, but the shader dumps look better. Signed-off-by: Dave Airlie <[email protected]>
* radv/radeonsi: set dcc min uncompressed properly for APUs.Dave Airlie2017-12-271-0/+9
| | | | | | | This is ported from amdvlk. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* amd/common/radv/radeonsi: use register defines for dcc block sizes.Dave Airlie2017-12-271-3/+3
| | | | | | | | These are just taken from amdvlk, we probably knew these already, but may as well port them now. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: don't use fast color clear for small images even on APUsMarek Olšák2017-12-251-5/+4
| | | | | | | | | | Increase the limit and handle non-square images better. This makes glxgears 20% faster on APUs, and a little more on dGPUs. We all use and love glxgears. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: set PNT_SPRITE_ENA = point_quad_rasterizationMarek Olšák2017-12-251-1/+1
| | | | This is based on how nvc0 translates the state.
* gallium/util: add util_num_layers helperMarek Olšák2017-12-257-15/+21
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* freedreno: set missing internal_format when importing textureIlia Mirkin2017-12-221-0/+1
| | | | | | | Fixes running piglits without -fbo. Probably lots of other stuff too. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* amd/common: add ac_export_mrt_z() helperSamuel Pitoiset2017-12-221-60/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* amd/common: pass the family to ac_llvm_context_init()Samuel Pitoiset2017-12-221-1/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* gm107/ir: use lane 0 for manual textureGrad handlingIlia Mirkin2017-12-221-21/+34
| | | | | | | | | | This is parallel to the pre-SM50 change which does this. Adjusts the shuffles / quadops to make the values correct relative to lane 0, and then splat the results to all lanes for the final move into the target register. Signed-off-by: Ilia Mirkin <[email protected]> Tested-By: Karol Herbst <[email protected]>
* st/dri: allow direct YUYV importLucas Stach2017-12-201-0/+7
| | | | | | | Push this format to the pipe driver unchanged. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
* nvc0/ir: change textureGrad to always use lane 0 as the tex originIlia Mirkin2017-12-191-14/+46
| | | | | | | | | | | | | | | | | | | Thanks to Karol Herbst for the debugging / tracing work that led to this change. Move to using lane 0 as the "work" lane for the texture. It is unclear why this helps, as that computation should be identical to doing it in the "correct" lane with the properly adjusted quadops. In order to be able to use the lane 0 result, we also have to ensure that lane 0 contains the proper array/indirect/shadow values. This applies to Fermi and Kepler. Maxwell+ may or may not need fixing, but that lowering logic is separate. Fixes KHR-GL45.texture_cube_map_array.sampling Signed-off-by: Ilia Mirkin <[email protected]>
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+3
| | | | | Most piglit textures happened to work out by RGBW not changing in that bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
| | | | | I wrote this early in driver development, and our UIF handling is much better now.
* broadcom/vc5: Simplify the tiling calculations.Eric Anholt2017-12-191-49/+11
| | | | | The mb_tile_layout table was just the utile_w/h times two, so reuse the utile code instead.
* broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt2017-12-191-6/+6
| | | | | | Apparently gallium's u_blitter wants depth from at least the .z component, and other swizzling appears to apply on top of that. Fixes fbo-generatemipmap-formats failures with depth formats.
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
| | | | This matches freedreno's behavior.
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-192-98/+6
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* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-193-5/+94
| | | | | | | | | | There may be some more RCL work to be done (I think I need to split my Z/S stores when doing separate stencil), but this gets piglit's "texwrap GL_ARB_depth_buffer_float" working. v2: Unwrap the z32f_wrapper before calling the helper, rather than having the helper have a callback. v3: Rebase on Rob Clark's u_transfer_helper instead
* freedreno: add debug flag to force high priority contextRob Clark2017-12-193-1/+5
| | | | | | | Mainly for testing, FD_MESA_DEBUG=hiprio will force high priority contexts. Signed-off-by: Rob Clark <[email protected]>
* freedreno: context priority supportRob Clark2017-12-193-2/+20
| | | | | | | For devices (and kernels) which support different priority ringbuffers, expose context priority support. Signed-off-by: Rob Clark <[email protected]>
* gallium: plumb context priority through to driverRob Clark2017-12-1921-2/+66
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* freedreno/ir3: handle VTXID_BASE for indirect drawsRob Clark2017-12-191-2/+41
| | | | | | | | | Need to do some gymnastics to copy the parameter from the indirect parameters buffer to uniform so shader sees the correct base-vertex-id. Fixes ./bin/arb_draw_indirect-vertexid on a5xx and probably a4xx too. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add ctx->mem_to_mem()Rob Clark2017-12-194-14/+49
| | | | | | | | For dealing with indirect-draw + gl_VertexID, we'll introduce another case where we need to use CP_MEM_TO_MEM. Rather than adding more if(a5xx)/else make this a ctx vfunc. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a5xx: use vertex_id_zero_baseRob Clark2017-12-192-20/+1
| | | | | | | | | | | | | Cmdstream traces from blob make it clear that the blob driver dev's *think* a5xx has a real (non-zero-based) vtxid. But reality claims differently. Fixes ./bin/gl-3.2-basevertex-vertexid and probably others. This means draw-indirect is going to need some gymnastics to copy base-vertex into uniform. (a4xx probably needs that too.) Signed-off-by: Rob Clark <[email protected]>
* r600: clear compressed flags in image state on unbind.Dave Airlie2017-12-191-0/+2
| | | | | | | | | If we aren't binding an image, clear the compressed flags. This fixes a segfault seen with an apitrace. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104331 Signed-off-by: Dave Airlie <[email protected]>
* swr: Account for index_bias in offsetsGeorge Kyriazis2017-12-181-3/+3
| | | | | | | | | | When calculating buffer offsets for client buffers account for info.index_bias. Fixes the follow piglit tests: arb_draw_elements_base_vertex-drawelements-user_varrays arb_draw_elements_base_vertex-negative-index-user_varrays Reviewed-By: Bruce Cherniak <[email protected]>
* r600: only reported tgsi ir compute support on evergreen+Dave Airlie2017-12-181-1/+3
| | | | | | This fixes a crash on r600/r700. Signed-off-by: Dave Airlie <[email protected]>
* amd/common: add ac_vgt_gs_mode() helperSamuel Pitoiset2017-12-181-29/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* amd/common: add ac_get_cb_shader_mask() helperSamuel Pitoiset2017-12-181-33/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* r600: export robust buffer accessDave Airlie2017-12-181-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>