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* st/gbm: don't segfault if the fail to create the screenEmil Velikov2014-07-301-1/+1
| | | | | | | Whenever dd_create_screen/pipe_loader_* fails, gdrm->dev may be NULL. Thus peeking inside the struct will lead to a crash. Signed-off-by: Emil Velikov <[email protected]>
* st/gbm: retrieve the driver-name via dd_driver_name()Emil Velikov2014-07-301-0/+6
| | | | | | | ... on static targets. Otherwise we'll crash badly as gdrm->dev is NULL when we try to copy the string driver_name. Signed-off-by: Emil Velikov <[email protected]>
* os_process.c: Add cygwin as an expected platformYaakov Selkowitz2014-07-291-2/+2
| | | | | | | | | | | mesa/mesa/src/gallium/auxiliary/os/os_process.c:40:2: warning: #warning unexpected platform in os_process.c [-Wcpp] #warning unexpected platform in os_process.c mesa/mesa/src/gallium/auxiliary/os/os_process.c:77:2: warning: #warning unexpected platform in os_process.c [-Wcpp] #warning unexpected platform in os_process.c Signed-off-by: Yaakov Selkowitz <[email protected]> Reviewed-by: Jon TURNEY <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: remove unneeded depth==1 assertion in svga_texture_view_surface()Brian Paul2014-07-291-1/+0
| | | | | | | We can create 3D texture views. Avoids an assertion in piglit fbo-generatemipmap-3d test and allows it to pass. Reviewed-by: Charmaine Lee <[email protected]>
* st/wgl: Clamp wglChoosePixelFormatARB's output nNumFormats to nMaxFormats.José Fonseca2014-07-291-2/+4
| | | | | | | | | | | | | | While running https://github.com/nvMcJohn/apitest with apitrace I noticed that Mesa was producing bogus results: wglChoosePixelFormatARB(hdc, piAttribIList = {...}, pfAttribFList = &0, nMaxFormats = 1, piFormats = {19, 65576, 37, 198656, 131075, 0, 402653184, 0, 0, 0, 0, -573575710}, nNumFormats = &12) = TRUE However https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt states <nNumFormats> returns the number of matching formats. The returned value is guaranteed to be no larger than <nMaxFormats>. Cc: "10.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/radeon: Add some Emacs .dir-locals.el filesMichel Dänzer2014-07-294-0/+45
| | | | | | Based on the toplevel one but adapted to the driver/winsys coding styles. Reviewed-by: Marek Olšák <[email protected]>
* ilo: fix fb height of HiZ opsChia-I Wu2014-07-291-1/+1
| | | | | It was set to aligned width. It appears to be fine on GEN7+, but causes random hangs on GEN6.
* r600g,radeonsi: switch all occurences of array_size to util_max_layerMarek Olšák2014-07-283-6/+10
| | | | | | | | | | | | | | | | | | This fixes 3D texture support in all these cases, because array_size is 1 with 3D textures and depth0 actually contains the "array size". util_max_layer is universal and returns the last layer index for any texture target. A lot of the cases below can't actually be hit with 3D textures, but let's be consistent. This fixes a failure in: piglit layered-rendering/clear-color-all-types 3d single_level for r600g and radeonsi, which was caused by an incorrect CMASK size calculation. Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix occlusion queries on HawaiiMarek Olšák2014-07-281-1/+7
| | | | | | | This was just a guess - and it worked! Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* winsys/radeon: fix vram_size overflow with HawaiiMarek Olšák2014-07-283-5/+7
| | | | | | | This fixes piglit spec/!OpenGL 3.1/minmax. Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* radeonsi: fix a hang with streamout on HawaiiMarek Olšák2014-07-282-1/+14
| | | | | | | | | | | I actually couldn't reproduce this one, but internal docs recommend this workaround. Better safe than sorry. Also, the number of dwords for the sync packets is increased by 4 instead of 2, because it wasn't bumped last time when a new packet was added there. Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* radeonsi: fix a hang with instancing on HawaiiMarek Olšák2014-07-281-1/+15
| | | | | | | This fixes "piglit/bin/arb_transform_feedback2-draw-auto instanced". Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* gallium/util: add a helper for calculating primitive count from vertex countMarek Olšák2014-07-281-0/+15
| | | | | | This is needed by the following commit which is a candidate for stable too. Cc: [email protected]
* radeonsi: fix CMASK and HTILE calculations for HawaiiMarek Olšák2014-07-281-2/+2
| | | | | | | | | | This fixes the checkerboard pattern in glxgears and anything that triggers fast color clear. num_channels is always <= 8, but Hawaii has 16 pipes. Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* r600g,radeonsi: add debug flags which disable tilingMarek Olšák2014-07-283-13/+24
| | | | Reviewed-by: Alex Deucher <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-2817-37/+37
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* r600g: switch SNORM conversion to DX and GLES behaviorMarek Olšák2014-07-284-7/+0
| | | | | | | | | it also matches GL 4.2 further discussion: http://lists.freedesktop.org/archives/mesa-dev/2013-August/042680.html Cc: [email protected]
* util: Fix typoTom Stellard2014-07-281-1/+1
| | | | Spotted by okias on IRC.
* ilo: correctly propagate resource renames to hardwareChia-I Wu2014-07-283-14/+30
| | | | | Not only should we mark states dirty when the underlying resource is renamed, we should also update the CSO bo when available.
* ilo: add ilo_resource_get_bo() helperChia-I Wu2014-07-282-17/+18
| | | | We will need it in the following commit.
* radeonsi: Use util_memcpy_cpu_to_le32()Tom Stellard2014-07-282-19/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* util: Add util_memcpy_cpu_to_le32() v3Tom Stellard2014-07-281-0/+17
| | | | | | | | | | | v2: - Preserve word boundaries. v3: - Use const and restrict. - Fix indentation. Reviewed-by: Michel Dänzer <[email protected]>
* clover: Add checks for image support to the image functions v2Tom Stellard2014-07-283-0/+12
| | | | | | | | | | Most image functions are required to return a CL_INVALID_OPERATION error when used on devices without image support. v2: - Simplified the code Reviewed-by: Francisco Jerez <[email protected]>
* r600g/compute: Add debug information to promote and demote functionsBruno Jiménez2014-07-281-4/+11
| | | | | | | v2: Add information about the item's starting point and size v3: Rebased on top of master Reviewed-by: Tom Stellard <[email protected]>
* r600g/compute: Add documentation to compute_memory_poolBruno Jiménez2014-07-282-31/+86
| | | | | | v2: Rebased on top of master Reviewed-by: Tom Stellard <[email protected]>
* ilo: unblock an inline write with a staging boChia-I Wu2014-07-281-13/+31
| | | | This should allow a deeper pipeline.
* ilo: try unblocking a transfer with a staging boChia-I Wu2014-07-284-19/+209
| | | | | | | When mapping a busy resource with PIPE_TRANSFER_DISCARD_RANGE or PIPE_TRANSFER_FLUSH_EXPLICIT, we can avoid blocking by allocating and mapping a staging bo, and emit pipelined copies at proper places. Since the staging bo is never bound to GPU, we give it packed layout to save space.
* ilo: enable persistent and coherent transfersChia-I Wu2014-07-283-8/+35
| | | | Enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT and reorder caps a bit.
* ilo: drop ptr from ilo_transferChia-I Wu2014-07-282-35/+36
| | | | | With the recent clean-ups, we can pass the mapped pointer around between functions cleanly. Drop it to make ilo_transfer smaller.
* ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/Chia-I Wu2014-07-282-6/+6
| | | | | It maps to drm_intel_gem_bo_map_unsynchronized(), which results in unsynchronized GTT mapping.
* ilo: drop unused context param from transfer functionsChia-I Wu2014-07-281-115/+100
| | | | Many of the transfer functions do not need an ilo_context. Drop it.
* ilo: tidy up transfer mapping/unmappingChia-I Wu2014-07-281-88/+89
| | | | | | Add xfer_map() to replace map_bo_for_transfer(). Add xfer_unmap() and xfer_alloc_staging_sys() to simplify texture and buffer mapping/unmapping, and enable more code sharing between them.
* ilo: tidy up choose_transfer_method()Chia-I Wu2014-07-281-84/+164
| | | | | | Add a bunch of helper functions and a big comment for choose_transfer_method(). This also fixes handling of PIPE_TRANSFER_MAP_DIRECTLY to not ignore tiling.
* ilo: free transfers with util_slab_free()Chia-I Wu2014-07-281-1/+1
| | | | We used FREE() in one of the error path.
* clover: Add clUnloadPlatformCompiler.EdB2014-07-282-1/+6
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* clover: Add clCreateProgramWithBuiltInKernels.EdB2014-07-282-1/+23
| | | | | | | [ Francisco Jerez: Check for devices not associated with the specified context. Style fix. ] Reviewed-by: Francisco Jerez <[email protected]>
* ilo: simplify ilo_flush()Chia-I Wu2014-07-263-20/+30
| | | | Move fence creation to the new ilo_fence_create().
* r600g/compute: Defrag the pool at the same time as we grow itBruno Jiménez2014-07-252-23/+19
| | | | | | | | | | | | This allows us two things: we now need less item copies when we have to defrag+grow the pool (to just one copy per item) and, even in the case where we don't need to defrag the pool, we reduce the data copied to just the useful data that the items use. Note: The fallback path is a bit ugly now, but hopefully we won't need it much. Reviewed-by: Tom Stellard <[email protected]>
* r600g/compute: Try to use a temporary resource when growing the poolBruno Jiménez2014-07-251-18/+43
| | | | | | | | | | | | | Now, before moving everything to host memory, we try to create a new resource to use as a pool. I we succeed we just use this resource and delete the previous one. If we fail we fallback to using the shadow. This should make growing the pool faster, and we can also save 64KB of memory that were allocated for the 'shadow', even if they weren't used. Reviewed-by: Tom Stellard <[email protected]>
* freedreno: fix typo in gpu version checkRob Clark2014-07-251-1/+1
| | | | | | | Opps, I should use larger fonts, I guess. Reported-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: split out shader compiler from a3xxRob Clark2014-07-2525-477/+580
| | | | | | | | | | | | | | | | | | | | | | Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: rename ir3_shader to ir3Rob Clark2014-07-2512-55/+55
| | | | | | | | First step of reoganization split out compiler (so it can be shared between a3xx and a4xx). Rename ir3_shader -> ir3 (since we'll want the name ir3_shader for a higher level object). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: scheduler vs pred regRob Clark2014-07-252-3/+51
| | | | | | | The scheduler also needs to be aware of predicate register (p0) in addition to address register (a0). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: little cleanupsRob Clark2014-07-254-39/+19
| | | | | | Remove some obsolete comments, rename deref->addr. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: enable/disable wa's based on patch-levelRob Clark2014-07-254-8/+34
| | | | | | | | It seems like for the most part, different behaviors, workarounds, etc, should be conditional on GPU patch revision (ie. a320.0 vs a320.2) rather than GPU id (a320 vs a330). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: make IR heap dyanmicRob Clark2014-07-252-8/+43
| | | | | | | | | | | | The fixed size heap is a remnant of the fdre-a3xx assembler. Yet it is convenient for being able to free the entire data structure in one shot without worrying about leaking nodes. Change it to dynamically grow the heap size (adding chunks) as needed so we don't have an artificial upper limit on shader size (other than hw limits) and don't always have to allocate worst-case size. Signed-off-by: Rob Clark <[email protected]>
* r600g/compute: Fix singed/unsigned comparison compiler warnings.Jan Vesely2014-07-251-7/+7
| | | | | | | The iteration variables go from 0 anyway. Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: Query the device to see if images are supportedTom Stellard2014-07-253-1/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-253-1/+11
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* r600g/compute: Allow compute_memory_defrag to defragment between resourcesBruno Jiménez2014-07-252-5/+7
| | | | | | This will be used in the following patch to avoid duplicated code Reviewed-by: Tom Stellard <[email protected]>