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* gallivm/llvmpipe: remove lp_build_context::builderBrian Paul2010-12-0213-278/+359
* r300g: fix buildMarek Olšák2010-12-031-1/+1
* r300g: Drop unnecessary castnobled2010-12-031-1/+1
* r300g: Abort if draw_create() failsnobled2010-12-031-0/+2
* r300g: Abort if atom allocations failnobled2010-12-031-18/+28
* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
* r600g: bump texture/cb limits appropriately for evergreenAlex Deucher2010-12-021-2/+14
* gallium/util: add states relevant to geometry shadersZack Rusin2010-12-021-0/+4
* wgl: Fix visual's buffer_mask configuration.José Fonseca2010-12-021-1/+1
* WIN32_THREADS -> WIN32José Fonseca2010-12-022-7/+0
* softpipe: increase max texture size to 16KBrian Paul2010-12-026-23/+73
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
* util: Don't try to use imagehlp on mingw.José Fonseca2010-12-021-2/+2
* util: __builtin_frame_address() doesn't work on mingw.José Fonseca2010-12-021-1/+4
* util: Plug leaks in util_destroy_gen_mipmap.José Fonseca2010-12-021-2/+4
* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
* r300g: fix up cubemap texture offset computationMarek Olšák2010-12-021-0/+1
* util: C++ safe.José Fonseca2010-12-021-0/+11
* retrace: Some fixes.José Fonseca2010-12-021-1/+5
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20
* st/vega: Destroy the pipe context with vg_context.Chia-I Wu2010-12-021-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-02203-2435/+2623
* i915g: Make sure that new vbo gets updatedJakob Bornecrantz2010-12-022-5/+10
* i915g: Improve debug printing for texturesJakob Bornecrantz2010-12-021-4/+21
* i915g: Fix closure of full batch buffersChris Wilson2010-12-022-72/+30
* i915g: track TODO itemsDaniel Vetter2010-12-021-0/+29
* i915g: assert(depth_surface->offset == 0)Daniel Vetter2010-12-021-1/+2
* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-023-3/+9
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-028-27/+38
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-024-60/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-024-14/+102
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-026-21/+7
* r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-onlyMarek Olšák2010-12-011-1/+2
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-017-13/+28
* r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák2010-12-011-1/+1
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* svga: Silence debug printf.José Fonseca2010-12-011-1/+0
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46