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* gallium/gallivm: use 64-bit test instead of doubles.Dave Airlie2016-06-111-37/+36
* gallium/tgsi: add 64-bitness type check function.Dave Airlie2016-06-111-0/+7
* vl/dri3: support receiving new pixmap for front bufferLeo Liu2016-06-101-1/+6
* vl/dri3: get Makefile properlyLeo Liu2016-06-103-5/+10
* gallivm: Never emit llvm.fmuladd on LLVM 3.3.Jose Fonseca2016-06-102-1/+7
* gallivm: Use llvm.fmuladd.*.Jose Fonseca2016-06-107-68/+98
* util,gallivm: Explicitly enable/disable fma attribute.Jose Fonseca2016-06-104-0/+13
* radeonsi: Reinitialize all descriptors in CE preamble.Bas Nieuwenhuizen2016-06-103-3/+15
* swr: implement clipPlanes/clipVertex/clipDistance/cullDistanceTim Rowley2016-06-095-2/+94
* st/vdpau: implement luma keyingNayan Deshmukh2016-06-092-12/+39
* vl: Apply luma key filter before CSC conversionNayan Deshmukh2016-06-097-20/+42
* virgl: fix checking fencesMarc-André Lureau2016-06-092-2/+2
* radeonsi: improve the computation and comment of scratch_wavesMarek Olšák2016-06-081-4/+18
* radeonsi: print the number of spilled VGPRsMarek Olšák2016-06-081-3/+6
* gallium/radeon: remove dead code creating LLVMTargetMachineMarek Olšák2016-06-083-27/+1
* radeonsi: don't enable scratch just for SGPR spillsMarek Olšák2016-06-081-2/+17
* Revert "radeonsi: allow direct hw MSAA resolve for scanout surfaces"Marek Olšák2016-06-081-0/+1
* radeonsi: re-enable PBO ReadPixels accelerationMarek Olšák2016-06-081-3/+6
* radeonsi: allow MSAA resolving into a texture that has DCC enabledMarek Olšák2016-06-082-4/+23
* gallium/radeon: move DCC clearing into a separate functionMarek Olšák2016-06-082-5/+19
* radeonsi: allow direct hw MSAA resolve for scanout surfacesMarek Olšák2016-06-081-1/+0
* radeonsi: don't allocate DCC for the temporary MSAA resolve surfaceMarek Olšák2016-06-083-2/+5
* radeonsi: don't enable DCC in the sampler if first_level doesn't have itMarek Olšák2016-06-083-7/+21
* winsys/amdgpu: enable DCC for mipmapped texturesMarek Olšák2016-06-083-9/+31
* gallium/radeon: don't disable DCC because of SDMAMarek Olšák2016-06-081-20/+3
* radeonsi: don't flag renderbuffer feedback loop if DCC has just been disabledMarek Olšák2016-06-081-2/+4
* radeonsi: add per-level dcc_enabled flagsMarek Olšák2016-06-086-11/+24
* radeonsi: compute DCC register parameters in si_emit_framebuffer_stateMarek Olšák2016-06-084-14/+12
* gallium/radeon: add an assertion checking the validity of PIPE_BIND_SCANOUTMarek Olšák2016-06-081-3/+10
* gallium/radeon: don't allocate DCC for non-renderable texture formatsMarek Olšák2016-06-083-0/+7
* radeonsi: enable WQM in PS prolog when neededNicolai Hähnle2016-06-072-0/+10
* tgsi/scan: add uses_derivatives (v2)Nicolai Hähnle2016-06-072-0/+31
* swr: fix provoking vertexTim Rowley2016-06-077-12/+77
* gk104/ir: fix conditions for adding a texbarIlia Mirkin2016-06-071-4/+6
* radeonsi: keep track of dirty descriptor setsNicolai Hähnle2016-06-072-4/+36
* radeonsi: move si_descriptors into a per-context arrayNicolai Hähnle2016-06-073-83/+166
* radeonsi: pass shader stage to si_disable_shader_imageNicolai Hähnle2016-06-071-4/+8
* radeonsi: access descriptor sets via local variablesNicolai Hähnle2016-06-071-31/+41
* radeonsi: add si_set_rw_buffer to be used for internal descriptorsNicolai Hähnle2016-06-073-14/+15
* radeonsi: pass shader stage to si_set_shader_imageNicolai Hähnle2016-06-071-5/+5
* radeonsi: pass shader stage to si_set_sampler_viewNicolai Hähnle2016-06-071-4/+5
* radeonsi: move descriptor set begin_new_cs handling into a separate functionNicolai Hähnle2016-06-071-21/+15
* radeonsi: move enabled_mask out of si_descriptorsNicolai Hähnle2016-06-074-30/+34
* gallium/radeon: add support for sharing textures with DCC between processesMarek Olšák2016-06-073-4/+51
* gallium/radeon: don't discard DCC if an external user can write to itMarek Olšák2016-06-073-12/+31
* i915: fix typo CAP.Dave Airlie2016-06-071-1/+1
* nvc0: add support for VOTE tgsi opcodesIlia Mirkin2016-06-065-24/+77
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-0617-0/+17
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-063-1/+26
* nv50/ir: use round toward 0 when converting doubles to integersSamuel Pitoiset2016-06-061-1/+3