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* nvc0: initial support for GP100 GPUsBen Skeggs2016-07-125-5/+16
* nvc0: use a define for the driver constant buffer sizeSamuel Pitoiset2016-07-117-17/+17
* nvc0: fix the driver cb size when draw parameters are usedSamuel Pitoiset2016-07-111-2/+2
* nvc0/ir: fix images indirect access on FermiSamuel Pitoiset2016-07-111-0/+7
* gallivm: set LLVMNoUnwindAttribute on all intrinsicsMarek Olšák2016-07-111-2/+4
* gallium/u_queue: assert that users must wait on fences before destroying themNicolai Hähnle2016-07-111-0/+1
* gallium/u_queue: guard fence->signalled checks with fence->mutexNicolai Hähnle2016-07-111-3/+0
* radeonsi: fix bad assertion in si_emit_sample_maskNicolai Hähnle2016-07-091-1/+2
* radeon/uvd: simplify sending context buffer messageChristian König2016-07-081-4/+1
* radeon/uvd: fix contex buffer destruction in the error pathChristian König2016-07-081-6/+2
* radeon/uvd: move polaris fw check into radeon_video.c v2Christian König2016-07-082-11/+13
* radeon/video: fix coding style in radeon_video.c v2Christian König2016-07-081-15/+15
* svga: simplify/fix 1D/2D array resource copiesBrian Paul2016-07-081-26/+12
* svga: remove unused variableBrian Paul2016-07-081-1/+0
* svga: add dumping for more device commandsBrian Paul2016-07-081-155/+724
* svga: silence a couple unused variable warningsBrian Paul2016-07-082-1/+3
* svga: rebind using render target surfaces in hw draw stateCharmaine Lee2016-07-081-6/+6
* svga: invalidate gb surface before it is reusedCharmaine Lee2016-07-084-9/+63
* svga: fix use of provoking vertex controlBrian Paul2016-07-081-1/+4
* vl: add half pixel to v_tex before adding offsetsNayan Deshmukh2016-07-081-0/+2
* nvc0/ir: remove unused resource info loading helpersSamuel Pitoiset2016-07-082-28/+0
* nvc0/ir: refactor the surfaces info loading logicSamuel Pitoiset2016-07-082-82/+44
* nvc0/ir: move the shift left op inside loadTexHandle()Samuel Pitoiset2016-07-081-8/+6
* radeonsi: disable multi-threading when shader dumps are enabledNicolai Hähnle2016-07-081-0/+1
* radeonsi: use multi-threaded compilation in debug contextsNicolai Hähnle2016-07-081-4/+4
* gallium: add async flag to pipe_debug_callbackNicolai Hähnle2016-07-082-1/+10
* radeonsi: catch a potential state tracker error with non-MSAA FBsNicolai Hähnle2016-07-081-0/+6
* radeonsi: explicitly choose center locations for 1xAA on PolarisNicolai Hähnle2016-07-085-18/+48
* r600g: call cayman_emit_msaa_sample_locs only when neededNicolai Hähnle2016-07-081-1/+2
* osmesa: Export OSMesaCreateContextAttribs.Mathias Fröhlich2016-07-073-0/+3
* radeon/llvm: Use alloca instructions for larger arraysTom Stellard2016-07-062-25/+151
* radeon/llvm: Add helpers for loading and storing data from arrays.Tom Stellard2016-07-061-10/+41
* radeon/llvm: Remove uses_temp_indirect_addressing() functionTom Stellard2016-07-061-23/+1
* gallium: un-inline pipe_surface_descRob Clark2016-07-061-11/+12
* gallium/util: make util_copy_framebuffer_state(src=NULL) workRob Clark2016-07-061-11/+26
* winsys/amdgpu: avoid flushed depth when possibleNicolai Hähnle2016-07-061-3/+8
* gallium/radeon: add depth/stencil_adjusted output to surface computationNicolai Hähnle2016-07-063-2/+14
* gallium/radeon: allocate only the required plane for flushed depthNicolai Hähnle2016-07-061-3/+34
* radeonsi: decompress to flushed depth texture when requiredNicolai Hähnle2016-07-061-29/+103
* radeonsi: extract DB->CB copy logic into its own functionNicolai Hähnle2016-07-061-36/+61
* radeonsi: sample from flushed depth texture when requiredNicolai Hähnle2016-07-062-8/+46
* gallium/radeon: replace is_flushing_texture with db_compatibleNicolai Hähnle2016-07-069-19/+24
* gallium/radeon: add can_sample_z/s flags for texturesNicolai Hähnle2016-07-065-24/+34
* radeonsi: correctly mark levels of 3D textures as fully decompressedNicolai Hähnle2016-07-061-2/+2
* gallium/radeon/winsyses: remove unused stencil_offsetNicolai Hähnle2016-07-063-5/+0
* gallium/radeon: remove redundant null-pointer checkNicolai Hähnle2016-07-061-2/+1
* gallium/radeon: print StencilLayout only onceNicolai Hähnle2016-07-061-2/+2
* gallium/radeon: flush stdout after printing texture informationNicolai Hähnle2016-07-061-0/+1
* svga: avoid emitting redundant DXSetRenderTargets commandCharmaine Lee2016-07-052-18/+32
* radeon/vce: update encRefPic addr and array mode to tiledLeo Liu2016-07-051-0/+1