| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Most older drivers seem to just ignore the Dimension setting, so virtually
no changes should be needed.
Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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It adds the capacity to decode MJPEG stream with DRI marker
Signed-off-by: Leo Liu <[email protected]>
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Fixes: 130d1f456b8 ("radeon/uvd: reconstruct MJPEG bitstream")
Signed-off-by: Leo Liu <[email protected]>
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It is kind of pointless for compute, and avoids issues with apps kicking
off more than 32 compute shaders at once.
Signed-off-by: Rob Clark <[email protected]>
Cc: "17.2" <[email protected]>
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Accompanying patch "st/mesa: only try to create 1x msaa surfaces for
'fake' msaa" requires driver to report max_samples=1 to enable "fake"
msaa. Previously, 0 and 1 were treated equivalently in st_init_extensions()
and either could enable "fake" msaa.
This patch raises the swr default msaa_max_count from 0 to 1, so that
swr_is_format_supported will report max_samples=1.
Real msaa can still be enabled by exporting SWR_MSAA_MAX_COUNT with a
pow2 value between 2 and 16.
This patch is necessary to prevent an OpenSWR regression resulting from
the st/mesa patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102038
Acked-by: Brian Paul <[email protected]>
Reviewed-By: George Kyriazis <[email protected]>
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For radv, in order to report VM faults when detected.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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On using builtin functions we have to move the input to registers $0 and $1, if
one of the input value is an immediate, we fail to propagate the immediate:
...
mov u32 $r477 0x00000003 (0)
...
mov u32 $r0 %r473 (0)
mov u32 $r1 $r477 (0)
call abs BUILTIN:0 (0)
mov u32 %r495 $r1 (0)
...
With this patch the immediate is propagated, potentially causing the first MOV
to be superfluous, which we'd remove in that case:
...
mov u32 $r0 %r473 (0)
mov u32 $r1 0x00000003 (0)
call abs BUILTIN:0 (0)
mov u32 %r495 $r1 (0)
...
Shaderdb stats:
total instructions in shared programs : 4893460 -> 4893324 (-0.00%)
total gprs used in shared programs : 582972 -> 582881 (-0.02%)
total local used in shared programs : 17960 -> 17960 (0.00%)
local gpr inst bytes
helped 0 91 112 112
hurt 0 0 0 0
v2:
implement some changes proposed by imirkin, the manual deletion of the dead
mov is necessary after ea22ac23e0 ("nvc0/ir: unlink values pre- and post-call
to division function") as the potentially dead mov is unlinked properly,
causing later passes to not notice the mov op at all and thus not cleaning it
up. That makes up a big chunk of the regression the above commit caused.
Keep the deletion of the op where it is, deleting it later unnecessarily blows
up size of the change.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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cs_invocations are currently unsupported, but leaving the field uninitialized
is even worse.
fixes on nvc0:
* KHR-GL45.pipeline_statistics_query_tests_ARB.functional_default_qo_values
* KHR-GL45.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Fix loading of a 3x16 vector as a single 48-bit load
on big-endian systems (PPC64, S390).
Roland Scheidegger's commit e827d9175675aaa6cfc0b981e2a80685fb7b3a74
plus Ray Strode's patch reduce pre-Roland Piglit failures from ~4000 to ~2000. This patch fixes
three of the four regressions observed by Ray:
- draw-vertices
- draw-vertices-half-float
- draw-vertices-half-float_gles2
One regression remains:
- draw-vertices-2101010
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100613
Cc: "17.2" "17.1" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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lp_build_fetch_rgba_soa fetches a texel from a texture.
Part of that process involves first gathering the element
together from memory into a packed format, and then breaking
out the individual color channels into separate, parallel
arrays.
The code fails to account for endianess when reading the packed
values.
This commit attempts to correct the problem by reversing the order
the packed values are read on big endian systems.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100613
Cc: "17.2" "17.1" <[email protected]>
Signed-off-by: Ray Strode <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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When the kernel supports it set the local flag and
stop adding those BOs to the BO list.
Can probably be optimized much more.
v2: rename new flag to AMDGPU_GEM_CREATE_VM_ALWAYS_VALID
Reviewed-by: Marek Olšák <[email protected]>
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For lower overhead in the CS ioctl.
Winsys allocators are not used with interprocess-sharable resources.
v2: It shouldn't crash anymore, but the kernel will reject the new flag.
v3 (christian): Rename the flag, avoid sending those buffers in the BO list.
v4 (christian): Remove setting the kernel flag for now
Reviewed-by: Marek Olšák <[email protected]>
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Use MAX2() because sampleCount will be zero for non-MSAA surfaces.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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Only useful when that debug option is enabled.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a rendering issue with Hitman when bindless textures
are enabled.
Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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If llvmpipe_set_scissor_states() is never called, we still need to be sure
that derived scissor/clip state is updated. As of commit 743ad599a97d09b1
that function might not be called.
Fixes regressed Piglit gl-1.0-scissor-offscreen -fbo -auto test.
Reviewed-by: Roland Scheidegger <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101709
Fixes: 743ad599a97 ("st/mesa: don't set 16 scissors and 16 viewports
if they're unused")
Cc: "17.2" <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is still very simple, but it's better than before.
Loosely ported from Vulkan.
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Ported from Vulkan.
Not sure what this is good for.. maybe write confirmation from L2 flushes?
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The discard range codepath takes precedence, so if we get both
unsynchronized and discard_range, choose unsynchronized.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: don't special-case Tonga and Iceland.
Reviewed-by: Nicolai Hähnle <[email protected]>
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A previous expression presents same as TGSI_SEMANTIC_SUBGROUP_GT_MASK.
It fixes a direction of an inequality for TGSI_SEMANTIC_SUBGROUP_LT_MASK.
before:
bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION
after:
bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit fc99cb3c9edee3af773700cf7ebdc60dc02fcaba.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
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Found by code inspection.
Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs")
Cc: [email protected]
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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In two places we called pipe_resource_reference() to remove a reference
to a vertex buffer resource. But we neglected to check if the buffer was
a user buffer and not a pipe_resource. This caused us to pass an invalid
pipe_resource pointer to pipe_resource_reference().
Instead of calling pipe_resource_reference(&vbuf->resource, NULL), use
pipe_vertex_buffer_unreference(&vbuf) which checks the is_user_buffer
field and does the right thing.
Also, explicity set the is_user_buffer field to false after setting the
vbuf->resource pointer to out_buffer.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102377
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Bruce Cherniak <[email protected]>
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If we're rendering to a format without alpha, convert DST_ALPHA blend to
a ONE so that factors are properly computed. This same workaround is
done on a3xx+ as well.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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In 74e39de9324d it was set to 3 and it was reported that 4 caused
tesseract to start spilling VGPRs. This no longer seems to be the
case.
Totals:
SGPRS: 2787844 -> 2787764 (-0.00 %)
VGPRS: 1713121 -> 1712717 (-0.02 %)
Spilled SGPRs: 7532 -> 7532 (0.00 %)
Spilled VGPRs: 49 -> 33 (-32.65 %)
Private memory VGPRs: 2060 -> 2060 (0.00 %)
Scratch size: 2200 -> 2180 (-0.91 %) dwords per thread
Code Size: 79265520 -> 79248360 (-0.02 %) bytes
LDS: 436 -> 436 (0.00 %) blocks
Max Waves: 670535 -> 670608 (0.01 %)
Wait states: 0 -> 0 (0.00 %)
Before:
VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize
EffectsCaveDemo 301 0 256 264
ReflectionsSubwayDemo 264 0 256 264
VehicleGame 295 0 128 132
bioshock-infinite 1140 0 448 516
dirt-showdown 453 33 0 28
gang-beasts 364 0 500 496
kerbal-space-program 1228 0 472 480
tomb-raider-ultra 1199 16 0 20
After:
VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize
EffectsCaveDemo 301 0 256 264
ReflectionsSubwayDemo 264 0 256 264
VehicleGame 295 0 128 132
bioshock-infinite 1140 0 448 516
dirt-showdown 453 33 0 28
gang-beasts 364 0 500 496
kerbal-space-program 1228 0 472 480
The only change in VGPR spills is the elimination of all spills
in Tomb Raider at Ultra settings. Closer examination shows that
the shaders go over the limit because they contain three
expressions a mul, rcp and ubo load. The ubo load is actually
used elsewhere and is therefore stored in a temp already in IR
such as tgsi but glsl ir counts it agaist the if cost.
Acked-by: Nicolai Hähnle <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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We don't actually write them to disk here. That will happen in the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Not sure yet if we wanna do this on CIK and VI too.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Trivial.
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Trivial.
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All of the coordinates and LOD args are integers for TXF. This mostly
doesn't matter, except for converting into a levelZero=true operation by
removing an explicit zero LOD. For the comparison against zero to work
properly, the sType of the instruction has to be set correctly.
Fixes: KHR-GL45.robust_buffer_access_behavior.texel_fetch
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Since encoder only support de-interlaced buffers.
v2: move to parameter call to tell dec/enc
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Only copy this value when in restart drawing mode.
Eliminates valgrind errors when running trivial programs.
Reviewed-by: Bruce Cherniak <[email protected]>
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Bad mistake, sorry.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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before:
dst.xy = (uint64_t) src0.x
dst.zw = (uint64_t) src0.y
after:
dst.xy = (int64_t) src0.x
dst.zw = (int64_t) src0.y
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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They are only used for debug info.
Together with making tgsi_opcode_info::opcode a bitfield, this reduces
the size of tgsi_opcode_info on 64-bit systems from 24 bytes to 4 bytes,
and makes the whole data structure a bit more linker friendly.
Reviewed-by: Marek Olšák <[email protected]>
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