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* nvc0: honour scaled coordiantes setting for linear texturesChristoph Bumiller2013-04-031-6/+5
* nvc0: fix for 2d engine R source formats writing RRR1 and not R001Christoph Bumiller2013-04-033-52/+148
* nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blitChristoph Bumiller2013-04-033-1/+5
* nouveau: accelerate buffer copies in resource_copy_regionChristoph Bumiller2013-04-035-11/+47
* nvc0: demagic some of the NVE4_COMPUTE_UPLOAD methodsChristoph Bumiller2013-04-033-49/+129
* nvc0: read PM counters for each warp scheduler separatelyChristoph Bumiller2013-04-032-61/+138
* nvc0: add some metrics to driver specific queriesChristoph Bumiller2013-04-032-58/+160
* nvc0: add some driver statistics queriesChristoph Bumiller2013-04-0314-25/+279
* nvc0: disable compressed storage type 0xdb for nowChristoph Bumiller2013-04-031-1/+3
* nvc0: use correct hw query for PRIMITIVES_GENERATEDChristoph Bumiller2013-04-031-4/+7
* nvc0: use fence to check state of queries that don't write sequenceChristoph Bumiller2013-04-031-1/+5
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-034-9/+52
* gallium/docs: fix definition of PIPE_QUERY_SO_STATISTICSChristoph Bumiller2013-04-031-3/+5
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-0312-1/+17
* gallivm: bring back optimized but incorrect float to smallfloat optimizationsRoland Scheidegger2013-04-021-38/+78
* gallivm: consolidate code for float-to-half and float-to-packed conversion.Roland Scheidegger2013-04-023-108/+102
* r600g: don't reserve more stack space than required v5Vadim Girlin2013-04-023-56/+142
* r600g: fix range handling for tgsi input declarations v2Vadim Girlin2013-04-021-3/+7
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3
* draw: use pipe_transfer_unmap() to match pipe_transfer_map()Brian Paul2013-04-021-1/+1
* gallivm: fix signed small float to float conversionRoland Scheidegger2013-04-021-1/+1
* radeonsi: add instance divisor support v3Christian König2013-04-024-59/+94
* radeonsi: add start instance supportChristian König2013-04-023-10/+21
* radeonsi: add instanceid supportChristian König2013-04-024-7/+43
* radeon/llvm: move system value fetching to common codeChristian König2013-04-022-12/+12
* radeonsi: Handle arbitrary 2-byte formats in resource_copy_regionMichel Dänzer2013-04-021-0/+6
* nvc0: Fix fd leak in nvc0_create_decoderMaarten Lankhorst2013-04-021-2/+2
* r600g/llvm: Update LLVM_REVISION.txtVincent Lejeune2013-04-011-1/+1
* r600g/llvm: Use stack_size provided from llvm.Vincent Lejeune2013-04-011-0/+1
* r600g/llvm: uses function attribute to pass shader typeVincent Lejeune2013-04-011-0/+1
* r600g/llvm: Add support for cf_alu native encodeVincent Lejeune2013-04-013-1/+16
* clover: Fix build with LLVM 3.3Mike Lothian2013-04-011-1/+2
* llvmpipe: use triangle subdivision to avoid fixed-point overflow issuesBrian Paul2013-04-013-0/+186
* gallivm: Minor comment cleanupAdam Jackson2013-04-011-1/+1
* r600g/llvm: Update LLVM_REVISIONVincent Lejeune2013-03-311-1/+1
* r600g/llvm: use native encode for texVincent Lejeune2013-03-311-23/+27
* gallivm: consolidate some half-to-float and r11g11b10-to-float codeRoland Scheidegger2013-03-293-63/+52
* nvc0: implement MP performance countersChristoph Bumiller2013-03-298-6/+556
* nvc0: enable compression when supportedChristoph Bumiller2013-03-293-3/+13
* nvc0: use NOUVEAU_GETPARAM_GRAPH_UNITS to get MP countChristoph Bumiller2013-03-294-29/+73
* nv50,nvc0: fix 3d blits, restore viewport after blitChristoph Bumiller2013-03-292-18/+32
* nv50: fix 3D render target setupChristoph Bumiller2013-03-291-2/+10
* llvmpipe: put .bmp extension on dumped image filesBrian Paul2013-03-281-2/+2
* llvmpipe: add 'f' suffix to 1.0 in fixed_to_float()Brian Paul2013-03-281-1/+1
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-282-1/+8
* st/dri: fix crash with HUD and single bufferingMarek Olšák2013-03-281-1/+2
* llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin2013-03-278-71/+146
* draw/llvm: Cleanup the store debugging codeZack Rusin2013-03-271-8/+5
* draw: Allocate the output buffer for output primitivesZack Rusin2013-03-271-2/+1