| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Daniel Vetter <[email protected]>
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Signed-off-by: Daniel Vetter <[email protected]>
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Signed-off-by: Daniel Vetter <[email protected]>
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When doing copy swapbuffers using drm, throttle on outstanding copy operations.
Introduces a new environment variable, EGL_THROTTLE_FENCES that the
user can use to indicate the desired number of outstanding swapbuffers, or
disable throttling using EGL_THROTTLE_FENCES=0.
This can and perhaps should be extended to the pageflip case as well, since
with some hardware pageflips can be pipelined. In case the pageflip syncs, the
throttle operation will be a no-op anyway.
Update copyright notices.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Use the pageflip ioctl when available.
Otherwise, or when the backbuffer contents need to be preserved,
fall back to a copy operation.
Signed-off-by: Thomas Hellstrom <[email protected]>
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The copy swap can be used when we need to preserve the contents of
the back buffer or when there is no way to do native page-flipping.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This makes it usable also for native helpers.
Also add inline functions to access the context and to
uninit the native display structure.
Signed-off-by: Thomas Hellstrom <[email protected]>
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whats one more between friends.
again bnf on irc.
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Init array size to 1,
reported by bnf on irc.
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reported by bnf on irc.
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <[email protected]>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <[email protected]>
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ATI engineers have probably chosen those sign bits by a dice roll.
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=25871
Signed-off-by: Alex Deucher <[email protected]>
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Signs don't work the way I'd like...
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We'll flush after the same-shader comparison.
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The other draw stages like aaline and pstipple were already doing this.
If the driver used the aapoint stage but not the others it would crash
because of a null pipe->draw pointer.
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The function may invoke blitter, which invalidates vertex buffers.
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Instead of temporarily.
The HiZ function (something like a depth function) is a property
of a HiZ buffer and can only be changed during HiZ clears.
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I removed the HiZ memory management, because the HiZ RAM is too small
and I also did it in hope that HiZ will be enabled more often.
This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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It doesn't work.
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So far I haven't implemented the u_format code for these.
Signed-off-by: Dave Airlie <[email protected]>
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still can't get signed to work
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This reverts commit b6d40213935da702570eca2c0861bd4b1d7f5254.
This actually breaks gears here on my rv670.
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TRUNC is neither a scalar instruction nor exclusive to the Trans unit.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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With an extremely dumb strategy. But it's the same i915c employs.
Also improve the hw_atom code slightly by statically specifying the
required batch space. For extremely variably stuff (shaders, constants)
it would probably be better to add a new parameter to the hw_atom->validate
function.
Signed-off-by: Daniel Vetter <[email protected]>
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Signed-off-by: Daniel Vetter <[email protected]>
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Also contains the first few bits for hw state atoms.
v2: Implement suggestion by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <[email protected]>
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v2: Add the batch bo to the libdrm validation lost, for otherwise
libdrm won't take previously used buffers into account.
Signed-off-by: Daniel Vetter <[email protected]>
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These files can be decoded with intel_dump_decode from the intel-gpu-tools
available at:
http://cgit.freedesktop.org/xorg/app/intel-gpu-tools/
Signed-off-by: Daniel Vetter <[email protected]>
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Now also for the DRAW_RECT command
Signed-off-by: Daniel Vetter <[email protected]>
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Move it to i915_state_static.c This way i915_emit_state.c only emits
state and doesn't (re)calculate it.
Signed-off-by: Daniel Vetter <[email protected]>
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Premature semicolon.
Signed-off-by: Daniel Vetter <[email protected]>
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valgrind gives me a warning with llvmpipe with profile builds but
not debug builds, this seems to fix the issue at least.
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Signed-off-by: Daniel Vetter <[email protected]>
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The old code even falls apart for nr == 0 (which is caught earlier, but)!
Signed-off-by: Daniel Vetter <[email protected]>
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