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* cell: use pipe_texture_reference()Brian2008-02-201-1/+3
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* gallium: replace some ordinary assignments with pipe_reference_texture()Brian2008-02-209-6/+18
| | | | This fixes at least one instance of dereferencing an invalid texture pointer.
* gallium: fix bad ptr comparisonBrian2008-02-201-1/+1
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* cell: rename cell_state_fs.c -> cell_state_shader.cBrian2008-02-202-1/+1
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* cell: init shader-related functions in cell_init_shader_functions()Brian2008-02-204-36/+55
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* cell: #includes to silence warningsBrian2008-02-202-0/+2
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* cell: plug in cell_set_sampler_textureBrian2008-02-201-0/+2
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* Remove obsolete files replaced by cell_pipe_state.cBrian2008-02-205-454/+0
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* cell: put most simple state-setter functions in new cell_pipe_state.c fileBrian2008-02-207-124/+389
| | | | Also, re-org of texture/surface functions.
* gallium: re-org of i965 texture/surface code, functionsBrian2008-02-204-57/+60
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* gallium: minor re-org of 915 surface/texture codeBrian2008-02-204-60/+84
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* gallium: new pipe->texture_update() functionBrian2008-02-2015-24/+94
| | | | | Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
* gallium: use pipe_texture_reference() in sp_tile_cache_set_texture()Brian2008-02-203-4/+6
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* gallium: general clean-up of xlib winsys MakefileBrian2008-02-191-29/+12
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* gallium: initialize the killmask register to zero before running shaderBrian2008-02-191-0/+3
| | | | This fixes mysterious missing fragments when running with SSE.
* gallium: add some casts to prevent likely msvc warningsBrian2008-02-191-3/+3
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* gallium: don't hard-code attrib slot=0 in setup_fragcoord_coeff()Brian2008-02-191-23/+18
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* gallium: implement correct sampling for RECT targets / unnormalized texcoordsBrian2008-02-191-25/+143
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* gallium: updated cell buildBrian2008-02-192-13/+18
| | | | | | Building on Ian's Cell build fix. Put libcell.a in the gallium/drivers/cell/ directory. General Makefile clean-up, simplification, updated comments.
* Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick2008-02-197-60/+85
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* Cell: trivial clean-upsIan Romanick2008-02-191-6/+2
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* Fix windows build.José Fonseca2008-02-193-3/+4
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* Portability fixes.José Fonseca2008-02-191-12/+23
| | | | | | | Eliminate C99/C++ constructs. (We should actually disable gcc C99 syntax options if we are serious about portability.)
* Remove src/mesa and src/mesa/main from gallium source include paths.José Fonseca2008-02-1913-61/+524
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* Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca2008-02-196-4/+706
| | | | Moving files since these are not being used outside gallium.
* Add run-time cpu capabilities detection stubs.José Fonseca2008-02-195-3/+97
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* Simplify makefile boilerplate code.José Fonseca2008-02-1911-84/+19
| | | | | Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
* Use gallium's rtasm module.José Fonseca2008-02-196-12/+8
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* Move mm.c code into util module.José Fonseca2008-02-198-317/+19
| | | | | Using the u_ prefix to distingish the c source files that support gallium interfaces and those that have really no relation with gallium itself.
* Add copyright headers to all rtasm source files.José Fonseca2008-02-192-3/+48
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* Rename rtasm files.José Fonseca2008-02-196-23/+25
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* Bring rtasm from mesa to gallium.José Fonseca2008-02-199-0/+2033
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* Initial scons support to build gallivm.José Fonseca2008-02-192-1/+21
| | | | Not yet complete.
* More llvm -> gallivm.José Fonseca2008-02-191-1/+1
| | | | Forgot this one on the last commit.
* gallium: move draw_set_viewport_state() call, plus code clean-up, remove ↵Brian2008-02-181-12/+4
| | | | obsolete comments
* gallium: call draw_flush() for scissor/stipple state changesBrian2008-02-181-0/+4
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* gallium: remove the prototype/unused wide_line_aa() functionBrian2008-02-181-68/+1
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* gallium: antialiased line drawingBrian2008-02-1810-10/+914
| | | | | | New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
* Update for llvm -> gallivm rename.José Fonseca2008-02-183-8/+4
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* Rename llvm -> gallivm.José Fonseca2008-02-1819-0/+0
| | | | Following the directory == library name policy simplifies the build system.
* Standardize on using the pipe/ include prefix.José Fonseca2008-02-188-21/+20
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* Update scons build for new code layout.José Fonseca2008-02-1811-12/+207
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* Cleanup depend files.José Fonseca2008-02-181-0/+1
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* Actually use GALLIUM_DRIVER_DIRS.José Fonseca2008-02-181-1/+1
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* Code reorganization: split gallium and mesa makefiles.José Fonseca2008-02-1811-19/+239
| | | | | | | In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files.
* fix the buildZack Rusin2008-02-171-1/+1
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* gallium: add missing mip level clampBrian2008-02-161-1/+2
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* gallium: tweak texture filter min/mag thresholdsBrian2008-02-161-3/+5
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* gallium: implement min vs. mag filter determination for non-mipmapped texturesBrian2008-02-161-0/+13
| | | | Fixes tests/minmag.c
* Cell: Enable code gen for SPE attribute fetchIan Romanick2008-02-158-490/+71
| | | | Doubles are still unsupported.