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* freedreno/ir3/ra: use register_allocateRob Clark2015-06-216-481/+590
* freedreno/ir3: introduce ir3_compiler objectRob Clark2015-06-2112-31/+90
* freedreno/ir3: dump nocp optionRob Clark2015-06-213-8/+0
* freedreno/ir3: silence warningsRob Clark2015-06-211-1/+10
* freedreno/ir3: remove tgsi f/eRob Clark2015-06-2112-3957/+25
* freedreno/ir3/sched: convert to priority queueRob Clark2015-06-214-229/+242
* freedreno/ir3: use standard list implementationRob Clark2015-06-218-209/+161
* freedreno/ir3: drop dot graph dumpingRob Clark2015-06-2110-525/+228
* freedreno/ir3: more builder helpersRob Clark2015-06-214-21/+16
* gallium/ttn: add missing SNERob Clark2015-06-211-0/+1
* gallium/ttn: add texture-type supportRob Clark2015-06-211-1/+43
* util/blitter (and friends): generate appropriate SVIEW declsRob Clark2015-06-216-47/+146
* util/pstipple: updates for SVIEW declsRob Clark2015-06-211-5/+17
* draw: updates to support SVIEW declsRob Clark2015-06-212-2/+32
* tgsi/transform: add support for SVIEW declsRob Clark2015-06-211-0/+21
* tgsi: update docs for SVIEW usage with TEX* instructionsRob Clark2015-06-211-0/+12
* vc4: Use a defined t value for 1D textures.Eric Anholt2015-06-201-1/+3
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-201-1/+5
* ilo: clean up header includesChia-I Wu2015-06-205-2/+5
* ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()Chia-I Wu2015-06-202-10/+8
* ilo: move gen6_so_SURFACE_STATE() out of coreChia-I Wu2015-06-202-52/+53
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-206-103/+317
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-207-70/+171
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-207-54/+189
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-209-67/+168
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-209-66/+190
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-203-45/+40
* ilo: fix a buffer overrunChia-I Wu2015-06-201-1/+1
* ilo: fix a -Wmaybe-uninitialized warningChia-I Wu2015-06-201-0/+1
* u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()Brian Paul2015-06-191-1/+2
* gallium: whitespace, formatting clean-up in p_state.hBrian Paul2015-06-191-16/+20
* st/wgl: fix WGL_SWAP_METHOD_ARB queryBrian Paul2015-06-191-1/+6
* stw: use new stw_get_nop_function() function to avoid Viewperf 12 crashesBrian Paul2015-06-191-3/+20
* stw: add some no-op functions for GL_EXT_dsa, GL_NV_half_floatBrian Paul2015-06-193-0/+476
* st/wgl: Don't return core profile for 3.1 contexts.Jose Fonseca2015-06-191-7/+6
* st/wgl: set PIPE_BIND_SAMPLER_VIEW for window color buffersBrian Paul2015-06-191-0/+1
* st/wgl: add support for multisample pixel formatsBrian Paul2015-06-191-9/+20
* st/wgl: respect sample count when creating framebuffer surfacesBrian Paul2015-06-191-0/+1
* st/wgl: fix WGL_SAMPLE_BUFFERS_ARB queryBrian Paul2015-06-191-1/+1
* tgsi: add comments for ureg_emit_label()Brian Paul2015-06-191-0/+6
* tgsi: new comments, assertion for executing TGSI_OPCODE_CALBrian Paul2015-06-191-1/+5
* llvmpipe: Truncate the binned constants to max const buffer size.Jose Fonseca2015-06-192-2/+9
* ilo: remove missing ilo_fence.h from the sources listEmil Velikov2015-06-181-1/+0
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-179-101/+72
* vc4: Move RCL generation into the kernel.Eric Anholt2015-06-1711-676/+725
* vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.Eric Anholt2015-06-171-1/+32
* vc4: Fix memory leak from simple_list conversion.Eric Anholt2015-06-171-3/+2
* vc4: Track the number of BOs allocated and their size.Eric Anholt2015-06-172-7/+100
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-171-1/+1
* vc4: Make sure that direct texture clamps have a minimum value of 0.Eric Anholt2015-06-162-25/+66