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* swr/rast: don't use _mm256_fmsub_ps in AVX codeTim Rowley2017-07-061-1/+5
* swr/rast: _mm*_undefined_* implementations for gcc<4.9Tim Rowley2017-07-061-0/+6
* etnaviv: don't dereference etna_resource pointer if allocation failsAleksander Morgado2017-07-061-3/+7
* Android: generate symlinks for all enabled gallium driversMauro Rossi2017-07-052-1/+2
* android: build imx-drm winsysTomeu Vizoso2017-07-052-0/+41
* android: add etnaviv driver build supportRob Herring2017-07-053-0/+75
* tgsi_from_mesa: add tgsi_get_gl_frag_result_semanticNicolai Hähnle2017-07-052-0/+40
* tgsi_from_mesa: add pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-0/+23
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-053-0/+195
* ddebug: handle some cases of non-TGSI shadersNicolai Hähnle2017-07-053-6/+28
* gallium/radeon: fix VDPAU breakage, need VRAM with WCMarek Olšák2017-07-051-1/+2
* a5xx: enable polygon offset clampsIlia Mirkin2017-07-041-1/+3
* a5xx: implement logicop supportIlia Mirkin2017-07-043-7/+13
* a5xx: enable polygon mode selectionIlia Mirkin2017-07-044-7/+24
* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
* a5xx: update headersIlia Mirkin2017-07-041-10/+47
* gallium/radeon: attempt to fix a compiler failure in radeon_winsys.hMarek Olšák2017-07-041-1/+1
* winsys/amdgpu: use 128KB BOs for suballocations of up to 64KB BOsMarek Olšák2017-07-042-3/+5
* gallium/radeon: allow suballocating texturesMarek Olšák2017-07-042-1/+15
* gallium/radeon: generalize the function for in-place texture reallocationMarek Olšák2017-07-041-21/+43
* gallium/radeon: add radeon_winsys::buffer_is_suballocatedMarek Olšák2017-07-043-0/+17
* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-043-32/+30
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-044-4/+21
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-045-74/+79
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-045-25/+6
* gallium/radeon: disallow exports of sparse and suballocated BOsMarek Olšák2017-07-042-8/+6
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-046-9/+9
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-047-0/+27
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-041-0/+1
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-032-1/+5
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11
* svga: move assertion in draw_vgpu10()Brian Paul2017-07-031-1/+1
* svga: fix buffer binding flags initializationBrian Paul2017-07-031-0/+6
* winsys/radeon: only call pb_slabs_reclaim when slabs are actually usedNicolai Hähnle2017-07-031-1/+2
* swr: Limit memory held by defer deleted resources.Bruce Cherniak2017-07-021-0/+6
* svga: add texture size/levels sanity check code in svga_texture_create()Brian Paul2017-06-301-0/+33
* gallium/docs: document that TXF is used with PIPE_BUFFER resourcesBrian Paul2017-06-301-1/+2
* gallium/docs: clarify that samplers are not used with PIPE_BUFFER resourcesBrian Paul2017-06-301-0/+8
* vc4: Start using XML unpack functions in CL dump.Eric Anholt2017-06-305-19/+67
* vc4: Replace a couple of magic numbers with #define usage.Eric Anholt2017-06-301-2/+2
* vc4: Move rasterizer state packing to CSO creation time.Eric Anholt2017-06-304-29/+25
* vc4: Convert the driver to emitting the shader record using pack macros.Eric Anholt2017-06-303-54/+92