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* ilo: replace a boolean by boolChia-I Wu2013-06-201-1/+1
| | | | bool is used internally. This is just cosmetic.
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-202-6/+6
| | | | It has been used as a bool since shader cache rework.
* util: (trivial) add has_popcnt fieldRoland Scheidegger2013-06-192-0/+2
| | | | | | Not used yet but there's a couple of places in llvmpipe which should use this (occlusion count is currently very inefficent if there's no cpu popcnt instruction).
* llvmpipe: use 64bit counter for occlusion queriesRoland Scheidegger2013-06-193-5/+10
| | | | | | | Some APIs require 64bit and at least for 64bit archs the overhead should be minimal. Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: handle more queriesRoland Scheidegger2013-06-197-14/+67
| | | | | | | | | | | Handle PIPE_QUERY_GPU_FINISHED and PIPE_QUERY_TIMESTAMP_DISJOINT, and also fill out the ps_invocations and c_primitives from the PIPE_QUERY_PIPELINE_STATISTICS (the others in there should already be handled). Note that ps_invocations isn't pixel exact, just 16 pixel exact but I guess it's better than nothing. Doesn't really seem to work correctly but there's probably bugs elsewhere. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: handle all queries, and change for the new disjoint semanticsRoland Scheidegger2013-06-191-11/+28
| | | | | | | | The driver can do render_condition but wasn't handling the occlusion and so_overflow predicates (though the latter might not work yet due to gs support). Reviewed-by: Jose Fonseca <[email protected]>
* gallium: fix PIPE_QUERY_TIMESTAMP_DISJOINTRoland Scheidegger2013-06-193-12/+12
| | | | | | | | | | | The semantics didn't really make sense, not really matching neither d3d9 (though the docs are all broken there) nor d3d10. So make it match d3d10 semantics, which actually gives meaning to the "disjoint" part. Drivers are fixed up in a very primitive way, I have no idea what could actually cause the counter to become unreliable so just always return FALSE for the disjoint part. Reviewed-by: Jose Fonseca <[email protected]>
* trace: Dump pipe_rasterizer_state::clip_halfz.José Fonseca2013-06-191-0/+1
| | | | Trivial.
* svga: add some comments about primitive conversionBrian Paul2013-06-192-11/+26
| | | | | | | And clean up the svga_translate_prim() function with better variable names. Reviewed-by: Jose Fonseca <[email protected]>
* indices: add some commentsBrian Paul2013-06-192-4/+28
| | | | | | This is pretty complicated code with few/any comments. Here's a first stab. Reviewed-by: Jose Fonseca <[email protected]>
* svga: reindent svga_tgsi.cBrian Paul2013-06-191-63/+65
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* svga: whitespace, comment, formatting fixes in svga_tgsi_emit.hBrian Paul2013-06-191-42/+56
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* svga: move some svga/tgsi functionsBrian Paul2013-06-193-125/+149
| | | | | | | | Move some functions from the svga_tgsi_insn.h header into the svga_tgsi_insn.c file since they're only used there. Plus, add comments and fix formatting. Reviewed-by: Jose Fonseca <[email protected]>
* svga: formatting fixes in svga_tgsi_insn.cBrian Paul2013-06-191-260/+395
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* nvc0: kill assert in ppp codeMaarten Lankhorst2013-06-191-2/+0
| | | | | It's no longer always true, and the video tilign aligment should ensure the alignment is handled correctly regardless.
* ilo: rework shader cacheChia-I Wu2013-06-199-186/+356
| | | | | | | | | The new code makes the shader cache manages all shaders and be able to upload all of them to a caller-provided bo as a whole. Previously, we uploaded only the bound shaders. When a different set of shaders is bound, we had to allocate a new kernel bo to upload if the current one is busy.
* nv50: avoid crash on updating RASTERIZE_ENABLE stateEmil Velikov2013-06-191-0/+10
| | | | | | | | When doing blit using the 3D engine, the rasterizer cso may be NULL. Ported from nvc0 commit 8aa8b0539. Signed-off-by: Emil Velikov <[email protected]>
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-178-34/+13
| | | | | | | | | | | This reverts commit 41966fdb3b71c0b70aeb095e0eb3c5626c144a3a. While it's a lot cleaner it causes regressions because the draw interface is always called from the draw functions of the drivers (because the buffers need to be mapped) which means that the stream output buffers endup being cleared on every draw rather than on setting. Signed-off-by: Zack Rusin <[email protected]>
* llvmpipe: fixes for conditional renderingRoland Scheidegger2013-06-184-36/+86
| | | | | | | | | | honor render_condition for clear_render_target and clear_depth_stencil. Also add minimal support for occlusion predicate, though it can't be active at the same time as an occlusion query yet. While here also switchify some large if-else (actually just mutually exclusive if-if-if...) constructs. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-1841-37/+92
| | | | | | | | | | | | | For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <[email protected]>
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-186-271/+368
| | | | | | | | | | Add ilo_gpe_init_zs_surface() to construct 3DSTATE_DEPTH_BUFFER 3DSTATE_STENCIL_BUFFER 3DSTATE_HIER_DEPTH_BUFFER at surface creation time. This allows fast state emission in draw_vbo().
* tgsi: text parser: fix parsing of array in declarationDave Airlie2013-06-181-3/+9
| | | | | | | | | | | I noticed this code didn't work as advertised while doing some passing around of TGSI shaders and trying to reparse them, and things failing. This seems to fix it here for at least the small test case I hacked into a graw test. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/xlib: Fix XImage stride calculationRichard Sandiford2013-06-171-4/+4
| | | | | | | | | Fixes window skew seen while running gnome on a 16-bit screen over vnc. NOTE: This is a candidate for stable release branches. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Richard Sandiford <[email protected]>
* st/xlib Fix XIMage bytes-per-pixel calculationRichard Sandiford2013-06-171-3/+2
| | | | | | | | | Fixes a crash seen while running gnome on a 16-bit screen over vnc. NOTE: This is a candidate for stable release branches. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Richard Sandiford <[email protected]>
* gallium: replace bswap_32 calls with util_bswap32Jonathan Gray2013-06-174-9/+7
| | | | | | | | | byteswap.h and bswap_32 aren't portable, replace them with calls to gallium's util_bswap32 as suggested by Mark Kettenis. Lets these files build on OpenBSD. Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* draw: fix a regression in computing max eltZack Rusin2013-06-171-0/+1
| | | | | | | | | | | | | gl can use elts without setting indices, in which case our eltMax was set to 0 and always invoking the overflow condition. So by default set eltMax to maximum, it will be curbed by draw_set_indexes (if it ever comes) and if not then it will let gl's glVertexPointer/glDrawArrays work correctly. Fixes piglit's triangle-rasterization-overdraw test. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* draw: clear the draw buffers in drawZack Rusin2013-06-178-13/+34
| | | | | | | | | | Moves clearing of the draw so target buffers to the draw module. They had to be cleared in the drivers before which was quite messy. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* ilo: add pipe-based copy method to ilo_blitterChia-I Wu2013-06-172-5/+25
| | | | It enables accelerated resource_copy_region() when blt-based method fails.
* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
| | | | | | Port BLT code in ilo_blit.c to BLT-based blitting methods of ilo_blitter. Add BLT-based clears. The latter is verifed with util_clear(), but it is not in use yet.
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
| | | | | ilo_blitter is just a wrapper for util_blitter for now. We will port BLT code to ilo_blitter shortly.
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
| | | | | Commit 6fe0453c339b6e894e0ee8d2200e7638a43ed21e broke half-float vertex arrays. This reverts a part of that commit, and explains why.
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
| | | | | | Assert that we do not support user vertex/index/constant buffers. Issue a warning when a sampler view is created for a resource without PIPE_BIND_SAMPLER_VIEW.
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
| | | | The path should never be hit.
* gallium/draw: add limits to the clip and cull distancesZack Rusin2013-06-137-14/+41
| | | | | | | | | | | There are strict limits on those registers. Define the maximums and use them instead of magic numbers. Also allows us to add some extra sanity checks. Suggested by Brian. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* draw: cleanup the distance culling code a bitZack Rusin2013-06-131-48/+41
| | | | | | | | | | | We don't need the clamped variable, because we can just return early. We should also do the regular culling after the distance culling passes. All spotted by Brian. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
| | | | | | | | | When a resource is busy and is mapped with PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, the underlying bo is replaced. We need to mark states affected by the resource dirty. With this change, we no longer have to emit vertex buffers and index buffer unconditionally.
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
| | | | With UBO and TBO support, we are supposedly good to claim GLSL 1.40.
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2
| | | | | Now that we have a function to initialize states, initialize dirty flags there too.
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-134-21/+23
| | | | | | | Even with hardware contexts, since we do not pin resources, we have to re-emit the states so that the resources are referenced (by cp->bo) and their offsets are updated in case they are moved. This also allows us to elimiate cp flush in is_bo_busy().
* ilo: fix for util_blitter_clear() changesChia-I Wu2013-06-131-4/+1
| | | | It has been broken since 17350ea979b883662573dac136cd9efb49938210.
* mesa: Fix bug in unclamped float to ubyte conversion.Manfred Ernst2013-06-121-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Problem: The IEEE float optimized version of UNCLAMPED_FLOAT_TO_UBYTE in macros.h computed incorrect results for inputs in the range 0x3f7f0000 (=0.99609375) to 0x3f7f7f80 (=0.99803924560546875) inclusive. 0x3f7f7f80 is the IEEE float value that results in 254.5 when multiplied by 255. With rounding mode "round to closest even integer", this is the largest float in the range 0.0-1.0 that is converted to 254 by the generic implementation of UNCLAMPED_FLOAT_TO_UBYTE. The IEEE float optimized version incorrectly defined the cut-off for mapping to 255 as 0x3f7f0000 (=255.0/256.0). The same bug was present in the function float_to_ubyte in u_math.h. Fix: The proposed fix replaces the incorrect cut-off value by 0x3f800000, which is the IEEE float representation of 1.0f. 0x3f7f7f81 (or any value in between) would also work, but 1.0f is probably cleaner. The patch does not regress piglit on llvmpipe and on i965 on sandy bridge. Tested-by Stéphane Marchesin <[email protected]> Reviewed-by Stéphane Marchesin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/dri: if flushing a drawable, don't set reason=SWAPBUFFERSMarek Olšák2013-06-131-1/+1
| | | | | | 0 means SWAPBUFFERS. Reviewed-by: Brian Paul <[email protected]>
* st/dri: resolve the back buffer only in SwapBuffersMarek Olšák2013-06-131-3/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/dri: manually swap MSAA front and back buffers in SwapBuffersMarek Olšák2013-06-131-0/+25
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/dri: always copy new DRI front and back buffers to corresponding MSAA buffersMarek Olšák2013-06-131-0/+27
| | | | | | | | This commit fixes these piglit tests with an MSAA visual forced on: - read-front - glx-copy-sub-buffer Reviewed-by: Brian Paul <[email protected]>
* st/dri: refactor dri_msaa_resolveMarek Olšák2013-06-133-12/+15
| | | | | | The generic blit will be used by the following commit. Reviewed-by: Brian Paul <[email protected]>
* st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate eventMarek Olšák2013-06-131-26/+78
| | | | | | | | | | Page flipping generates an invalidate event every frame, causing reallocations of all private resources (MSAA and depth-stencil). Reusing the resources may improve performance (especially under memory pressure). Reviewed-by: Brian Paul <[email protected]>
* st/dri: fix MSAA resolving of buffers with height > widthMarek Olšák2013-06-131-2/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* r600g: upsample and downsample MSAA resources for transfersMarek Olšák2013-06-131-79/+141
| | | | | | | | | | | We did downsample (=resolve) MSAA resources to make ReadPixels work with MSAA GLX visuals, which was enough for read-only color-only transfers. This commit makes write color transfers and depth-stencil transfers work in a similar manner. It does downsampling in transfer_map and upsampling in transfer_unmap. Reviewed-by: Brian Paul <[email protected]>
* gallium/u_format: add a new helper for initializing pipe_blit_info::maskMarek Olšák2013-06-132-25/+29
| | | | Reviewed-by: Brian Paul <[email protected]>