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* android: don't build the kms-dri winsysEmil Velikov2015-07-224-40/+2
* android: dri: correctly set HAVE_LIBDRMEmil Velikov2015-07-221-5/+3
* st/dri: unwrap/remove __NOT_HAVE_DRM_H magicEmil Velikov2015-07-224-23/+1
* radeonsi: Flush when we're asked to return a fence but don't have one yetMichel Dänzer2015-07-221-1/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-21394-1521/+1514
* nvc0: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* nv50: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* r600/sb: Fix an &/&& mistakeAdam Jackson2015-07-211-1/+1
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2170-679/+679
* gallivm: Initialize LLVM Modules's DataLayout to an empty string.Tom Stellard2015-07-201-5/+23
* nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset2015-07-201-3/+3
* nouveau: always align buffers to 0x100Samuel Pitoiset2015-07-201-7/+1
* nv50: limit the maximum number of samplers to 16Samuel Pitoiset2015-07-201-1/+1
* nv50: turn samples counts off during blitSamuel Pitoiset2015-07-201-0/+11
* nv50: add nesting support for occlusion queriesSamuel Pitoiset2015-07-202-11/+20
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* gm107/ir: fix indirect txq emissionIlia Mirkin2015-07-181-2/+8
* nvc0/ir: don't worry about sampler in txq handlingIlia Mirkin2015-07-181-22/+8
* nvc0/ir: fix txq on indirect samplersIlia Mirkin2015-07-182-2/+56
* vc4: Switch to using a separate ioctl for making shaders.Eric Anholt2015-07-174-12/+78
* vc4: Fix printing of shader-db debug when shader-db isn't turned on.Eric Anholt2015-07-171-4/+6
* vc4: Add debugging on texture relocation validation failures.Eric Anholt2015-07-171-7/+13
* vc4: Also consider uniform 0 in uniform lowering.Eric Anholt2015-07-171-3/+3
* vc4: Use the pure/const attributes on a bunch of our QPU functions.Eric Anholt2015-07-172-18/+18
* gallium: add interface for writable shader buffersMarek Olšák2015-07-162-0/+28
* gallium: add interface for writable shader imagesMarek Olšák2015-07-1610-27/+120
* gallium: add new limits for shader buffers and imagesMarek Olšák2015-07-163-4/+5
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-167-13/+19
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-1615-0/+18
* clover: little OpenCL status code logging cleanEdB2015-07-165-25/+32
* osmesa: fix OSMesaPixelsStore typoBrian Paul2015-07-151-1/+1
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-143-49/+69
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-143-28/+43
* vc4: Move uniforms handling to a separate file.Eric Anholt2015-07-143-314/+341
* vc4: Fix some -Wdouble-promotion warnings.Eric Anholt2015-07-143-6/+6
* vc4: Fix compiler warnings on release builds.Eric Anholt2015-07-144-7/+14
* vc4: Add better debug for register allocation failure.Eric Anholt2015-07-141-1/+5
* vc4: Drop reloc_count tracking for debug asserts on non-debug builds.Eric Anholt2015-07-141-0/+10
* vc4: Rework cl handling to be friendlier to the compiler.Eric Anholt2015-07-146-152/+203
* vc4: Make a helper function for getting the current offset in the CL.Eric Anholt2015-07-144-20/+21
* vc4: Drop separate cl*_reloc_hindex().Eric Anholt2015-07-141-18/+6
* vc4: Store reloc pointers as pointers, not offsets.Eric Anholt2015-07-141-5/+5
* vc4: Add perf debug for when we wait on BOs.Eric Anholt2015-07-144-43/+72
* auxiliary/vl: use the correct screen indexEmil Velikov2015-07-131-4/+13
* radeonsi: directly include radeon/* headersEmil Velikov2015-07-131-1/+1
* auxiliary/vl: use loader_open_device() over open()Emil Velikov2015-07-132-1/+4
* pipe-loader: use loader_open_device() rather than open()Emil Velikov2015-07-131-1/+1
* pipe-loader: remove pipe_loader_sw_probe_xlibEmil Velikov2015-07-133-53/+0
* automake: remove empty GALLIUM_PIPE_LOADER_LIBSEmil Velikov2015-07-1310-20/+7
* automake: pipe-loader: remove the 'client' pipe-loaderEmil Velikov2015-07-133-28/+22