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* st/mesa: add shader buffer barrier bitIlia Mirkin2016-01-291-0/+1
* tgsi: add MEMBAR opcode to handle memoryBarrier* GLSL intrinsicsIlia Mirkin2016-01-293-2/+24
* winsys/amdgpu: Process RADEON_FLAG_* independently from RADEON_DOMAIN_*Michel Dänzer2016-01-291-10/+9
* winsys/amdgpu: Handle RADEON_FLAG_NO_CPU_ACCESSMichel Dänzer2016-01-291-0/+2
* nv50/ir: optimize mad/fma with third argument 0 to mulKarol Herbst2016-01-281-0/+21
* nv50/ir: run DCE backwardsKarol Herbst2016-01-281-3/+3
* nv50/ir: optimize shl(shr(a, c), c) to and(a, ~((1 << c) - 1))Karol Herbst2016-01-281-0/+8
* radeonsi: Add option for SI schedulerAxel Davy2016-01-283-1/+7
* vc4: Throttle outstanding rendering after submission.Eric Anholt2016-01-271-0/+9
* vc4: Don't record the seqno of a failed job submit.Eric Anholt2016-01-271-2/+2
* nv50/ir: fix memory corruption when spilling and redoing RAKarol Herbst2016-01-261-0/+3
* r600,compute: Plug few memory leaksJan Vesely2016-01-268-21/+55
* r600: Typos and whitespace fixesJan Vesely2016-01-263-7/+7
* radeonsi: fix clover crashMarek Olšák2016-01-261-1/+1
* radeonsi: fix shader precompilation for shader-dbMarek Olšák2016-01-261-9/+35
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* nir: move to compiler/Emil Velikov2016-01-2614-20/+20
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-268-4/+8
* gallium/ddebug: add 'verbose' optionNicolai Hähnle2016-01-265-5/+12
* gallium/ddebug: make 'noflush' also affect 'always' modeNicolai Hähnle2016-01-262-5/+10
* radeonsi: use llvm.amdgcn.s.barrier instead of llvm.AMDGPU.barrier.localNicolai Hähnle2016-01-261-1/+3
* radeonsi: add DCC buffer for sampler views on new CSNicolai Hähnle2016-01-251-15/+18
* radeonsi: emit rw_buffers for tes_shader only if tes_shader presentNicolai Hähnle2016-01-251-3/+5
* radeonsi: do not set the shader->key for gs copy shadersNicolai Hähnle2016-01-251-1/+0
* radeonsi: si_llvm_emit_vs_epilogue is never used with gs copy shadersNicolai Hähnle2016-01-251-2/+3
* radeonsi: move is_gs_copy_shader to si_shader_contextNicolai Hähnle2016-01-252-6/+5
* radeonsi: replace use of is_gs_copy_shader in si_shader_vsNicolai Hähnle2016-01-251-1/+1
* radeonsi: ensure that VGT_GS_MODE is sent when necessaryNicolai Hähnle2016-01-251-8/+21
* radeonsi: extract the VGT_GS_MODE calculation into its own functionNicolai Hähnle2016-01-251-19/+28
* trace: fix a segfault when tracing indirect draw callsSamuel Pitoiset2016-01-241-1/+16
* winsys/amdgpu: optionally use buffer lists with all allocated buffersMarek Olšák2016-01-235-3/+61
* virgl: enable building on AndroidRob Herring2016-01-234-0/+78
* radeonsi: add ETC1 support for StoneyMarek Olšák2016-01-221-0/+1
* radeonsi: change LLVM intrinsics for BREV, CLAMP, EX2Marek Olšák2016-01-221-3/+6
* radeonsi: add max waves / SIMD to shader stats (v2)Marek Olšák2016-01-221-5/+49
* radeonsi: enable late VS allocation (v3)Marek Olšák2016-01-221-3/+23
* radeonsi: allow using all CUs for tessellation and on-chip GS (v2)Marek Olšák2016-01-221-2/+2
* Revert "radeonsi: fix discard-only fragment shaders (v2)"Nicolai Hähnle2016-01-221-4/+0
* radeonsi: fix discard-only fragment shaders (v2)Nicolai Hähnle2016-01-221-0/+4
* radeonsi: add ETC2 support for StoneyMarek Olšák2016-01-222-10/+38
* radeonsi: implement SAMPLEPOS system value without a constant buffer loadMarek Olšák2016-01-221-2/+13
* winsys/amdgpu: compute num_good_compute_units correctlyMarek Olšák2016-01-221-10/+5
* gallium/radeon: rename max_compute_units -> num_good_compute_unitsMarek Olšák2016-01-226-11/+11
* radeonsi: disable SPI color outputs the shader doesn't writeMarek Olšák2016-01-222-0/+16
* radeonsi: use all SPI color formatsMarek Olšák2016-01-226-58/+195
* radeonsi: use 32_AR for alpha-to-coverage without a color bufferMarek Olšák2016-01-221-1/+1
* radeonsi: add shader conversion code for all SPI color formatsMarek Olšák2016-01-222-14/+140
* radeonsi: set CB_SHADER_MASK according to SPI color formatsMarek Olšák2016-01-221-16/+35
* radeonsi: use SPI_SHADER_COL_FORMAT fields instead of export_16bpcMarek Olšák2016-01-227-38/+91
* radeonsi: don't enable blending if colormask == 0Marek Olšák2016-01-221-0/+3