| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes the bug that prevented propagation of literals in some cases.
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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post_scheduler clears interference set for reallocatable values when
the value becomes live first time, and then updates it to take into
account modified order of operations, but this was not handled properly
if the value appears first time as a source in copy operation.
Fixes issues with webgl demo: http://madebyevan.com/webgl-water/
Signed-off-by: Vadim Girlin <[email protected]>
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Some inputs may be preloaded into predefined GPRs,
so we can't reallocate arrays with such inputs.
Fixes issues with webgl demo: http://oos.moxiecode.com/js_webgl/snake/
Signed-off-by: Vadim Girlin <[email protected]>
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This should fix build issues with GCC < 4.3
Signed-off-by: Vadim Girlin <[email protected]>
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New disassembler is not completely isolated yet from further processing
in r600g/sb that is not required for printing the dump, so it has higher
probability to fail in case of any unexpected features in the bytecode.
This patch adds "sbdisasm" flag for R600_DEBUG that allows to use new
disassembler in r600g/sb for shader dumps when shader optimization
is not enabled.
If shader optimization is enabled, new disassembler is used by default.
Signed-off-by: Vadim Girlin <[email protected]>
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Kills tilling on UVD buffers, but we currently don't really need that.
Signed-off-by: Christian König <[email protected]>
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We still need the option for handling 3D textures as well.
Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=64143
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Still not perfect, but a step in the right direction.
Signed-off-by: Christian König <[email protected]>
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Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:
$ git grep u_assembled_primitive
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
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The differences from the previous releases that affect st/egl are
- logging macros are prefixed with an 'A'
- dequeueBuffer() and enqueueBuffer() require an additoinal argument for
fence fd, acquired from libsync
Additionally, include gralloc_drm.h with extern "C".
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We do not need our own prim_count() anymore.
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The function returns the number of reduced/tessellated primitives for the
given vertex count.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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Switch to '>=' for comparisons, and it becomes obvious that the comparison for
PIPE_PRIM_QUAD_STRIP was wrong.
Add minimum vertex count check for PIPE_PRIM_LINE_LOOP. Return 1 for
PIPE_PRIM_POLYGON with 3 vertices.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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As a side effect, primitives with adjacency are now correctly validated.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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It should be U_PRIM_H, not U_BLIT_H.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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The latter function is also removed as a result of the change.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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Move together (or add) functions to decompose/reduce/assemble a primitive,
give them consistent names, and document them. Add u_prim_vertex_count() so
that the vertex count information can be used elsewhere.
u_assembled_primitive() will be removed in a folow-on commit.
[olv: fix a warning when -Wold-style-declaration is enabled]
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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Fix for PIPE_PRIM_TRIANGLES_ADJACENCY and PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Zack Rusin <[email protected]>
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instead of crashing just fill zeros at the input slots that don't
match, that's the mandated behavior and it avoids debug asserts.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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It's valid because we reuse certain arithmetic operations
for both signed and unsigned types (e.g. uadd, umad, which
have a bit unfortunate naming)
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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R600_CONTEXT_FLUSH_AND_INV
We are already emitting a EVENT_TYPE_CACHE_FLUSH_AND_INV_EVENT packet
when this flush flag is set, so flushing the dest caches with a
SURFACE_SYNC should not be necessary.
The motivation for this change is that emitting a SURFACE_SYNC packet with
the CB bits set was causing compute shaders to hang on Cayman.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Adam Jackson <[email protected]>
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Just like radeon/uvd, r600/sb fails to find the libdrm includes.
Signed-off-by: Lauri Kasanen <[email protected]>
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Without this patch, radeon_uvd failed to find the libdrm includes:
In file included from radeon_uvd.c:48:
../../winsys/radeon/drm/radeon_winsys.h:44:35: error:
libdrm/radeon_surface.h: No such file or directory
Signed-off-by: Lauri Kasanen <[email protected]>
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Removes the need of API_DEFINES.
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Add an extra parameter to specify if we should clear the render target.
Signed-off-by: Christian König <[email protected]>
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On GEN7+, is->dev.has_gen7_sol_reset is required.
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When the SO targets are changed and no appending is requested, we need to send
SOL_RESET on GEN7+.
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With the commands supported by GPE, we can finally program the states.
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They were just stubs before.
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Move max_svbi calculation to a helper function and make it available for other
GENs.
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pipe_stream_output_info tells us which of OUT[i] needs to be written out.
We need the info to map OUT[i] to VUE offset.
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It will be used for SOL_RESET on GEN7.
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We do not allocate such resources yet though.
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As we do not advertise MSAA support, this change should not make any
difference yet.
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There is no reason to waste the memory when the HW can support compact array
spacing (ARYSPC_LOD0).
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It seems a bit weird to have device limits in a context.
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We need only dev->gen, but it makes sense to expose other information to the
compiler.
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We need only dev->gen and dev->gt, but it makes sense to expose other
information to the pipeline.
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The struct is used to describe the device information, such as PCI ID, GEN,
GT, and etc.
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