| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Fix build since 3b176c441b7ddc5f7d2f891da3f76cf3c1814ce1 for
dri_platform=none hosts.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Map TGSI_SEMANTIC_SAMPLEMASK to register/component.
Enable face register when sample mask is needed by shader.
Requires Evergreen/Cayman
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Fixes fs-imulExtended, fs-imulExtended-only-msb, fs-umulExtended,
fs-umulExtended-only-msb piglit tests.
Reviewed-by: Alex Deucher <[email protected]>
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Requires Evergreen or later
v2 (Andreas): Update relnotes/10.3
Reviewed-by: Alex Deucher <[email protected]> (v1)
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I found myself often wanting this when I'm printing out a uint32_t mapping
of some GPU data, and I want to put in an interpretation of that value as
a float.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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When using (d3d10) conformant out-of-bound behavior for texel fetching
(currently always enabled) the level still needs to be set to a safe value
even though the offset in the end won't get used because the level is used
to look up the mip offset itself and the actual strides, which might otherwise
crash.
For simplicity, we'll use level 0 in this case (this ought to be safe, llvmpipe
does not actually fill in level 0 information if first_level is larger, but
some random strides / offsets shouldn't hurt as ultimately we always use
offset 0 in this case).
Fixes a crash in some in-house test where random huge levels appear in
lp_build_fetch_texel() (the test actually uses level 0 always but if the
fetching happens in a block with a execution mask random values may appear).
CC: <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The kms-dri swrast driver cannot share buffers using the GEM,
so it must tell the loader to disable extensions relying on
that, without disabling the image DRI extension altogether
(which would prevent the loader from working at all).
This requires a new gallium capability (which is queried on
the pipe_screen and for swrast drivers it's forwarded to the
winsys), and requires a new version of the DRI image extension.
[Emil Velikov]
- Rebased on top of gallium-dri megadrivers.
- Drop PIPE_CAP_BUFFER_SHARE and sw_winsys::get_param hook.
The can_share_buffer cap is set at InitScreen. We use a different
InitScreen (and thus value for the cap) function for kms_dri, due to
deeper differences originating from dri megadrivers.
Signed-off-by: Emil Velikov <[email protected]>
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Add a new winsys and target that can be used with a dri2 state tracker
and loader instead of drisw. This allows to use gbm as a dri2/image
loader and avoid the extra copy from the backbuffer to the shadow
frontbuffer.
The new driver is called "kms_swrast", and is loaded by gbm as a
fallback, because it is only useful with the gbm platform (as no buffer
sharing is possible)
To force select the driver set the environment variable
GBM_ALWAYS_SOFTWARE
[Emil Velikov]
- Rebase on top of gallium megadriver.
- s/text/test/ in configure.ac (Spotted by Andreas Pokorny).
- Add scons support for winsys/sw/kms-dri and fix the build.
- Provide separate DriverAPI, due to different InitScreen hook.
Signed-off-by: Emil Velikov <[email protected]>
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Whenever dd_create_screen/pipe_loader_* fails, gdrm->dev may be NULL.
Thus peeking inside the struct will lead to a crash.
Signed-off-by: Emil Velikov <[email protected]>
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... on static targets. Otherwise we'll crash badly as gdrm->dev is
NULL when we try to copy the string driver_name.
Signed-off-by: Emil Velikov <[email protected]>
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mesa/mesa/src/gallium/auxiliary/os/os_process.c:40:2: warning: #warning unexpected platform in os_process.c [-Wcpp]
#warning unexpected platform in os_process.c
mesa/mesa/src/gallium/auxiliary/os/os_process.c:77:2: warning: #warning unexpected platform in os_process.c [-Wcpp]
#warning unexpected platform in os_process.c
Signed-off-by: Yaakov Selkowitz <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We can create 3D texture views. Avoids an assertion in piglit
fbo-generatemipmap-3d test and allows it to pass.
Reviewed-by: Charmaine Lee <[email protected]>
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While running https://github.com/nvMcJohn/apitest with apitrace I noticed that Mesa was producing bogus results:
wglChoosePixelFormatARB(hdc, piAttribIList = {...}, pfAttribFList = &0, nMaxFormats = 1, piFormats = {19, 65576, 37, 198656, 131075, 0, 402653184, 0, 0, 0, 0, -573575710}, nNumFormats = &12) = TRUE
However https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt states
<nNumFormats> returns the number of matching formats. The returned
value is guaranteed to be no larger than <nMaxFormats>.
Cc: "10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Based on the toplevel one but adapted to the driver/winsys coding styles.
Reviewed-by: Marek Olšák <[email protected]>
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It was set to aligned width. It appears to be fine on GEN7+, but causes
random hangs on GEN6.
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This fixes 3D texture support in all these cases, because array_size is 1
with 3D textures and depth0 actually contains the "array size".
util_max_layer is universal and returns the last layer index for any texture
target.
A lot of the cases below can't actually be hit with 3D textures, but let's
be consistent.
This fixes a failure in:
piglit layered-rendering/clear-color-all-types 3d single_level
for r600g and radeonsi, which was caused by an incorrect CMASK size
calculation.
Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
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This was just a guess - and it worked!
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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This fixes piglit spec/!OpenGL 3.1/minmax.
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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I actually couldn't reproduce this one, but internal docs recommend this
workaround. Better safe than sorry.
Also, the number of dwords for the sync packets is increased by 4 instead
of 2, because it wasn't bumped last time when a new packet was added there.
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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This fixes "piglit/bin/arb_transform_feedback2-draw-auto instanced".
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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This is needed by the following commit which is a candidate for stable too.
Cc: [email protected]
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This fixes the checkerboard pattern in glxgears and anything that triggers
fast color clear.
num_channels is always <= 8, but Hawaii has 16 pipes.
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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This new name isn't so confusing.
I also changed the gallivm limit, because it looked wrong.
Reviewed-by: Brian Paul <[email protected]>
v2: use sizeof(float[4])
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it also matches GL 4.2
further discussion:
http://lists.freedesktop.org/archives/mesa-dev/2013-August/042680.html
Cc: [email protected]
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Spotted by okias on IRC.
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Not only should we mark states dirty when the underlying resource is renamed,
we should also update the CSO bo when available.
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We will need it in the following commit.
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- Preserve word boundaries.
v3:
- Use const and restrict.
- Fix indentation.
Reviewed-by: Michel Dänzer <[email protected]>
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Most image functions are required to return a CL_INVALID_OPERATION
error when used on devices without image support.
v2:
- Simplified the code
Reviewed-by: Francisco Jerez <[email protected]>
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v2: Add information about the item's starting point and size
v3: Rebased on top of master
Reviewed-by: Tom Stellard <[email protected]>
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v2: Rebased on top of master
Reviewed-by: Tom Stellard <[email protected]>
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This should allow a deeper pipeline.
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When mapping a busy resource with PIPE_TRANSFER_DISCARD_RANGE or
PIPE_TRANSFER_FLUSH_EXPLICIT, we can avoid blocking by allocating and mapping
a staging bo, and emit pipelined copies at proper places. Since the staging
bo is never bound to GPU, we give it packed layout to save space.
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Enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT and reorder caps a bit.
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With the recent clean-ups, we can pass the mapped pointer around between
functions cleanly. Drop it to make ilo_transfer smaller.
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It maps to drm_intel_gem_bo_map_unsynchronized(), which results in
unsynchronized GTT mapping.
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Many of the transfer functions do not need an ilo_context. Drop it.
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Add xfer_map() to replace map_bo_for_transfer(). Add xfer_unmap() and
xfer_alloc_staging_sys() to simplify texture and buffer mapping/unmapping, and
enable more code sharing between them.
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Add a bunch of helper functions and a big comment for
choose_transfer_method(). This also fixes handling of
PIPE_TRANSFER_MAP_DIRECTLY to not ignore tiling.
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We used FREE() in one of the error path.
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Reviewed-by: Francisco Jerez <[email protected]>
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[ Francisco Jerez: Check for devices not associated with the specified
context. Style fix. ]
Reviewed-by: Francisco Jerez <[email protected]>
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Move fence creation to the new ilo_fence_create().
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This allows us two things: we now need less item copies when we have
to defrag+grow the pool (to just one copy per item) and, even in the
case where we don't need to defrag the pool, we reduce the data copied
to just the useful data that the items use.
Note: The fallback path is a bit ugly now, but hopefully we won't need
it much.
Reviewed-by: Tom Stellard <[email protected]>
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Now, before moving everything to host memory, we try to create a
new resource to use as a pool. I we succeed we just use this resource
and delete the previous one. If we fail we fallback to using the
shadow.
This should make growing the pool faster, and we can also save
64KB of memory that were allocated for the 'shadow', even if they
weren't used.
Reviewed-by: Tom Stellard <[email protected]>
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