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* llvmpipe: Texture sampling code generation primitives.José Fonseca2009-09-074-0/+478
| | | | | Only supports single level 2d textures, with neareast and bilinear filtering for now.
* llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca2009-09-072-0/+15
| | | | of an arbitrary type.
* llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca2009-09-072-0/+45
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* llvmpipe: Correct implementation of floor.José Fonseca2009-09-072-0/+95
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* llvmpipe: Utility function to get the pointer to a structure member.José Fonseca2009-09-072-4/+29
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* llvmpipe: SoA pixel unpacking specialization.José Fonseca2009-09-076-39/+252
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* util: Utility function to check if a number is a power of two.José Fonseca2009-09-071-0/+10
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* llvmpipe: Further abstract the texture sampling generation from TGSI ↵José Fonseca2009-09-075-125/+186
| | | | translation.
* r300g: Fix some issues pointed out by compiler warnings.Michel Dänzer2009-09-063-15/+19
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* r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended.Michel Dänzer2009-09-061-2/+5
| | | | Return NULL if the BO is busy, otherwise just map it.
* r300g: Fix a number of warningsNicolai Hähnle2009-09-0610-10/+23
| | | | Seriously guys....
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-0610-21/+152
| | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
* r300g: update the value of register VAP_VF_MAX_VTX_INDXCooper Yuan2009-09-051-1/+2
| | | | according to actual vertex index count.
* r300g: update rs_block state after changing rasterizerCooper Yuan2009-09-051-0/+1
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* r300g: need to validate scissor and viewport state if bind new rasterizerCooper Yuan2009-09-051-0/+2
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* gallium/xlib: minor clean-upsBrian Paul2009-09-041-14/+5
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* i915g: Fix warnings in scons build by using byte pointersJakob Bornecrantz2009-09-041-2/+2
| | | | scons build complained about void pointer math
* tgsi: Document differencies between vs_1_1 and vs_2_0 for EXPP and LOGP.Michal Krol2009-09-041-2/+12
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* gallium/xlib: silence unitialized var warningBrian Paul2009-09-031-1/+1
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* gallium/xlib: silence uninitialized var warningBrian Paul2009-09-031-1/+1
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* util: add version of u_blit_pixels which takes a writemaskKeith Whitwell2009-09-034-15/+69
| | | | Values outside the writemask are set in the destination to {0,0,0,1}
* st/xorg: add linear and radial gradient accelerationZack Rusin2009-09-031-20/+71
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* st/xorg: radial gradient shaderZack Rusin2009-09-031-0/+85
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* st/xorg: linear gradient shaderZack Rusin2009-09-031-0/+59
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* i915g: Up the number of relocsJakob Bornecrantz2009-09-031-1/+1
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* i915g: Don't run in sync with HWJakob Bornecrantz2009-09-031-4/+7
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* i915g: Don't send flush flags to HWJakob Bornecrantz2009-09-031-0/+8
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* st/xorg: cleanup and adjust to the changes in the ureg codeZack Rusin2009-09-031-3/+3
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* st/xorg: adjust enums in preperation for gradientsZack Rusin2009-09-032-7/+15
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* aux/tgsi: pull back ureg work from 0.1 branchKeith Whitwell2009-09-0311-174/+429
| | | | | Manual merge of ureg changes on the branch. Too much unrelated stuff for a proper merge.
* nv50: move centroid, flat bits when making interp longChristoph Bumiller2009-09-031-4/+4
| | | | | Before this, just the perspective divide bit was moved in convert_to_long of the load interpolant instruction.
* nv50: fix vbo_static_attrib method size errorChristoph Bumiller2009-09-031-3/+3
| | | | | The VTX_ATTR_3/2/1F methods also had size 4 ... a stupid copy/paste error.
* nv50: fix draw_elements_inline_u08/16Christoph Bumiller2009-09-031-2/+2
| | | | | We've been emitting the same two indices over and over without incrementing map.
* r300g: specify point/line/triangle have stuffed texture coordCooper Yuan2009-09-031-1/+3
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* st/xorg: fix warningsZack Rusin2009-09-021-3/+3
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* st/xorg: handle xrender repeat modesZack Rusin2009-09-021-4/+26
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* st/xorg: flip the coordinate systemZack Rusin2009-09-021-1/+1
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* st/xorg: handle solid fills in the fragment shaderZack Rusin2009-09-021-4/+18
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* st/xorg: Guard against realy old versions of XorgJakob Bornecrantz2009-09-021-2/+8
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* st/xorg: Remove code no longer support by xserver Git master.Michel Dänzer2009-09-024-59/+4
| | | | Shouldn't be necessary with older versions either.
* st/xorg: Add support for xserver Git master DRI2 interface.Michel Dänzer2009-09-022-81/+151
| | | | Reorganize to handle both interfaces with common code.
* st/dri: Slight consolidation of DRI2 buffer handling.Michel Dänzer2009-09-022-30/+27
| | | | | | Always use / assume a combined depth/stencil buffer. Also update drawable formats from surfaces returned by the driver.
* st/xorg: Add EXA UploadToScreen and DownloadFromScreen hooks.Michel Dänzer2009-09-021-0/+64
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* nv50: SWZ is the same as MOV from our perspectiveBen Skeggs2009-09-021-0/+1
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* st/xorg: getting indexes right tends to be helpfulZack Rusin2009-09-011-3/+3
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* st/xorg: redo the vertex shaderZack Rusin2009-09-011-14/+35
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* st/xorg: setup solid fillsZack Rusin2009-09-011-2/+32
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* st/xorg: fold back the helper function into coreZack Rusin2009-09-011-42/+32
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* st/xorg: start rendering and compositing picturesZack Rusin2009-09-013-71/+185
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* tgsi: remove redundant CND0 opcodeKeith Whitwell2009-09-019-31/+3
| | | | Can be implemented with CMP src2, src1, src0