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* gallium: enable new quad output code, remove old codeBrian2008-04-141-36/+0
* gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian2008-04-141-1/+1
* gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca2008-04-151-0/+1
* gallium: Don't assume snprintf are always available.José Fonseca2008-04-159-28/+88
* gallium: Serialize buffers writes.José Fonseca2008-04-151-5/+76
* gallium: take reduced prim, fill modes into account when cullingBrian Paul2008-04-143-1/+27
* use the new macroZack Rusin2008-04-142-3/+2
* silence some warningsZack Rusin2008-04-144-7/+6
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
* softpipe: calculate determinant for all triangles, don't rely on draw module ...Keith Whitwell2008-04-144-35/+30
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28
* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-113-8/+88
* gallium: commentsBrian Paul2008-04-111-0/+31
* gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul2008-04-111-1/+1
* gallium: fix broken x86_call()Keith Whitwell2008-04-111-1/+1
* tgsi: Dump processor type and version as a single token.Michal Krol2008-04-111-1/+0
* tgsi: Dump semantics before interpolator.Michal Krol2008-04-111-7/+9
* gallium: Thread condition variables.José Fonseca2008-04-111-0/+34
* gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul2008-04-101-0/+1
* gallium: Attribute realloc leaks to the first malloc call.José Fonseca2008-04-112-11/+68
* remove usage of vertex_headerKeith Whitwell2008-04-1013-1344/+1480
* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-091-3/+0
* gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul2008-04-091-1/+1
* gallium: re-order, clean-up PIPE_MAX_* definitionsBrian2008-04-081-9/+8
* gallium: remove obsolete/unused PIPE_ATTRIB_MAXBrian2008-04-081-1/+0
* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
* gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
* gallium: Fix overzealous assert.José Fonseca2008-04-081-1/+5
* gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
* gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
* gallium: Allow to debug memory leaks in nested scopes.José Fonseca2008-04-082-11/+11