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* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
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* r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák2010-09-041-0/+3
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* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-044-18/+22
| | | | | | | | | | | | Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options.
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-042-0/+2
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* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-042-0/+2
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* r300g: only check for an empty shader if there are no compile errorsMarek Olšák2010-09-041-8/+8
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* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-042-0/+2
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* nvfx: consolidate tiny filesLuca Barbieri2010-09-049-134/+94
| | | | | We probably want to reorganize the remaining files too, but that's for later, maybe.
* nvfx: fix vp DP2Luca Barbieri2010-09-041-1/+1
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* nvfx: implement fp SSG properlyLuca Barbieri2010-09-041-5/+18
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* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2
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* nv40: support all 10 texcoordsLuca Barbieri2010-09-043-12/+19
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* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
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* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
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* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-046-5/+41
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* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
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* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
| | | | | | | | We were incorrectly setting a register that limited the range of constants accessible via indirect addressing. Setting it correctly, we can address all the constants the GPU supports.
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-042-0/+6
| | | | Does any API even use rounding-up?
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
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* galahad: do map/unmap counting for resourcesBrian Paul2010-09-032-0/+18
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* libgl-xlib: enable galahad supportBrian Paul2010-09-033-1/+18
| | | | | If the GALLIUM_GALAHAD env var is 1 we'll wrap the regular driver with the galahad validation driver.
* st/glx: added some commentsBrian Paul2010-09-031-0/+8
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* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
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* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
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* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
| | | | Fixes piglit lodbias
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
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* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
| | | | Negative or huge offsets not yet supported.
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
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* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
| | | | probably can improve this a bit.
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
| | | | | | I will not cut-n-paste. I will not cut-n-paste. I will not cut-n-paste.
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
| | | | Its now about 7.8k, and might actually fit in a cache.
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
| | | | | | | Okay I finally wrapped my head around what r600_context_state is meant to be, maybe I should just rename all the structs so that have distinct names. I've no idea however why 16 is a good magic number for R600_MAX_RSTATE.
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
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* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
| | | | | | | This was another ugly function that really wasn't needed. The 3 calls to it from the gallium api were shorter than it, and all the calls from the set_ functions were pointless.
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
| | | | | | having some sort of locality of code really matters, just create and setup state at time. Not sure if this is just further polishing of a bad thing, but at least it makes it more readable.
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
| | | | this gets them out of sight of the main codeflow.
* draw: Include missing headers in draw_vs_aos.h.Vinson Lee2010-09-021-0/+2
| | | | | Include tgsi_exec.h for TGSI_EXEC_NUM_TEMPS. Include draw_vs.h for draw_vs_varient.
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
| | | | this also fixes occulsion queries.
* util: Include missing header in u_linear.h.Vinson Lee2010-09-021-0/+1
| | | | Include p_compiler.h for size_t and boolean symbols.
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-022-86/+95
| | | | | | | | | | | | | | | | Previously bind sampler/sampler_view can be converted and endup overwritting the current state we want to schedule. Example : bind texA texB to sampler_view[0] & sampler_view[1], render, bind texB to sampler_view[0] render. Now state associated to texB are set to configure sampler_view slot 0, but as we don't unbind sampler_view[1] still point to texB state so we end up with sampler_view[1] overwritting sampler_view[0], which gives wrong rendering if next rendering bind texA to sampler_view[0], it will endup as texB is bound to sampler_view[0]. If you are not confuse at that point give me a call i will be buying you beer. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix memory/bo leakJerome Glisse2010-09-024-2/+21
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
| | | | spotted by taiu on irc
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
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* r600g: fix depth texture testsDave Airlie2010-09-021-2/+2
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* r600g: add missing vertex fetch formats to the translation table.Dave Airlie2010-09-022-0/+3
| | | | fixes at least 2 more piglits.
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-012-23/+62
| | | | | | | | | One can bind same texture or sampler to different slot, each slot needs it own state. The solution implemented here is not exactly beautifull or optimal need to think to somethings better. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie2010-09-021-1/+1
| | | | fixes problems in valgrind with uninitialised values.
* r600g: silence compiler warningJerome Glisse2010-09-011-1/+1
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: refix db/cb stateJerome Glisse2010-09-016-32/+119
| | | | | Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix up default state differences between r6xx and r7xxAlex Deucher2010-09-011-6/+16
| | | | Signed-off-by: Alex Deucher <[email protected]>