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gallium
Commit message (
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Author
Age
Files
Lines
*
util: remove gotos in u_upload_mgr.c
Brian Paul
2011-10-24
1
-16
/
+8
*
r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
Marek Olšák
2011-10-23
1
-5
/
+0
*
u_blitter: accept overriden width0 and height0
Marek Olšák
2011-10-23
2
-79
/
+57
*
u_blitter: add a copy_texture function which uses views and not resources
Marek Olšák
2011-10-23
2
-115
/
+117
*
llvmpipe: point out that there's two stencil writemasks
Brian Paul
2011-10-23
1
-3
/
+4
*
llvmpipe: compare front_facing to NULL to improve readability
Brian Paul
2011-10-23
1
-2
/
+2
*
gallivm: added lp_build_print_ivec4() function
Brian Paul
2011-10-23
2
-0
/
+24
*
dri-r600: Hook up a drm_descriptor configuration function
Mathias Fröhlich
2011-10-23
1
-1
/
+17
*
r600g: make r[67]00 not bail out on PRED_SETNE_INT.
Mathias Fröhlich
2011-10-23
1
-0
/
+1
*
r600g: make if's use PRED_SETNE_INT no matter what.
Dave Airlie
2011-10-22
2
-1
/
+2
*
r600g: print inst in hex in dumps
Dave Airlie
2011-10-22
1
-6
/
+6
*
r600g: drop specific i2f it should be a trans only op2.
Dave Airlie
2011-10-22
1
-27
/
+1
*
gallium/targets: Add vdpau target for nouveau
Maarten Lankhorst
2011-10-21
2
-0
/
+46
*
d3d1x: set primitive restart in the correct draw calls
Christoph Bumiller
2011-10-21
1
-9
/
+9
*
nv50/ir: import SM4 converter
Christoph Bumiller
2011-10-21
4
-4
/
+2513
*
nouveau,nvc0: fix/improve handling of multiple constant buffers
Christoph Bumiller
2011-10-21
8
-35
/
+111
*
nvc0: add support for linear and buffer textures and RTs
Christoph Bumiller
2011-10-21
8
-82
/
+213
*
nvc0: add support for clip distance shader outputs
Christoph Bumiller
2011-10-21
6
-16
/
+88
*
nvc0: handle more query types
Christoph Bumiller
2011-10-21
3
-49
/
+204
*
nvc0: fix location of the PrimitiveID output
Christoph Bumiller
2011-10-21
1
-4
/
+6
*
nvc0: prevent VERTEXID/INSTANCEID from consuming input slots
Christoph Bumiller
2011-10-21
1
-3
/
+15
*
nvc0: fixes for program tessellation parameters
Christoph Bumiller
2011-10-21
2
-17
/
+47
*
nv50,nvc0: reset per-instance state for inactive vertex elements
Christoph Bumiller
2011-10-21
2
-0
/
+6
*
nv50,nvc0: reset base element in draw_arrays
Christoph Bumiller
2011-10-21
2
-0
/
+11
*
nvc0: apply first_layer offset to all resources with array_size
Christoph Bumiller
2011-10-21
1
-3
/
+1
*
nvc0: emit state to allow GP to select the RT layer
Christoph Bumiller
2011-10-21
1
-1
/
+4
*
nvc0: validate GP samplers, textures
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nvc0: fix clear_render_target/depth_stencil region
Christoph Bumiller
2011-10-21
1
-19
/
+21
*
nvc0: fix assertion that immediate array buffer fits
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: use RDSV to fetch FrontFacing before lowering
Christoph Bumiller
2011-10-21
4
-13
/
+33
*
nv50/ir: fix textureGrad with offsets and in non-FPs
Christoph Bumiller
2011-10-21
4
-3
/
+14
*
nv50/ir: add wrap mode for shift operations
Christoph Bumiller
2011-10-21
3
-2
/
+5
*
nv50/ir: initialize RelocInfo to 0
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nvc0/ir: fix emission of cvt when register and type size differ
Christoph Bumiller
2011-10-21
1
-2
/
+3
*
nv50/ir: fix argument count for CUBE_ARRAY texture target
Christoph Bumiller
2011-10-21
2
-4
/
+4
*
nvc0/ir: GP emit address must end up in $r0
Christoph Bumiller
2011-10-21
1
-0
/
+4
*
nvc0/ir: TXQ requires different lowering from normal TEX
Christoph Bumiller
2011-10-21
1
-1
/
+10
*
nv50/ir: initialize default prog_info values for GP,TP
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
nv50/ir: fix memory value equality check
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: fix leak in removal of graph root
Christoph Bumiller
2011-10-21
1
-5
/
+5
*
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
2011-10-21
1
-19
/
+26
*
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2011-10-21
2
-32
/
+56
*
d3d1x: add support for buffer views
Christoph Bumiller
2011-10-21
1
-0
/
+6
*
d3d1x: improve CreateInputLayout
Christoph Bumiller
2011-10-21
1
-13
/
+50
*
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
2011-10-21
1
-6
/
+9
*
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: improve CheckFormatSupport
Christoph Bumiller
2011-10-21
1
-18
/
+48
*
d3d1x: update format mapping table
Christoph Bumiller
2011-10-21
2
-37
/
+55
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