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* vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.Eric Anholt2014-12-156-6/+94
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* vc4: Rename the 16-bit unpack #define.Eric Anholt2014-12-152-4/+4
| | | | | It's only an f16 conversion if you're doing a float operation, otherwise it's 16 bit signed to 32-bit signed.
* vc4: Add support for 8-bit unnormalized vertex attrs.Eric Anholt2014-12-156-11/+69
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* vc4: Refactor vertex attribute conversions a bit.Eric Anholt2014-12-151-25/+40
| | | | There was just way too much indentation.
* vc4: Fix use of r3 as a temp in 8-bit unpacking.Eric Anholt2014-12-151-10/+7
| | | | | We're actually allocating out of r3 now, and I missed it because I'd typed this one as qpu_rn(3) instead of qpu_r3().
* vc4: Rename UNPACK_8* to UNPACK_8*_F.Eric Anholt2014-12-155-20/+20
| | | | | There is an equivalent unpack function without conversion to float if you use an integer operation instead.
* vc4: Add support for UMAD.Eric Anholt2014-12-151-0/+9
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* vc4: 0-initialize the screen again.Eric Anholt2014-12-151-1/+1
| | | | I typoed this when rebasing the memory leak fixes.
* vc4: Fix leaks of the compiled shaders' keys.Eric Anholt2014-12-141-1/+1
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* vc4: Fix leaks of the CL contents.Eric Anholt2014-12-142-1/+6
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* vc4: Fix leak of vc4_bos stashed in the context.Eric Anholt2014-12-141-0/+5
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* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-143-0/+24
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* vc4: Fix leak of a copy of the scheduled QPU instructions.Eric Anholt2014-12-141-2/+3
| | | | They're copied into a vc4_bo after compiling is done.
* vc4: Switch to using the util/ hash table.Eric Anholt2014-12-142-54/+33
| | | | | No performance difference on a microbenchmark with norast that should hit it enough to have mattered, n=220.
* vc4: Fix leak of simulator memory on screen cleanup.Eric Anholt2014-12-142-3/+6
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* vc4: Fix a leak of the simulator's exec BO's actual vc4_bo.Eric Anholt2014-12-141-0/+1
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* util/hash_table: Rework the API to know about hashingJason Ekstrand2014-12-141-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the hash_table API required the user to do all of the hashing of keys as it passed them in. Since the hashing function is intrinsically tied to the comparison function, it makes sense for the hash table to know about it. Also, it makes for a somewhat clumsy API as the user is constantly calling hashing functions many of which have long names. This is especially bad when the standard call looks something like _mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data); In the above case, there is no reason why the hash table shouldn't do the hashing for you. We leave the option for you to do your own hashing if it's more efficient, but it's no longer needed. Also, if you do do your own hashing, the hash table will assert that your hash matches what it expects out of the hashing function. This should make it harder to mess up your hashing. v2: change to call the old entrypoint "pre_hashed" rather than "with_hash", like cworth's equivalent change upstream (change by anholt, acked-in-general by Jason). Signed-off-by: Jason Ekstrand <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno/a4xx: mipmapsRob Clark2014-12-134-24/+80
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-12-135-12/+20
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add is_a3xx()/is_a4xx() helpersRob Clark2014-12-133-7/+27
| | | | | | | | A bunch of open-coded 'gpu_id > 300's seems like it will eventually cause problems with future generations. There were already a few minor problems with caps for features that still need additional work on a4xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno: helper to calc layer/level offsetRob Clark2014-12-135-21/+31
| | | | | | | Rather than duplicating this everywhere. Especially as on a4xx the layout of layers and levels differs based on texture type. Signed-off-by: Rob Clark <[email protected]>
* util: add missing closing brace for __cplusplusBrian Paul2014-12-121-0/+6
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* gallium: Remove Android files from distribution.Matt Turner2014-12-1220-27/+12
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* mesa: Add notes/readme files to distribution.Matt Turner2014-12-122-0/+3
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* mesa: Add scons files to distribution.Matt Turner2014-12-122-0/+3
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* docs: Add to distribution.Matt Turner2014-12-121-0/+1
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* mesa: Add clean-local rule to remove .lib links.Matt Turner2014-12-121-0/+6
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* dri: Add uninstall hooks to handle megadriver hardlinks.Matt Turner2014-12-121-0/+5
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* targets/dri: Remove unnecessary variables in install-data-hook.Matt Turner2014-12-121-10/+5
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* gallium/targets: Add *.sym files to distribution.Matt Turner2014-12-1211-4/+17
| | | | And add d3dadapter9's extra dependency.
* util: Add headers and python scripts for distribution.Matt Turner2014-12-121-1/+0
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* vc4: Fix referencing of sync objects.Eric Anholt2014-12-121-0/+1
| | | | | While the pipe_reference_* helpers set the pointer, a bare pipe_reference doesn't. Fixes 5 ARB_sync tests.
* util: Unbreak usage of assert()/debug_assert() inside expressions.José Fonseca2014-12-121-1/+1
| | | | | | | | | f0ba7d897d1c22202531acb70f134f2edc30557d made debug_assert()/assert() unsafe for expressions, but only now that u_atomic.h started to rely on them for Windows that this became an issue. This fixes non-debug builds with MSVC. Reviewed-by: Brian Paul <[email protected]>
* vc4: Consider FS backface color loads as color inputs as well.Eric Anholt2014-12-111-1/+4
| | | | | This fixes flatshading of backface color in 4 of the piglit interpolation tests.
* vc4: Drop redundant index size setting.Eric Anholt2014-12-111-1/+0
| | | | This is already done at set_index_buffer() time.
* vc4: Don't throw out the index offset in the shadow index buffer path.Eric Anholt2014-12-111-2/+1
| | | | | When we upload shadow indices at draw time, we need the source offset. Fixes the piglit draw-elements test.
* vc4: Fix triangle-guardband-viewport piglit test.Eric Anholt2014-12-111-5/+14
| | | | The original Broadcom driver also did this with the viewport.
* vc4: Fix a memory leak in setting up QPU instructions for scheduling.Eric Anholt2014-12-111-1/+2
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* draw: simplify prim id insertion in prim assemblerRoland Scheidegger2014-12-101-34/+5
| | | | | | | | | | | | | | | | | | Because all topologies are reduced to basic primitives (i.e. no strips, fans) and the vertices involved are all copied, there's no need for any elaborate decisions where to insert the prim id. The logic employed was correct for first provoking vertex, but didn't account at all for the last provoking vertex case. And since we now will get the right constant value even if the primitive type is later changed (for unfilled etc.) this is no longer required to pass certain tests (which were checking for prim_id == some const interpolated value so passing because both were wrong in the end). This is a bit overkill (3x4 values assigned in total even though it's really one scalar per prim...) but the code is now much easier and I don't need to add more cases for last provoking vertex. This fixes piglit primitive-id-no-gs-strip test. Reviewed-by: Jose Fonseca <[email protected]>
* draw: fix another decompose bug affecting constant interpolated attributesRoland Scheidegger2014-12-101-2/+1
| | | | | | | | | | | Previously the first provoking vertex convention would only be used if flatshading were enabled. No matter how I look at it that cannot be possibly correct. Maybe the code getting used was somewhat simpler that way at a time where there weren't constant interpolated attributes, only flatshading... (Note that all other places including the decomposition macros already do the same.) Reviewed-by: Jose Fonseca <[email protected]>
* draw: fix flatshade stage for constant interpolated valuesRoland Scheidegger2014-12-103-69/+126
| | | | | | | | | | | | | | | | | | | | This stage only worked for traditional old-school flatshading, it did ignore constant interpolated values and only handled colors, the code probably predates using of constant interpolated values in gallium. So fix this - the clip stage apparently did this a long time ago already. Unfortunately this also means the stage needs to be invoked when flatshading isn't enabled but some other prim changing stages are - for instance with fill mode line each of the 3 lines in a tri should get the same attribute value from the leading vertex in the original tri if interpolation is constant, which did not happen before Due to that, the stage is now run in more cases, even unnecessary ones. Could in theory skip it completely if there aren't any constant interpolated attributes (and rast->flatshade isn't set), but not sure it's worth bothering, as it looks kinda complicated getting this information in advance. No piglit change (doesn't really cover this directly). Reviewed-by: Jose Fonseca <[email protected]>
* draw: copy over prim id header in flatshade stage when emitting linesRoland Scheidegger2014-12-101-3/+6
| | | | | | | | | | Just like we do for tris (det shouldn't matter at this point, however can have flags for things like line stipple reset). No piglit change, it would fail line stippling tests if the flatshade stage were run, which will happen with the next commit. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: clarify fragment shader position input w component.Roland Scheidegger2014-12-101-2/+4
| | | | | | | | The previous language was a bit misleading, since it sounded like w was interpolated then the reciprocal calculated which isn't what should be happening. Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: take into account NULL colorbuffers when computing CB_TARGET_MASKMarek Olšák2014-12-101-4/+12
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: only emit line stippling and provoking vertex state when it changesMarek Olšák2014-12-105-0/+9
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix SPI state dependency on sprite_coord_enableMarek Olšák2014-12-102-2/+4
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix line stippling and provoking vertex state for GS primitivesMarek Olšák2014-12-101-1/+3
| | | | | | I'm not sure if GS hw outputs line lists or line strips. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: emit DRAW_PREAMBLE only if it changesMarek Olšák2014-12-103-8/+17
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: remove setting of VGT_DISPATCH_DRAW_INDEXMarek Olšák2014-12-101-3/+0
| | | | | | | It's used only if VGT_SHADER_STAGES_EN.DISPATCH_DRAW_EN is 1, which we don't set. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: emit GS_OUT_PRIM_TYPE only if it changesMarek Olšák2014-12-103-1/+6
| | | | Reviewed-by: Michel Dänzer <[email protected]>