| Commit message (Collapse) | Author | Age | Files | Lines |
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With the DRM scheduler changes, I'm about to remove all seqnos from the
UABI.
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Since I'll be using the DRM scheduler, we won't run into the problem of a
runaway client starving other clients of GPU time.
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This should avoid mistakes with not flushing as we change the series of
loads. Already, it fixes a hopefully unreachable case where we were
emitting just the TILE_COORDINATES and not the dummy store that needs to
go with it.
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This is a more obvious name for what the variable means, and matches what
it's called for stores.
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Since I just fixed a bug due to forgetting to do these right, do it once
in the helper func.
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Fixes a simulator assertion failure in
KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8
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This was dying in the simulator on
GTF-GLES3.gtf.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit.
We'll need to do basically the same thing as Z32F/S8 does in the MSAA
Z24S8 case.
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The v3dX(get_internal_type_bpp_for_output_format)() call only handles
color output formats (which overlap in enum numbers with depth output
formats), so for depth we just need to take the normal cpp times the
number of samples.
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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To get some of UVD required parameters.
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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The current FW has restricted the size to the worse case,
and the new dynamic dpb buffer support is on the way from
firmware side, we will change accordingly.
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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LLVM now emits labels as part of the disassembly string, which is very
useful but breaks the old parsing approach.
Use the semicolon to detect the boundary of instructions instead of going
by line breaks.
Reviewed-by: Marek Olšák <[email protected]>
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This will give us meaningful wave information in the case of a hang where
shaders are still running in an infinite loop.
Note that we call umr multiple times for different sections of the ddebug
hang dump, and so the wave information will not necessarily match up
between sections.
Reviewed-by: Marek Olšák <[email protected]>
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This enables the tile swizzle for some cases of the displayable micro mode,
and it also fixes an addrlib assertion failure on Vega.
Reviewed-by: Michel Dänzer <[email protected]>
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Fixes: 5777488406c ("radeonsi: move r600_cs.h contents into si_pipe.h,
si_build_pm4.h")
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This makes it easier to follow the code, and also initialises
dynamic_index which will be useful for adding bindless textures
support.
Reviewed-by: Marek Olšák <[email protected]>
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V2: add missing intrinsics (Spotted-by: Samuel Pitoiset)
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The parameters for the compute engine are wrong when using
an E8860 on a big endian machine.
To fix this, convert the contents of struct dispatch_packet
to little endian.
This ensures that get_global_id(0) and similar functions
in the OpenCL code get the correct endian values, and
makes my simple OpenCL program work correctly.
Signed-off-by: Bas Vermeulen <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Using mesa OpenCL failed on a big endian PowerPC machine because
si_vgt_param_key is using bitfields and a 32 bit int for an
index into an array.
Fix si_vgt_param_key to work correctly on both little endian
and big endian machines.
Signed-off-by: Bas Vermeulen <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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CLEAR_STATE initializes them properly.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise building the driver will fail with unresolved symbols.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105960
Fixes: 72d2043be06 ("etnaviv: add perfmon query implementation")
Cc: Christian Gmeiner <[email protected]>
Cc: Clayton Craft <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Scratch registers are reused every instructions.
Since vFace is reused, a new temporary register
should be used.
Fixes: https://github.com/iXit/Mesa-3D/issues/311
Signed-off-by: Axel Davy <[email protected]>
CC: "17.3 18.0" <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Prep work for AMD_performance_monitor support.
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
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